Saper +IMG

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Midonik
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Saper +IMG

Post by Midonik »

Non-combat infantry unit which dissarm mines.
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samuelch
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Re: Saper

Post by samuelch »

Unit with mend rate and some useful abilities.
Create dug in: Applied to all land units. +5 explo armor and disable movement for 3 turns. No Cooldown
Create sandbags: Applied to all infantries and artilleries. +5 explor armor, disable movement, and +3 normal armor for 2 turns. No Cooldown
Remove mines: Instantly remove mines. Cooldown: 3 turns.
Can start construction of pillboxes, mines, and sandbag bunker.
Dug in and sandbags can be stacked on one unit.
Cost=2 turn.
Can see mines.

The engineer unit also need ability to see mines and start construction of pillboxes.
Midonik
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Re: Saper

Post by Midonik »

Not too good for two turns? I like the idea, but mayby 3 cost.
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Belfry777
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Re: Mine sweeper

Post by Belfry777 »

How about we rename this unit because this was the name of my post a year ago and it was an engineer, how about a mine sweeper that could step on mines and not take damage.
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And ten thousand at your right hand;
But it shall not come near you.
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makazuwr32
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Re: Saper

Post by makazuwr32 »

samuelch wrote:Unit with mend rate and some useful abilities.
Create dug in: Applied to all land units. +5 explo armor and disable movement for 3 turns. No Cooldown
Create sandbags: Applied to all infantries and artilleries. +5 explor armor, disable movement, and +3 normal armor for 2 turns. No Cooldown
Remove mines: Instantly remove mines. Cooldown: 3 turns.
Can start construction of pillboxes, mines, and sandbag bunker.
Dug in and sandbags can be stacked on one unit.
Cost=2 turn.
Can see mines.

The engineer unit also need ability to see mines and start construction of pillboxes.
if change cost to 3 turns they will become viable units.
for 2 turns they are way too good.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Belfry777
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Re: Saper

Post by Belfry777 »

This topic is answered if this is like the engineer I have a post like this one a year ago.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
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And see the reward of the wicked.
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samuelch
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Re: Saper

Post by samuelch »

This is a combat support unit. Engineer is for base building.
Belfry777
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Re: Saper

Post by Belfry777 »

A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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samuelch
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Re: Saper

Post by samuelch »

Your engineer idea is only as builder, not combat support. Sapper will be like a mix of casters in AoF and labourer in AoS.
Belfry777
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Re: Saper

Post by Belfry777 »

Yes that idea was supposed to be the aos builder, however the engineer won the race and this topic can be modified to the other topic and have this topic ANSWERED. But I am full okay with this topic going on if you want.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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samuelch
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Re: Saper

Post by samuelch »

US sapper
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samuelch
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Re: Saper

Post by samuelch »

Dug in icon.
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Belfry777
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Re: Saper

Post by Belfry777 »

The image on top needs small fixing but the "digging in icon" is good, First the hand is missing, second they had heavy back packs which is not portrayed in the image.

Here is an image of a modern Russian Sapper: https://cdn3.img.sputniknews.com/images ... 857034.jpg
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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samuelch
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Re: Saper

Post by samuelch »

Fix hand
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Belfry777
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Re: Saper

Post by Belfry777 »

Nice the hand is much better so is the backpack.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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samuelch
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Re: Saper

Post by samuelch »

Sandbag ability icon
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General Brave
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Re: Saper

Post by General Brave »

looking well, but that arm seems not long enough.
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Belfry777
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Re: Saper

Post by Belfry777 »

Try to put more banging the image.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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samuelch
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Re: Saper

Post by samuelch »

Should the dug in gives more explosive armour like +10?
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godOfKings
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Re: Saper

Post by godOfKings »

BTW if unit gets 0 movement for 3 turns while staying dug-in, wouldn't that mean units with miss chance gets 100% accuracy to hit it? (Acc.penalty*0=0)
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