Unit - heavy catapult - IMPLEMENTED

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Unit - heavy catapult - IMPLEMENTED

Post by Stratego (dev) » Thu Mar 19, 2015 10:32 pm

i think we need an upgrade for the catapult, it got a little insignificant as i feel.
i suggest giving an upgrade version of it
- 6 turns (as usual on other unit upgrades)
- gives +1 range
- gives +1 speed (?)
- +20% power
- approx double HP (or + 50%)
- and default area damage, that can be incremented by the heated shot.

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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by DoomCarrot » Thu Mar 19, 2015 10:48 pm

hmm, sounds cool. Those stats seem pretty balanced for an upgrade.

although HEAVY catapult is kinda a cheesy name I feel like, especially if it is going to have 2 move. Maybe a mangonel? It's basically just a large, very powerful version of a catapult.
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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by COOLguy » Fri Mar 20, 2015 12:13 am

Bring de HEAT! :twisted:

Just call it a ballistics upgrade. We can save names like mangonel and onager for new units.
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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by Stratego (dev) » Fri Mar 20, 2015 4:55 am

yes, and no, maybe i was not so clear :) :
1. i planned a tech: upgrade to heavy catapult (or mangonel) - this is an analogue of the "heavy knight upgrade" tech.
2. i planned a new unit type: heavy catapult (or mangonel) - this is an analogue of the "heavy knight" unit
the "heavy catapult" unit is able to build in a game if you have "ballistics" and "upgrade to heavy catapult" invented in that game, AND existing catapults of the player in the game are turning to heavy catapults.

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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by DoomCarrot » Fri Mar 20, 2015 5:39 am

Ohhh, I am a complete idiot, I was thinking a new unit, not an upgrade tech. For an upgrade tech heavy catapult would make sense, since it is just an upgraded version. I like the idea :)

Still think monganel would make a cool new unit though :D
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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by COOLguy » Fri Mar 20, 2015 1:58 pm

I like. :)
Thanks!
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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by ollie444 » Fri Mar 20, 2015 6:19 pm

What about Armored Catapult?

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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by ejm29 » Mon Mar 23, 2015 9:17 am

I also like the idea of a catapult upgrade. The stats also seem pretty solid to me :) elite catapult? reinforced catapult? Epic catapult of epicness?!?

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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by Alexander82 » Mon Mar 23, 2015 11:05 am

Improved catapult? Catapult Mark II xD
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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by Stratego (dev) » Mon Mar 23, 2015 7:15 pm

anyone mind to try making the catapult image?

there can be 2 approaches:
- staying on top view: starting from the current catapult modifying it a little.
- (would be best) 3D appearance: having 3D feeling catapults for both normal and "heavy" versions.
(3d links i found
http://vignette3.wikia.nocookie.net/far ... 0528083902
http://www.pixeljoint.com/files/icons/c ... xumanu.gif
http://help.strongholdkingdoms.com/imag ... tapult.png
)

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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by Alexander82 » Mon Mar 23, 2015 9:13 pm

i might try to realize the third one, i'll make you know if i reach a good point
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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by Alexander82 » Tue Mar 24, 2015 10:41 am

What you think about this one?
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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by Alexander82 » Tue Mar 24, 2015 11:28 am

Taller one
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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by Alexander82 » Tue Mar 24, 2015 1:13 pm

For the heavy one i was thinking about just a recoloring into a metallic material and a more bulky catapult arm
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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by COOLguy » Tue Mar 24, 2015 1:45 pm

These are cool!
Thanks!
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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by Stratego (dev) » Tue Mar 24, 2015 9:53 pm

indeed!

suggestions:
- can we try the arm being in 45degree from ground? (like it is strained/pulled back, being right before launch)
- and i suggest a bigger request: can you make a sketch with a little more higher view angle? like an ISOmetric would be. (this is now almost front view, or maybe it is now a 10degree from being frontal, and i suggest trying it in approx 30degree)

Like this ones i like them very much i mean the angle (also the images is cool too, but i am showing here the angle): http://www.geocities.ws/jeffdgreat/AoKsiege.html
from those this is the "catapult" in age of kings: http://www.geocities.ws/jeffdgreat/onager.gif

I would also suggest reworking these images i just linked in, i think they are cool and maybe reworking is easier, and they are cool.

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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by Alexander82 » Wed Mar 25, 2015 12:16 pm

Having a width limit of 32 pixel i had to change the angle a bit, this is a first scheme of the unit, tell me if you like it
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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by patroid » Wed Mar 25, 2015 3:03 pm

More like this!!

(I now its a really really bad sketch...)
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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by COOLguy » Wed Mar 25, 2015 3:27 pm

Yes I think more of the angle that patroid said.
Thanks!
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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by patroid » Wed Mar 25, 2015 3:44 pm

On your image it wozld look like this,
But try to make the hole unit 3d, perspective
Not ortographic!!

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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by Alexander82 » Wed Mar 25, 2015 7:11 pm

Ok, i understand, it's just that it becomes pretty little for a siege unit, just imho
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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by Alexander82 » Thu Mar 26, 2015 12:36 am

This is another sketch
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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by Stratego (dev) » Thu Mar 26, 2015 1:29 am

aoe onager resized, and contoured - i just wanted to check if it looks good or not by resizing and contouring.
(this can also be worked to look good)
onager.png
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also on terrain
onager_terrain.png
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maybe a little too tiny...

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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by COOLguy » Thu Mar 26, 2015 1:54 am

Cool. I could not open your link up there. We could make it a little more different so it is not a complete rip. :)
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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by Stratego (dev) » Thu Mar 26, 2015 2:28 am

sure

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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by Stratego (dev) » Thu Mar 26, 2015 2:33 am

i suggest making it a bit thicker / fatter (the wood parts)
this will make it look more robust / big that is needed when any other unit is standing next to it - will not look like a "toy" next to the unit.

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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by Alexander82 » Thu Mar 26, 2015 10:16 am

i've tried, in my previous sketch, to strech up the onager, but i don't know if it'll be tall enough, that's why i've choosen the front view in my previous sprite
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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by Stratego (dev) » Thu Mar 26, 2015 6:51 pm

The "perspective tool" is awesome in Gimp!
it can rotate the image in 3D so we can easily change the angle.

here is a next sample, trying to make bigger catapult using the perspective tool on the previous image. (with only quick outlining)
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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by COOLguy » Thu Mar 26, 2015 7:26 pm

LOVE the perspective tool! But you really made it work well - mine never turns out that good. :)
Thanks!
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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by patroid » Fri Mar 27, 2015 5:12 pm

Hi
I dont really like it sorry.

But maybe this??

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