Poison catapult - ANSWERED

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Cloudff5
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Poison catapult - ANSWERED

Post by Cloudff5 » Mon Jan 09, 2017 9:24 pm

I think a poison catapult could work very well it could poison several units at once and it could be cheaper to produce then a regular one it could made in six turns instead of the 8 it usually takes u could also have a sacrifice system set up to where u have to move a unit bye it and depending on the strength and worth of said unit that's how strong the poison affects anyhow its just a new idea I had any opinions welcome
Last edited by Cloudff5 on Sun Jan 15, 2017 12:01 am, edited 1 time in total.

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Alpha
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Re: Oripthtor

Post by Alpha » Tue Jan 10, 2017 5:31 am

Sorry bud but we will never ever implement anymore flying units unless it's a good reason with historical evidence that it was used
Awoo~ my dudes!

Cloudff5
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Re: Oripthtor

Post by Cloudff5 » Fri Jan 13, 2017 1:43 am

Then why is there in the first place if it can't be improved or upgraded what's the point

Cloudff5
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Re: Oripthtor

Post by Cloudff5 » Sat Jan 14, 2017 1:58 am

Then what's the point if u can't emprove or upgrade it remains stagnant and that would suck :<

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DoomCarrot
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Re: Oripthtor

Post by DoomCarrot » Sat Jan 14, 2017 2:48 pm

The orthnicopter is already increadibly useful without an upgrade. It is ,ade to be a "special" unit, like celtic swordsmen, hussars, etc. Not everything needs upgrades
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Detros
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Re: Oripthor/Poison catapult

Post by Detros » Sun Jan 15, 2017 12:30 pm

Don't merge two different topics together. This was thread for Oripthor suggestion so make a separate thread for Poison catapult suggestion, please.

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Re: Poison catapult

Post by Enemy of LordOfAles » Sun Dec 03, 2017 8:36 pm

Not wise idea.

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Belfry777
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Re: Poison catapult ANSWERED

Post by Belfry777 » Thu Feb 01, 2018 2:25 am

This topic is answered.Here is the reason, poison catapults can't be implemented because of two main reasons. One poison has to hit a unit to effect it, now if you are thinking about castle siege then it would have to have a area of poison like area damage, but this is clearly not possible because of the range of catapults is too short anyway it would hurt himself! Two if it was implemented the balance of the game would be tipped in favor of besieging and not defending.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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COOLguy
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Re: Poison catapult - ANSWERED

Post by COOLguy » Fri Mar 30, 2018 7:39 pm

Yes, I think there would be too many logistic problems. Not sure that it is historical too.
Thanks!
Josh

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Belfry777
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Re: Poison catapult - ANSWERED

Post by Belfry777 » Sat Mar 31, 2018 3:43 am

Well a poison takes time in take hold in a person's body, it must be injected like the poison archer.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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COOLguy
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Re: Poison catapult - ANSWERED

Post by COOLguy » Sat Mar 31, 2018 2:44 pm

Belfry777 wrote:Well a poison takes time in take hold in a person's body, it must be injected like the poison archer.
Yeah I think you're right
Thanks!
Josh

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General Brave
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Re: Poison catapult - ANSWERED

Post by General Brave » Mon Apr 02, 2018 2:44 am

Make more sense disease wise, it shouldn't kill any units but at least should weaken them.
Wise, Might, Loyalty. Forever stands Warfell.

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Belfry777
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Re: Poison catapult - ANSWERED

Post by Belfry777 » Tue Apr 03, 2018 8:48 pm

Topic is answered!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

Joddy El Campeador
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Corpse Catapult/ Poison Catapult

Post by Joddy El Campeador » Tue Apr 24, 2018 4:36 am

Catapult that throws a corpse or poisonous rock to the enemy
It gives 5 damage to the enemy and poison effect to the target and the adjacent units just like area damage
The Kipchaks is known to use corpse to weaken the enemy morale also to spread a deadly plague to the enemy, like black death...
Sounds creepy, right?

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makazuwr32
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Re: Corpse Catapult/ Poison Catapult

Post by makazuwr32 » Tue Apr 24, 2018 4:59 am

Was already, answered.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

Joddy El Campeador
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Re: Corpse Catapult/ Poison Catapult

Post by Joddy El Campeador » Tue Apr 24, 2018 6:18 am

Was already? You mean?

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makazuwr32
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Re: Corpse Catapult/ Poison Catapult

Post by makazuwr32 » Tue Apr 24, 2018 8:23 am

Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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COOLguy
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Re: Corpse Catapult/ Poison Catapult

Post by COOLguy » Sat May 05, 2018 1:42 pm

Yes answered and merged
Thanks!
Josh

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