Heroes - ANSWERED

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Javi2000
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Heroes - ANSWERED

Post by Javi2000 » Sun Feb 22, 2015 10:40 pm

Maybe some new units could be heroes. Units with bonuses for the nearly soldiers or something like that. A special unit that you can only do once.

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balint
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Re: Heroes

Post by balint » Mon Feb 23, 2015 11:09 am

there are several discussoons about heros (at least 2)
This is Hungary and winter is coming.

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ejm29
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Re: Heroes

Post by ejm29 » Mon Feb 23, 2015 12:50 pm

Hopefully it will be implemented eventually :D

Stratego (dev)
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Re: Heroes

Post by Stratego (dev) » Mon Feb 23, 2015 7:57 pm

please name the two hero threads so i can easily merge them -thanks.

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balint
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Re: Heroes

Post by balint » Mon Feb 23, 2015 8:30 pm

This is Hungary and winter is coming.

Javi2000
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Re: Heroes

Post by Javi2000 » Mon Feb 23, 2015 11:36 pm

The heroes could have bonuses like extra vision for the first ones, or defense bonuses for the best heroes. Or maybe the heroes could have special skills like petrifying units for 2 turns or an attack bonus for some turns.

Ness

Re: Heroes

Post by Ness » Fri Apr 03, 2015 7:49 pm

Maybe some create own hero should be in game.

Hero could have 2 skills that player can decide for hero. Skills healing, converting, building, second weapon and some more.

Player can buy weapons with gems for hero. Weapons should be in 4 categories that are one handed, two handed, throwing and archer.

Player can buy armours that are in 3 gategories. Gategories are light, medium and heavy. Heavy gives most protection but slows most.

Hero can be mounted and better horses can be buyed by gems.

Hero can be trained better with gems.

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balint
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Re: Heroes

Post by balint » Sat Apr 04, 2015 6:47 am

yes. your ideas are good.
the weapon buying: we mentionwd a market long time ago. That would be the place where the players could buy weapons which are preset.

AND

Players can find weapons horses and arnoir during playing maps. they can vary betwewn common and unique. Using the market olayers could trade items with each other.

plus items: boots, helmet, amulet, rong
ring and amulet guves luck which incrase the chanche to find better items.
This is Hungary and winter is coming.

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DoomCarrot
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Re: Heroes

Post by DoomCarrot » Tue Apr 07, 2015 8:40 pm

Can I make a suggestion?

Heroes could be created when a single unit kills lets say.... 10 other units or something. Than that unit (can) be turned into a selection of heroes, all of which havedifferent abilities.

It would give people a reason to not mindlessly charge all their units in and constantly get them slaughtered, and it would add a bit of a new strategy element.
The day is coming when a single carrot, freshly observed, will set off a revolution.

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ejm29
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Re: Heroes

Post by ejm29 » Fri Apr 10, 2015 9:40 pm

I like that idea, perhaps hero's could level up as well? Say every 10 kills the hero makes without being killed?. With some equitable gear locked until your hero reaches the required level?

silentz27
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Re: Heroes

Post by silentz27 » Thu Jun 11, 2015 3:00 am

Or maybe just add the hero of history like alexander the great aquiles of troy ghenghis khan or leonidas of spartan like paladin unit but no healing ability
Have a nice day everyone

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