TO-BE-JSONED PanzerGrenadier

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samuelch
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TO-BE-JSONED PanzerGrenadier

Post by samuelch » Sat Mar 31, 2018 7:56 am

Elite German infantry. Have Panzerfaust, at grenades, and grenades abilities.
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Pzfaust.png
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Waffenss.png
Waffenss.png (3.05 KiB) Viewed 729 times
Last edited by samuelch on Wed Apr 04, 2018 1:02 pm, edited 1 time in total.
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Midonik
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Re: Waffen SS

Post by Midonik » Sat Mar 31, 2018 10:49 am

Some elite infantry with at albitlies is what this game needs. What stats?
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samuelch
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Re: Waffen SS

Post by samuelch » Sat Mar 31, 2018 3:36 pm

Cost: 3
Hp: 42
Firepower: 10
Range: 1
Armor: 0
Expl. Armor: 0
Speed: 3
Sight: 4
Action: 1/1
Ability: M24 grenade bundle, stick grenade, Panzerfaust (need research)
Panzerfaust: A disposable one time used rocket launcher. Deal 30 damage to tanks. Cooldown=3 turns.
Last edited by samuelch on Fri Jun 22, 2018 10:50 am, edited 1 time in total.
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Midonik
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Re: Waffen SS

Post by Midonik » Sat Mar 31, 2018 6:07 pm

Sounds good I think.
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patroid
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Re: Waffen SS

Post by patroid » Sat Mar 31, 2018 10:21 pm

Hi,
No, jut no.
Waffen SS was a police-like unit to kill jews and
Other civillians in already conquered land. The werent part
Of the army at all. Just Hitlers killer .


They comitted most if the crimes and the Holocaust and ao on. Dont implement them pls.

This is a strategy game, not a Timeperiod simulator.

Patroid

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samuelch
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Re: Waffen SS

Post by samuelch » Sun Apr 01, 2018 1:43 am

Waffen SS do fight in the war in more than 30 divisions, but they also committed war crime. I can always change the name to pamzergrenadier instead.
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samuelch
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Re: PanzerGrenadier

Post by samuelch » Wed Apr 04, 2018 1:02 pm

I have changed the name to Panzergrenadier instead to avoid criticism.
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Re: PanzerGrenadier

Post by makazuwr32 » Wed Apr 04, 2018 1:15 pm

Thanks.
Specifically for not so genious persons
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Belfry777
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Re: PanzerGrenadier

Post by Belfry777 » Wed Apr 04, 2018 10:55 pm

yeah good move guys to rename the unit, the last thing we need is the editor choice at google play to give us a bad ratting.
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samuelch
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Re: PanzerGrenadier

Post by samuelch » Fri Jun 22, 2018 10:50 am

I think infantries can't have cost more than 3.
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Re: PanzerGrenadier

Post by Belfry777 » Sun Jun 24, 2018 9:44 pm

Most don't, this one should however.
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samuelch
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Re: PanzerGrenadier

Post by samuelch » Mon Jun 25, 2018 11:29 am

I wouldn't want a 4 cost infantry.
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Re: PanzerGrenadier

Post by LordOfAles » Mon Jun 25, 2018 5:12 pm

if a 4 cost infantry can easily be killed by same cost tank it isn't even worth mentoining.
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samuelch
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Re: PanzerGrenadier

Post by samuelch » Mon Jun 25, 2018 7:01 pm

Tanks can annihilate this pretty well.
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LordOfAles
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Re: PanzerGrenadier

Post by LordOfAles » Wed Jul 18, 2018 6:30 am

Can you guys put ACCEPTED on all units that are ready but no json?
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Belfry777
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Re: PanzerGrenadier

Post by Belfry777 » Thu Jul 19, 2018 1:27 am

Some yes and others no. If the Dev gives it ACEEPTED, it has JSON, if by user, no.
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Re: TO-BE-JSONED PanzerGrenadier

Post by General Brave » Wed Aug 01, 2018 6:38 pm

I'm guessing this is something I have to work on.
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Belfry777
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Re: TO-BE-JSONED PanzerGrenadier

Post by Belfry777 » Wed Aug 01, 2018 8:38 pm

Wait! The american faction needs more units. Lets hold off on this topic till an american unit is implemented.
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Re: TO-BE-JSONED PanzerGrenadier

Post by Stratego (dev) » Thu Aug 02, 2018 6:09 am

Belfry777 wrote:
Wed Aug 01, 2018 8:38 pm
Wait! The american faction needs more units. Lets hold off on this topic till an american unit is implemented.
belfry: i siglalled it (among other units) to be jsoned. please not halt it. Geeral: please make it

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samuelch
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Re: TO-BE-JSONED PanzerGrenadier

Post by samuelch » Fri Sep 14, 2018 11:38 pm

Jsons
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unit_ger_inf_panzergrenadier.png
unit_ger_inf_panzergrenadier.png (3.05 KiB) Viewed 335 times
unit_ger_inf_panzergrenadier.json
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Re: TO-BE-JSONED PanzerGrenadier

Post by Stratego (dev) » Sat Sep 15, 2018 9:27 pm

thanks!

EFFECT_INSTANT_GRANATE json also needed. can u do that? thanks!

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samuelch
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Re: TO-BE-JSONED PanzerGrenadier

Post by samuelch » Sat Sep 15, 2018 9:40 pm

It's in the grenade topic.
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Re: TO-BE-JSONED PanzerGrenadier

Post by Hyacintho » Sat Sep 15, 2018 10:15 pm

http://www.androidutils.com/forum/viewt ... fc7#p74073

At the end of page 2 on the above listed topic.
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samuelch
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Re: TO-BE-JSONED PanzerGrenadier

Post by samuelch » Sun Sep 16, 2018 12:00 am

The panzergrenadiers are motorized infantries or mechanized infantries of the German Army depending from the vehicles they mount. They are always supported with vehicles including their rare half-tracks and trucks to make sure they can keep up with tanks in combined warfare system.
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samuelch
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Re: TO-BE-JSONED PanzerGrenadier

Post by samuelch » Sun Sep 16, 2018 6:13 am

The action should be 1. 2 actions with 10 power is too strong.
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Re: TO-BE-JSONED PanzerGrenadier

Post by Puss_in_Boots » Mon Oct 08, 2018 5:06 pm

There's a problem with thier abilities, they both have 2 range. It very much throws off the range consistency of all weapons.

If a panzergrenadier can throw grenades over 2 tiles, then I demand all tanks get 2 range! :lol:
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Re: TO-BE-JSONED PanzerGrenadier

Post by Stratego (dev) » Mon Oct 08, 2018 8:36 pm

yes, it must be a mistake, it should be 1.
i have set all greandes to
"castRangeModifier":0,

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