siege tower IMPLEMENTED

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Dgkfadomo777
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siege tower IMPLEMENTED

Post by Dgkfadomo777 » Wed Oct 01, 2014 4:04 am

New unit seige tower power would be equal to let units cross over enemy walls and towers
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2014-09-30-21-58-42.png
2014-09-30-21-58-42.png (220.71 KiB) Viewed 12667 times

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patroid
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Re: seige tower

Post by patroid » Wed Oct 01, 2014 4:09 am

Hi
I already made one for the orcs.
Look here!!

viewtopic.php?f=28&t=473&hilit=siege+to ... t=30#p2881
patroid

Dgkfadomo777
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Re: seige tower

Post by Dgkfadomo777 » Wed Oct 01, 2014 4:10 am

Would be heavily fortified against archers but swordsman and samarai and trebuchets have bonus against it, also takes 10 turns to make and moves 1. Also carries four units, plus too big to go in wagon. It would be a one tile unit that only carries infantry or archers

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Re: seige tower

Post by Dgkfadomo777 » Wed Oct 01, 2014 4:11 am

I know its just patroid could you make a image for this unit

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patroid
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Re: seige tower

Post by patroid » Wed Oct 01, 2014 4:15 am

Hi
Ok i make a new image with this image as base.
And also i let the tower overlap the upper tile a bit!!

I hope it will be ready today.

Patroid

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Re: seige tower

Post by Dgkfadomo777 » Wed Oct 01, 2014 4:45 am

Okay sounds good

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Re: seige tower

Post by Dgkfadomo777 » Wed Oct 01, 2014 12:34 pm

Lancers fire archer could be effective against boats and siege tower

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patroid
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Re: seige tower

Post by patroid » Wed Oct 01, 2014 1:31 pm

Hi
Here is my first try of the siege tower.
Maybe you use him.

patroid
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Siege Tower.png
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Dgkfadomo777
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Re: seige tower

Post by Dgkfadomo777 » Wed Oct 01, 2014 3:10 pm

Wo that looks good

Stratego (dev)
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Re: seige tower

Post by Stratego (dev) » Wed Oct 01, 2014 3:29 pm

check the AOF forum there was a good tower already.
maybe you can get ideas of that - or modify that.
however this is also good but a little too big in my opinion.

anyway good! :)

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COOLguy
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Re: seige tower

Post by COOLguy » Wed Oct 01, 2014 6:06 pm

Can we shoot arrows from it? As opposed to battering ram?
Thanks!
Josh

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Re: seige tower

Post by Storgar » Wed Oct 01, 2014 6:14 pm

I agree that the tower is a bit too big, but very good style.

I like the ideas here, holds 4 troops, archers can fire from it, enables troops to leap over walls.
Maybe even get past the small towers as troops could climb through a window from it, but not the fortresses as they too tall.

I think 10 turns is too many as they speed of 1 heavily reduces the effectiveness.

I would say 6 turns with a speed of 1 or 9 turns with a speed of 2.

Dgkfadomo777
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Re: seige tower

Post by Dgkfadomo777 » Wed Oct 01, 2014 6:29 pm

Thats good, but does Daniel think the image or the idea is too big

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Re: seige tower

Post by Stratego (dev) » Wed Oct 01, 2014 6:29 pm

the image

Dgkfadomo777
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Re: seige tower

Post by Dgkfadomo777 » Wed Oct 01, 2014 6:35 pm

Oh okay

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patroid
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Re: seige tower

Post by patroid » Wed Oct 01, 2014 8:03 pm

Hi
Please tell my in wich direction.
It has a 32px weight and a
Height of 40-50.

Patroid

Dgkfadomo777
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Re: seige tower

Post by Dgkfadomo777 » Thu Oct 02, 2014 10:50 am

You are doing good job so far patroid

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Re: seige tower

Post by Stratego (dev) » Thu Oct 02, 2014 4:19 pm

yes, patroid is our icon-master!

"too big": the height: a 1x1 unit should not exceed the approx. 40px height.

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patroid
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Re: seige tower

Post by patroid » Thu Oct 02, 2014 5:00 pm

Hi
It is easyer to use the icon i made for the orcs.
If you wanna have a redesign (one floor or one
part away) send request me.

Patroid

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Re: seige tower

Post by Stratego (dev) » Thu Oct 02, 2014 5:05 pm

yes, i loved the icon u made for the orks!

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Re: seige tower

Post by Dgkfadomo777 » Thu Oct 02, 2014 10:28 pm

Partroid did a good job but do you think it would be possible to add seige tower properties

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Re: seige tower

Post by Dgkfadomo777 » Fri Oct 03, 2014 7:43 pm

What properties are suggested for siege tower

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COOLguy
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Re: seige tower

Post by COOLguy » Fri Oct 03, 2014 9:32 pm

I suggest archers can shoot from inside them. :)
Move speed as battering ram, but considerably less hp. :)
Thanks!
Josh

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Re: seige tower

Post by Dgkfadomo777 » Sat Oct 04, 2014 8:13 pm

I guess that would be good what do you think Daniel

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Re: seige tower

Post by Dgkfadomo777 » Sun Oct 05, 2014 4:29 pm

Good ideas does anyone want this implemented

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patroid
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Re: seige tower

Post by patroid » Mon Oct 06, 2014 6:52 pm

Me

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COOLguy
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Re: seige tower

Post by COOLguy » Mon Oct 06, 2014 8:59 pm

Me 2. If I can vote.
Thanks!
Josh

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balint
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Re: seige tower

Post by balint » Mon Oct 06, 2014 9:17 pm

Me
This is Hungary and winter is coming.

Dgkfadomo777
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Re: seige tower

Post by Dgkfadomo777 » Mon Oct 13, 2014 5:46 am

I think that maybe crossing walls in one turn is a bit overpowered maybe it should take a few turns to make units cross or maybe it destroys walls slowly because its letting soldiers in to attack

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Re: seige tower

Post by anvil » Mon Oct 13, 2014 4:35 pm

also moving one makes it pretty ineffective. most games won't last that long unless it is a special scenario, or they can be built near the walls.

we have quite a few things that already fit this description,,, by the time they are built and can be moved, the game is decided or over.

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