Combat Medic

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StormSaint373
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Combat Medic

Post by StormSaint373 »

Stats

Train: Medical camp
Cost: 4-5
Hp: standard
Att: +2 to rifleman (knows where to hit and make it hurt,... Anatomically)
Speed: standard
Armors: Standard
Heal rate: 10

Bonuses: infantry 200%

Abilities: Heal/First Aid: range 1
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Puss_in_Boots
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Re: Combat Medic

Post by Puss_in_Boots »

I think I like this idea because it gives players more unit choice per every field medic training camp built.
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Midonik
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Re: Combat Medic

Post by Midonik »

Those medic camps still doesn't count as factories?
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Re: Combat Medic

Post by Stratego (dev) »

they count as factories
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StormSaint373
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Re: Combat Medic

Post by StormSaint373 »

That's unfortunate... Seeing that there are currently no megas, it puts that category to use.

I kinda liked it that way.

At least, until megas are put in...
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Re: Combat Medic

Post by Stratego (dev) »

i dont undersand megas in this context.

No factory building should be in infinite numbers. that would kill the game, that is why you dont see in any of the games such.
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Re: Combat Medic

Post by Puss_in_Boots »

128x128s are pretty hard to draw.
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Re: Combat Medic

Post by StormSaint373 »

... true.

Took me 8 uninterrupted hours to draw a picture that hasn't been accepted. And that was a 64x64 building...

I don't mind limits, really, but it kinda bugs ppl when there is a factor of the game that can't be used yet because there currently is no megas.
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Re: Combat Medic

Post by Stratego (dev) »

sorry again i dont understand the megas approach

what i know about megas:
we want them but there was no final suggestion what buildings to make as megas - i had a few suggestions tough - please chek on the topic.
medic camp: it does not need to be mega sized - megas should be some extraorinary things, a medical camp is very common thing (there is a topic about megas and what they about to be)

"Argentum Grand Cathedral:" looks good! please post it into the mega buildings topic - thanks!
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Re: Combat Medic

Post by StormSaint373 »

I was thinking that they would serve as "extra buildings" until the real megas got in...

Because, to do just one mega for one nation would take a long time.
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Re: Combat Medic

Post by Stratego (dev) »

ok, but again i dont get it :)

what is the connection between mega buldings and medical camp? :)
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Re: Combat Medic

Post by StormSaint373 »

Russian Combat Medic

Train: Medical camp
Cost: 4-5
Hp: 42
Att: 10
Speed: 3
Armors: 2/1
Heal rate: 10

Bonuses: infantry 200%

Abilities: Heal/First Aid: range 1
Attachments
AoWW Russian Combat Medic.png
AoWW Russian Combat Medic.png (954 Bytes) Viewed 1941 times
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Re: Combat Medic

Post by StormSaint373 »

Tbh @Stratego (dev) , there was NO correlation between the 2.

We were only mentioning that the med camps were Listed as megas B4 a fix.

I was saying, it would be nice if the med camps stayed listed as megas until the actual megas got in.
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Re: Combat Medic

Post by StormSaint373 »

USCombat Medic

Train: Medical camp
Cost: 4-5
Hp: 35
Att: 10
Speed: 3
Armors: 2/1
Heal rate: 10

Bonuses: infantry 200%

Abilities: Heal/First Aid: range 1
Attachments
AoWW US Combat Medic.png
AoWW US Combat Medic.png (910 Bytes) Viewed 1940 times
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Re: Combat Medic

Post by StormSaint373 »

German Combat Medic

Train: Medical camp
Cost: 4-5
Hp: 32
Att: 12
Speed: 3
Armors: 2/1
Heal rate: 10

Bonuses: infantry 200%

Abilities: Heal/First Aid: range 1
Attachments
AoWW German Army Medic.png
AoWW German Army Medic.png (899 Bytes) Viewed 1940 times
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Re: Combat Medic

Post by StormSaint373 »

British Combat Medic

Train: Medical camp
Cost: 4-5
Hp: 30
Att: 12
Speed: 3
Armors: 2/1
Heal rate: 10

Bonuses: infantry 200%

Abilities: Heal/First Aid: range 1
Attachments
AoWW British Combat Medic.png
AoWW British Combat Medic.png (990 Bytes) Viewed 1938 times
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Re: Combat Medic

Post by Stratego (dev) »

StormSaint373 wrote: Wed May 08, 2019 2:18 pm Tbh @Stratego (dev) , there was NO correlation between the 2.

We were only mentioning that the med camps were Listed as megas B4 a fix.

I was saying, it would be nice if the med camps stayed listed as megas until the actual megas got in.
i did not know they were mega, whatever they are not mega so that waas a bug being mega :)
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Re: Combat Medic

Post by StormSaint373 »

Correct. @Stratego (dev)

Is was a bug, but a nice one.

Back to topic...

What else is needed?
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Re: Combat Medic

Post by Stratego (dev) »

meedical camp images (differnt for each nation )
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Re: Combat Medic

Post by StormSaint373 »

Here's one for Germans
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AoWW German Med Camp.png
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Re: Combat Medic

Post by Stratego (dev) »

fairly good! thanks!
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godOfKings
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Re: Combat Medic

Post by godOfKings »

Try giving a red cross in white background symbol on side of roof, even one of the buildings is fine (indicating the main building in medical camp)
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Re: Combat Medic

Post by Midonik »

Yeah, so you can't artillery barrage it without commiting a warcrime. Oh. OH OH
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Re: Combat Medic

Post by godOfKings »

More like player will know this building makes healers not killers

And who cares about crimes, only thing matters is winning
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ger medic camp.png
ger medic camp.png (1.54 KiB) Viewed 1916 times
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Re: Combat Medic

Post by StormSaint373 »

Is it a war crime to kill medics?

In WW2. The Japanese targeted medics for extermination so soldiers can't be patched up.

Did Japan have medics?
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Re: Combat Medic

Post by Puss_in_Boots »

If they knew their worth to the US army, than that is most likely the case.
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Re: Combat Medic

Post by StormSaint373 »

@Stratego (dev)

Another camp...

Any others?
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Re: Combat Medic

Post by Puss_in_Boots »

If you want, you can go the extra mile, and make images for Japan, Britain, and maybe France.
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Re: Combat Medic

Post by Stratego (dev) »

nice!
can u please reorder the barracks by transposing they here and there? (i mean they look different that is cool, but positioned the same way.)
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Re: Combat Medic

Post by Midonik »

If something has a red cross on it it can't kill but heal and killing it is a warcrime. I bet that doesn't include the combat medics. It wouldn't be the worst war crime Japanese commited tho.
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