Civilians

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Puss_in_Boots
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Civilians

Post by Puss_in_Boots » Sun Mar 04, 2018 3:06 pm

Map editor only unit.

Civilians can be used as fleeing populace in attacked cities. They may also be seen as unarmed rebels and prisoners of war. This will help map makers create a nicer setting for struggles.
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Midonik
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Re: Civilians

Post by Midonik » Sun Mar 04, 2018 3:18 pm

Aggre. It's something like neutral mens,we need to add it sonner or later,but I don't think we need to hurry.
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Stratego (dev)
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Re: Civilians

Post by Stratego (dev) » Sun Mar 04, 2018 4:28 pm

sure, make some designs please.
also we could have some animating ones

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General Brave
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Re: Civilians

Post by General Brave » Sun Mar 04, 2018 5:49 pm

Can someone make the French Resistance.
Wise, Might, Loyalty. Forever stands Warfell.

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samuelch
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Re: Civilians

Post by samuelch » Sun Mar 04, 2018 6:15 pm

French Resistance.
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General Brave
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Re: Civilians

Post by General Brave » Sun Mar 04, 2018 8:41 pm

Is that Han Solo leading the resistance?
Wise, Might, Loyalty. Forever stands Warfell.

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Belfry777
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Re: Civilians

Post by Belfry777 » Mon Mar 05, 2018 2:09 am

Yep he was a human.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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General Brave
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Re: Civilians

Post by General Brave » Mon Mar 05, 2018 3:57 am

He was a human? Did he change species?
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samuelch
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Re: Civilians

Post by samuelch » Mon Mar 05, 2018 4:07 pm

General Brave wrote:Is that Han Solo leading the resistance?
I don't expect it to be Han Solo, but it looks good.
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Belfry777
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Re: Civilians

Post by Belfry777 » Tue Mar 06, 2018 2:47 am

But in reality you NEVER hold a pistol with one hand, so lets change that.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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General Brave
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Re: Civilians

Post by General Brave » Mon Apr 02, 2018 2:12 am

Can we also have on unarmed civilian.
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samuelch
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Re: Civilians

Post by samuelch » Mon Apr 02, 2018 1:36 pm

Yes. I am thinking civilian can give players benefit. Civilians will be neutral units. Civilians will keep spawning in some random maps every some turns. You can bribe civilian with spy to become your spy. Some nations have partisan units that can disguise as civilian. You can also recruit partisan from civilian unit by arming them with weapons from your spy. Partisans are useful to sabotage enemy.
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Belfry777
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Re: Civilians

Post by Belfry777 » Tue Apr 03, 2018 1:14 am

This is the idea of the week, lets got it in!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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getfreur
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Re: Civilians

Post by getfreur » Thu Aug 09, 2018 7:54 pm

I think a spy should be it's own unit that can disfarce as a neutral mobile, but can be attacked, can make civilians in partisans and can steal enemy technology.

Civilians should when neutral construct villages, roads and infrastructure in general when space is available, can be attacked, can be turned in refugees that way being owned by the faction, can be turned in partisans that way be owned by the faction and villages and city center spawn one in every 2 or 3 turns.

Refugees when owned by a faction can help in construction, construct basic defenses and can be captured or killed by enemy forces.

Partisans when owned by a faction can attack enemy units, constroy a hideout that can make more partisans and would work like mines in view and can have upgraded by technologies like sabotage, ambush, capture and disguise.

Sabotage: 3 turns cool down and when used can make extreme damage against buildings and vehicles.

Ambush: 2 turns cool down that when activate the unit will stay hidden if immobile and attack any enemy that fall in their range without gaining damage, but lose the invisibility.

Capture: 1 turn cool down that when used in enemy vehicles or buildings with 1 hp, the owner of the unit is switched.

Disguise:4 turns and when used the unit become a neutral civilian for 2 turns.
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Gral.Sturnn
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Re: Civilians

Post by Gral.Sturnn » Wed Aug 15, 2018 3:53 pm

Partizans would be good too
~Gral.Sturnn

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