Saper +IMG
Saper +IMG
Non-combat infantry unit which dissarm mines.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Saper
Unit with mend rate and some useful abilities.
Create dug in: Applied to all land units. +5 explo armor and disable movement for 3 turns. No Cooldown
Create sandbags: Applied to all infantries and artilleries. +5 explor armor, disable movement, and +3 normal armor for 2 turns. No Cooldown
Remove mines: Instantly remove mines. Cooldown: 3 turns.
Can start construction of pillboxes, mines, and sandbag bunker.
Dug in and sandbags can be stacked on one unit.
Cost=2 turn.
Can see mines.
The engineer unit also need ability to see mines and start construction of pillboxes.
Create dug in: Applied to all land units. +5 explo armor and disable movement for 3 turns. No Cooldown
Create sandbags: Applied to all infantries and artilleries. +5 explor armor, disable movement, and +3 normal armor for 2 turns. No Cooldown
Remove mines: Instantly remove mines. Cooldown: 3 turns.
Can start construction of pillboxes, mines, and sandbag bunker.
Dug in and sandbags can be stacked on one unit.
Cost=2 turn.
Can see mines.
The engineer unit also need ability to see mines and start construction of pillboxes.
Re: Saper
Not too good for two turns? I like the idea, but mayby 3 cost.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Mine sweeper
How about we rename this unit because this was the name of my post a year ago and it was an engineer, how about a mine sweeper that could step on mines and not take damage.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Saper
if change cost to 3 turns they will become viable units.samuelch wrote:Unit with mend rate and some useful abilities.
Create dug in: Applied to all land units. +5 explo armor and disable movement for 3 turns. No Cooldown
Create sandbags: Applied to all infantries and artilleries. +5 explor armor, disable movement, and +3 normal armor for 2 turns. No Cooldown
Remove mines: Instantly remove mines. Cooldown: 3 turns.
Can start construction of pillboxes, mines, and sandbag bunker.
Dug in and sandbags can be stacked on one unit.
Cost=2 turn.
Can see mines.
The engineer unit also need ability to see mines and start construction of pillboxes.
for 2 turns they are way too good.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Saper
This topic is answered if this is like the engineer I have a post like this one a year ago.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Re: Saper
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Re: Saper
Yes that idea was supposed to be the aos builder, however the engineer won the race and this topic can be modified to the other topic and have this topic ANSWERED. But I am full okay with this topic going on if you want.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Re: Saper
The image on top needs small fixing but the "digging in icon" is good, First the hand is missing, second they had heavy back packs which is not portrayed in the image.
Here is an image of a modern Russian Sapper: https://cdn3.img.sputniknews.com/images ... 857034.jpg
Here is an image of a modern Russian Sapper: https://cdn3.img.sputniknews.com/images ... 857034.jpg
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Saper
looking well, but that arm seems not long enough.
Wise, Might, Loyalty. Forever stands Warfell.
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Saper
BTW if unit gets 0 movement for 3 turns while staying dug-in, wouldn't that mean units with miss chance gets 100% accuracy to hit it? (Acc.penalty*0=0)
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools