Unit - ballista - IMPLEMENTED v0.992

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Dgkfadomo777
Posts: 232
Joined: Tue Apr 29, 2014 9:00 pm

Unit - ballista - IMPLEMENTED v0.992

Post by Dgkfadomo777 » Tue Jun 24, 2014 10:38 pm

Strong against infantry and archers weak against mounted and ships and structures fires three or two tines per turn, ten turns to make and moves one

Storgar
Posts: 46
Joined: Mon Jun 30, 2014 11:53 am

Re: ballista

Post by Storgar » Tue Jul 01, 2014 6:11 am

how about this - fires a large arrow, made in siege workshop and TC, cost 6 turns, HP16, attack range 9, power 12, armour 0, pierce armour 4, movement 1, sight 8, only effects the target unlike catapult that effects area around.40% conv res, bonuses 50% on all troop types, 0% on all buildings. Need ballistics to build.

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patroid
Posts: 1174
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Location: Germany, Berlin

Re: ballista

Post by patroid » Mon Sep 29, 2014 4:05 pm

Hi
A little image.
Maybe you take/use it.

patroid
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ballista.png
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Stratego (dev)
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Re: ballista

Post by Stratego (dev) » Mon Sep 29, 2014 5:57 pm

awesome!

Dgkfadomo777
Posts: 232
Joined: Tue Apr 29, 2014 9:00 pm

Re: ballista

Post by Dgkfadomo777 » Mon Sep 29, 2014 6:17 pm

That looks good, would love to see in game.

Stratego (dev)
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Re: ballista - IMPLEMENTED v0.992

Post by Stratego (dev) » Mon Sep 29, 2014 10:24 pm

thanks! ballista is in the game in dev version!

draakjee
Posts: 108
Joined: Mon Jul 07, 2014 11:27 am

Re: ballista - IMPLEMENTED v0.992

Post by draakjee » Tue Sep 30, 2014 8:30 pm

I can't find the balista in game :O

Dgkfadomo777
Posts: 232
Joined: Tue Apr 29, 2014 9:00 pm

Re: ballista - IMPLEMENTED v0.992

Post by Dgkfadomo777 » Wed Oct 01, 2014 3:54 am

It is a upgrade

draakjee
Posts: 108
Joined: Mon Jul 07, 2014 11:27 am

Re: ballista - IMPLEMENTED v0.992

Post by draakjee » Wed Oct 01, 2014 6:34 am

i'v found it, thanks !

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