Supply Stash +IMG

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samuelch
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Supply Stash +IMG

Post by samuelch »

Made by transforming material unit. Have an effect called "Resupply". The building will vanish after 3 turns. Can be healed by other material unit.
Resupply= Instant regenerate 50% unit hp and instantly end all ability cooldown on a unit.
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samuelch
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Re: Supply Stash

Post by samuelch »

New design:
It will be buildable by engineers. This building is very useful to support your war effort. AI can also use it too since, it's buildable. Consume 1 building limit that you get from tcs. It can be used to simulate supply lines.
Abilties:
Resupply: Regenerate 25% unit hp and end all ability cooldown on unit except planes and ships. Remove immobilized effect. No cooldown. Range: 1
Distribute material: Only for infantry, engineer, and sapper. Increase mend rate by +3 for 2 turns. Cooldown=3 turns.
Refuel: Increase tank speed by 1 for 2 turns. Range: 1.
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makazuwr32
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Re: Supply Stash

Post by makazuwr32 »

This idea i like.
Especially that they will count as factories and are limited.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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samuelch
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Re: Supply Stash

Post by samuelch »

New ability: Supply shells= On guns and mortars only. Increase power by +5 for 2 turns. Cooldown=2 turns.
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samuelch
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Re: Supply Stash

Post by samuelch »

Should it get summon material ability? Material unit only have resupply ability with speed of 2. When you use the ability of a material unit, it will consume the material unit. This will make it possible to supply units on front lines without making the supply stash too near to the front lines.
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samuelch
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Re: Supply Stash

Post by samuelch »

Image
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Supply stash.png
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makazuwr32
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Re: Supply Stash

Post by makazuwr32 »

i don't mthink that it will be good idea to give summon them.
instead maybe some abilities can have +1 range.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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samuelch
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Re: Supply Stash

Post by samuelch »

Making it +1 range can make it safer from artilleries. By summoning materials, you don't need to make it everywhere on the map. Just need some of these. The destruction of this can lead to your army failing in some places.
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makazuwr32
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Re: Supply Stash

Post by makazuwr32 »

that is why i'm against giving that ability.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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samuelch
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Re: Supply Stash

Post by samuelch »

This building is fragile. Making it able to summon materials can make it used more. Instead of making a new one, just reuse it. AI will also be helped, because AI don't destroy unused buildings.
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samuelch
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Re: Supply Stash

Post by samuelch »

Abilities icon.
I don't think distribute materials ability that increase mend rate is good.
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Supply shells
Supply shells
Supply shells.png (515 Bytes) Viewed 3984 times
Rsupply
Rsupply
Resupply.png (1.01 KiB) Viewed 3984 times
Refuel
Refuel
jeerrycan.png (1.35 KiB) Viewed 3984 times
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makazuwr32
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Re: Supply Stash

Post by makazuwr32 »

Agree with additional mend rate. Still don't like spawn material idea (if with vanishing, maybe, with infinite life time definately no).
Also i think it can have 2 tiles range for resupply and refuel if without spawn material.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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samuelch
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Re: Supply Stash

Post by samuelch »

Material with vanishing of 3 turns?
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makazuwr32
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Re: Supply Stash

Post by makazuwr32 »

2 or 3. They have speed 2 right?
Their total movement range must be 6 tiles.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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samuelch
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Re: Supply Stash

Post by samuelch »

With transport truck it will be more. Yes 6 speed max without transport.
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makazuwr32
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Re: Supply Stash

Post by makazuwr32 »

then this is fine.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Belfry777
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Re: Supply Stash

Post by Belfry777 »

nice guys, I see this topic is nearly over. This idea is simple yet very effective for a more historical game play (most any ideas that make the player play historically are usually implemented) which I like, but I would like full stats submitted soon. The stats should make the building weak as to to make the player have to make them a priority to defend.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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samuelch
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Re: Supply Stash

Post by samuelch »

Stats:
Hp:20
Attack:0 (oops)
Armor:0
Explosive:0
Action:1
Sight:4
Abilities:
Resupply: Regenerate 25% unit hp and end all ability cooldown on unit except planes and ships. Remove immobilized, burning,or slow effect. No cooldown. Range: 1
Refuel: Increase tank speed by 1 for 2 turns. Range: 1. No cooldown.
Supply shells= On guns and mortars only. Increase power by +5 for 2 turns. Cooldown=1 turn
Unload Material= Summon material unit. No cooldown. Range=1
I change supply shells cooldown to 1 turn instead.
Attachments
Unload material.png
Unload material.png (981 Bytes) Viewed 3957 times
Last edited by samuelch on Mon Apr 23, 2018 1:48 pm, edited 1 time in total.
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makazuwr32
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Re: Supply Stash

Post by makazuwr32 »

Uhm... attack? Please remove.
Hp can be a bit higher if without armors, raise to 20.
Resupply must remove all effects, not only immobilized. Right now we already have slow from "shoot track" ability and i think burn from molotov (molotov coktails must give burn effect stack to vehicles, buildings and tanks on hit - but also it must have only chance to hit them)
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Belfry777
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Re: Supply Stash

Post by Belfry777 »

I actually like the stats were they are, also the range of sight should be lower if the range of resupply is lower.

Hp: 20
Explosive:0
armor: 0
sight: 1
range: 1
Abilities:
Resupply: Regenerate 25% unit hp and end all ability cooldown on unit except planes and ships. Remove immobilized, burning,or slow effect. No cooldown. Range: 1
Refuel: Increase tank speed by 1 for 2 turns. Range: 1. No cooldown.
Supply shells= On guns and mortars only. Increase power by +5 for 2 turns. Cooldown=1 turn
Unload Material= Summon material unit. No cooldown. Range=1
I change supply shells cooldown to 1 turn instead.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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makazuwr32
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Re: Supply Stash

Post by makazuwr32 »

Sight 1 is a bit too low. 4 is fine. They are not blind in building.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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Belfry777
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Re: Supply Stash

Post by Belfry777 »

okay someone may start on JSON.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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samuelch
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Re: Supply Stash

Post by samuelch »

What do you think about adding supply truck as movable supply stash?
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Hyacintho
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Re: Supply Stash

Post by Hyacintho »

Sounds Good.
The Supply stash image could use some work, Ill see what I can do to it.
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