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DoomCarrot
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Re: Vote for units

Post by DoomCarrot » Sun Apr 12, 2015 12:37 am

Also patroid, I didn't see a net-thrower or gladiator anywhere on the list. I think that should be added next time, I really liked that concept. :)
The day is coming when a single carrot, freshly observed, will set off a revolution.

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patroid
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Re: Vote for units

Post by patroid » Sun Apr 12, 2015 7:39 am

Here is the actual vote.
Please vote guys

Daniel sais only completly ready units should get voted.
Add units here: https://www.youtube.com/watch?v=Ukkiqe_75d0


Patroid
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DoomCarrot
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Re: Vote for units

Post by DoomCarrot » Sun Apr 12, 2015 10:54 am

So, anybody know how many of these awesome units are allowed to get voted in? Is it back to top 2?
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Alexander82
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Re: Vote for units

Post by Alexander82 » Tue Apr 14, 2015 4:54 pm

They should be top 3

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patroid
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Re: Vote for units

Post by patroid » Wed Apr 15, 2015 3:38 pm

Hey guys vote is over...

Here the result:
1.Templar Knight (Mounted)
2.Master Slinger
3.Peasent

Have fun with them.

Patroid
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DoomCarrot
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Re: Vote for units

Post by DoomCarrot » Wed Apr 15, 2015 4:03 pm

Sweet, does this mean we can have pitchfork mobs in the next update? :)
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Alexander82
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Re: Vote for units

Post by Alexander82 » Wed Apr 15, 2015 5:25 pm

yep

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patroid
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Re: Vote for units

Post by patroid » Wed Apr 22, 2015 5:04 pm

Hi
Why those units dont get implemented??

@daniel gate is in votelist and got voted (only 2 times)

Patroid

Stratego (dev)
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Re: Vote for units

Post by Stratego (dev) » Wed Apr 22, 2015 5:31 pm

Why those units dont get implemented??
sorry i did not realized the vote ended.
ok i check what we have here.

i think i had not voted so i will add my votes (i have 6 picks, right?)

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Alexander82
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Re: Vote for units

Post by Alexander82 » Wed Apr 22, 2015 7:02 pm

yes

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Alexander82
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Re: Vote for units

Post by Alexander82 » Fri Apr 24, 2015 5:21 pm

Btw in the last vote you forgot the roman centurion, can you add it next time?

Stratego (dev)
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Re: Vote for units

Post by Stratego (dev) » Fri Apr 24, 2015 6:10 pm

actually all unit/tech suggestions should be part of the vote - this is why i dont really feel right having a predefined list for voting.
but we can go this way if all units / techs can appear in the voting database that is ever once required by anyone.

so i suggest anyone likes any units write here saying: "Patroid please add <this> to the vote list"

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Alexander82
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Re: Vote for units

Post by Alexander82 » Fri Apr 24, 2015 8:51 pm

maybe we should do it befor the start of the vote

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Re: Vote for units

Post by Stratego (dev) » Fri Apr 24, 2015 10:50 pm

yes you can do it anytime.

Ness

Re: Vote for units

Post by Ness » Sat Apr 25, 2015 10:58 am

Patroid could you add viking ship to voting page

silentz27
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Re: Vote for units

Post by silentz27 » Mon Apr 27, 2015 1:07 am

The new version is great I already buy the temple knight and gate its good idea I really enjoy the Templar Knight but the gate haha my trebuchet and catapult cannot walkthrough their but its great
Have a nice day everyone

silentz27
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Re: Vote for units

Post by silentz27 » Wed May 13, 2015 10:37 am

What month or day the next election here haha I want to vote the forest trap haha
Have a nice day everyone

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balint
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Re: Vote for units

Post by balint » Sun May 17, 2015 4:29 pm

Hey guys, what about going baxk ro the roots?
Everyone send me their top 3 most wanted and I make a list with points.
So?
This is Hungary and winter is coming.

Stratego (dev)
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Re: Vote for units

Post by Stratego (dev) » Sun May 17, 2015 7:23 pm

i like it!

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balint
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Re: Vote for units

Post by balint » Mon May 18, 2015 4:03 am

Okay, then please send the votes to my vote- e-mail I created before.
voteman@freemail.hu
This is Hungary and winter is coming.

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balint
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Re: Vote for units

Post by balint » Mon May 18, 2015 2:58 pm

Leaked info: the sieg shield is currently taking the lead.
Shhh... You didn't hear it from me

:D

Vote time limit: 25 th may. Midnight. (Minutes before 26th)
This is Hungary and winter is coming.

Stratego (dev)
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Re: Vote for units

Post by Stratego (dev) » Mon May 18, 2015 6:19 pm

i just say where i feel holes in the game:
- warship upgrades for all ships
- anti-spy tech
- gupowder units

silentz27
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Re: Vote for units

Post by silentz27 » Tue May 19, 2015 12:47 am

Haha hole sounds like a trap :D
Have a nice day everyone

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COOLguy
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Re: Vote for units

Post by COOLguy » Tue May 19, 2015 2:06 am

silentz27 wrote:Haha hole sounds like a trap :D
lol you are a slippery one... ;)
Thanks!
Josh

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ollie444
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Re: Vote for units

Post by ollie444 » Tue May 19, 2015 7:36 pm

ITS A TRAAAAAP!

silentz27
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Re: Vote for units

Post by silentz27 » Fri May 22, 2015 7:41 am

He he what day the votes end
Have a nice day everyone

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COOLguy
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Re: Vote for units

Post by COOLguy » Fri May 22, 2015 2:18 pm

balint wrote:
Vote time limit: 25 th may. Midnight. (Minutes before 26th)
Thanks!
Josh

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balint
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Re: Vote for units

Post by balint » Sun May 24, 2015 7:20 am

I use utm +2
But yoz mst give the votes to me unitll 22:00, because I had a program change, and need to rest enough....
This is Hungary and winter is coming.

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balint
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Re: Vote for units

Post by balint » Thu May 28, 2015 4:58 am

Okay here the result:
Siege shield
Ninja
Tanegashima Ashigaru
This is Hungary and winter is coming.

Ness

Re: Vote for units

Post by Ness » Thu May 28, 2015 3:02 pm

In previous vote master slinger and peasant were voted in. Why they arent in game yet?

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