A new game mode
Posted: Wed Oct 16, 2019 5:40 am
I was thinking of a new possible game mode were instead of players starting off with tc's on the map, they had to build them.
Basically, their would be a new tc type that is buildable only if the specific game mode is set on, in which randomly generated tc's would be removed and every one would only start with a basic worker, the limit of tcs one can build would be a small amount as well. 3 for low setting, 4-5 for min setting, and about 5-6 for many setting (the limit of tc's one can build.) New tc's models will be made for each race to use as buildable structures for these workers and the workers are enabled to build them. But, these tc's would have less options of units to choose from then a normal tc as well as techs forcing the player to have to build a factory to access other features of the race.
Just a thought, and it would be a rather interesting idea.
Aos's variant would work in a similar way.
The only major problem here is the ai, but making the ai build a structure without needing to build it next to a tc might be worth the effort.
These tc's can't be captured like the others but can be destroyed.
@Alexander82, @Stratego (dev) what do you think? Do you think this is doable?
Basically, their would be a new tc type that is buildable only if the specific game mode is set on, in which randomly generated tc's would be removed and every one would only start with a basic worker, the limit of tcs one can build would be a small amount as well. 3 for low setting, 4-5 for min setting, and about 5-6 for many setting (the limit of tc's one can build.) New tc's models will be made for each race to use as buildable structures for these workers and the workers are enabled to build them. But, these tc's would have less options of units to choose from then a normal tc as well as techs forcing the player to have to build a factory to access other features of the race.
Generally it starts out slow but everyone is pretty even out because they don't start off with every unit they need in their tc with most the techs they need as well. They have to revert to making factories for those other techs and units and forces players to choose between what buildings would be useful for the given situation.Example:
Units:
Human tc:
Laborer
Militia
Archer
Spearmen
Warrior
Scout cavalry
Scout bird
Scout
Priest
Battering ram
Wagon
Orcs tc:
Goblin slave
Goblin spiker
Goblin spearmen
Orc warrior
Orc shaman (until goblin shaman gets in)
Orc crusher
Raptor rider
Orc wagon
Elves tc:
Elf worker
Elf swordsman
Elf spearmen
Fairy
Elf archer
Druid
Unicorn rider (until a scout cavalry is made)
Elf wagon
Ent warrior
Undead tc:
Skeleton worker
Skeleton fighter
Skeleton spearmen
Skeleton archer
Skeleton mage
Headless horseman
Banshee
Zombie
Undead wagon
Dwarve tc:
Dwarf worker
Dwarf warrior
Dwarf billman
Dwarf crossbowmen
Dwarf axe thrower
Dwarf scout cavalry
Dwarf priest
Ram crusher
Dwarf wagon
Scaledfolk tc:
Kobald welp
Kobald ghost warrior
Kobald warrior
Kobald spearmen
Kobald darter
Kobald witchdoctor
Monitor rider
Komodo
Scaledfolk wagon
Techs:
Human tc:
Masonry
Stealing
Writing
Town patrol
Orcs tc:
Goblin shout
Weapon poisoning
Magmetic bullet
Writing
Elves tc:
Nature
Eagles eye
Natures call
Thunderstorm (until it's moved to temple of nature)
Treetop archery
Lembas
Writing
Undead tc:
Bone sight
Writing
Dwarves tc:
Writing
Boar riding (until it's moved to barracks or a new stables for dwarves)
Their techs are being worked on.
Scaledfolk tc:
Writing
Same as dwarves.
Just a thought, and it would be a rather interesting idea.
Aos's variant would work in a similar way.
The only major problem here is the ai, but making the ai build a structure without needing to build it next to a tc might be worth the effort.
These tc's can't be captured like the others but can be destroyed.
@Alexander82, @Stratego (dev) what do you think? Do you think this is doable?