New upgrade mode - Limited upgrades

Put here any ideas about new suggested game types comes into your mind.
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Detros
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New upgrade mode - Limited upgrades

Post by Detros » Thu Jan 05, 2017 9:03 am

New upgrade mode where you can check which upgrades can be used. From other players point of view it would be similar to those singleplayer maps with "This map limits upgrades you can use".

Player creating either local random game or a multiplayer one who selects this option will then get send to the Upgrade screen. Player can select _at each upgrade_ if that upgrade can or can't be used during the game. Player can allow even not-yet-unlocked upgrades but won't see what are they offering to not spoil the upgrades. Anyone can see what upgrades are unlocked in given game, so joining players can check this before they join.

Lite version of this idea may be coming up with, say, at least 3 new upgrade modes. Those would not be player-set-able but standardized, with list of upgrades they allow listed in the Help. They would be located between "NO" and "YES(0)" on the list of upgrade modes: NO, SOME1-0, SOME2-0, SOME3-0, ALL0, ALL5, ALL10.
These three (or different number up to like 5) could be something like:
  • allows only the factory buildings (archery range, stables, siege engine workshop, church)
  • allows all that and castles and all other upgrades (except Tfighter and spells) from page 1 of Upgrades (few more units)
  • allows all upgrades (except Tfighter and spells) from the first 3 pages of Upgrades (weapon upgrades, unit upgrades)

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COOLguy
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Re: New upgrade mode - Limited upgrades

Post by COOLguy » Thu Jan 05, 2017 5:32 pm

I think an entire drop down checklist tree might be better. Then the player can completely customize the allowed units.
Thanks!
Josh

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DoomCarrot
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Re: New upgrade mode - Limited upgrades

Post by DoomCarrot » Thu Jan 05, 2017 5:55 pm

Good idea, although maybe difficult to program for Daniel.

But if this is possible it would be very cool!
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samuelch
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Re: New upgrade mode - Limited upgrades

Post by samuelch » Sun Oct 08, 2017 4:31 pm

This is a very good idea. I really want to play with unique scenarios in AoS or AoF.
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