Barbed Wire Blockade (All Nations)

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Hyacintho
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Barbed Wire Blockade (All Nations)

Post by Hyacintho »

How about adding a barbed wire fence structure to the game?
I know we have a "German Wall" unit, but I think we should have a bit more variety. Besides, I imagine barbed fence structures were more pervasive in the Second World War than stone walls.
It could function like the Palasades in AOS- A cheap defensive structure.
Last edited by Hyacintho on Tue Jul 10, 2018 3:40 am, edited 2 times in total.
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makazuwr32
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Re: Fence

Post by makazuwr32 »

actually a good idea.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Midonik
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Re: Fence

Post by Midonik »

Well, calltrops (maybe I misspelled) have similar function... We cloud make that one dealing counter damage like spiked wall of elfs in AoF.

Btw, I don't like idea of wall as defensive sructure in ww2 period at all.
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Re: Fence

Post by makazuwr32 »

calltrops as you call them must be anti tank wall thing, must have huge armor against tank attack type but 0 armor against infantries so they can in 1-2 shots remove them. only riflemen.
This one will be vice versa - counter attack to infantries, can easily hold them but can be one-shotted by any tank.
Also these 2 things will increase usability of mines as well.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Midonik
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Re: Fence

Post by Midonik »

I agree.
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samuelch
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Re: Fence

Post by samuelch »

Agree.
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Re: Fence

Post by samuelch »

I don't think caltrop can be removed by infantry mid battle. How about caltrop is passable by infantries harmlessly? It can be remove by sapper or engineer. Barbed wire will be passable by tanks harmlessly, but infantry can't. Can be remove by sapper and engineer.
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Hyacintho
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Re: Fence

Post by Hyacintho »

Im going to attempt to draw up a design, but if anyone else wants to, feel free.
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makazuwr32
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Re: Fence

Post by makazuwr32 »

samuelch wrote: Wed Jun 27, 2018 7:58 pm I don't think caltrop can be removed by infantry mid battle. How about caltrop is passable by infantries harmlessly? It can be remove by sapper or engineer. Barbed wire will be passable by tanks harmlessly, but infantry can't. Can be remove by sapper and engineer.
If this is possible than this will be great.
Also this must be applied for both you, your ally and your enemy.
Maybe make them (caltrops and barbed wires) after completing to become automatically neutral units so you as well will need to remove them via sappers/engeneers. Also it will be easier to make them passable for enemies.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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samuelch
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Re: Fence

Post by samuelch »

Image.
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samuelch
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Re: Fence

Post by samuelch »

DIfferent angle.
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Puss_in_Boots
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Re: Fence

Post by Puss_in_Boots »

I think the image should be more pixelated. It kinda looks like a painting at the moment. I would also love to have them in more than 8 different positions like AoS wall images that bend around to connect to adjacent walls.
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Hyacintho
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Re: Barbed Wire Blockade

Post by Hyacintho »

I've changed the name of the topic because the fence structure I suggested was slightly misinterpreted because of the way I used my words. However, I do think that this structure is a very good idea.
Here is the overview of the unit, a summary if you will of all previous posts.
It can be a very cheap defensive structure which dramatically slows down the movement of all infantry that pass through it, as suggested by Samuelch. It also slightly damages all infantry that pass through it. It affects ONLY infantry, and is difficult to remove by all units except engineers and other special units, as suggested also by Samuelch.
The idea of making them neutral upon creation, as suggested by Makazurw32 Is also good, if it can be implemented.
I like the images too.

Cost: 1

HP: 20

Power: 1

Range: 0

Armor: 1/3

Sight: 2
Last edited by Hyacintho on Tue Jul 10, 2018 3:37 am, edited 1 time in total.
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General Brave
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Re: Barbed Wire Blockade

Post by General Brave »

Sounds like a good thing to build.
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Re: Barbed Wire Blockade (All Nations)

Post by Belfry777 »

I will work on the Json I think the armor is to much though.
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samuelch
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Re: Barbed Wire Blockade (All Nations)

Post by samuelch »

Makes the armour super high. There is no way to destroy it with bullets or tanks (too low to shoot with cannon). US infantry could get banglalore to remove the barbed wire.
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Re: Barbed Wire Blockade (All Nations)

Post by Basilone »

Hi there I'm new to the forum and few moths to the game. Really love it, as I was modelist and wargamer, and really love and respect your work and comunity always implementing stuff for us kids =) Was wondering about barbed wire and am really glad to see that thread's already starded.
So here my two cents about
- I always drew them as simple spirals with small intersecting tickles (the barbs), it's the most recognizable way I think.
- Engineers may be able to deploy in 1 turn (ability?) (it was common to have portable wheels of wire) and to pass through movement removing it (pincers), to balance they are weak units.
- Flamethrower, explosives and planes may blow them easily but shouldn't catch fire, tanks pass through and remove, cars no.

Hope to be useful
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Shark guy 35
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Re: Barbed Wire Blockade (All Nations)

Post by Shark guy 35 »

Does anyone think this idea could be added?
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Harchie Hirondo
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Re: Barbed Wire Blockade (All Nations)

Post by Harchie Hirondo »

I'n actually planning to add this in game...
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Shark guy 35
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Re: Barbed Wire Blockade (All Nations)

Post by Shark guy 35 »

I think they would be cool.
"A good plan, violently executed now, is better than a perfect plan next week".
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