Nations

Put here any ideas about new suggested game types comes into your mind.

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Ublaz Mad Eyes
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Nations

Post by Ublaz Mad Eyes » Tue Jun 28, 2016 11:25 am

DEFINITELY optional.

Would have different nationalities to choose from, some units only available for certain nations. So like hussar for Poland, Roman Legionaire and Roman Sagittarius for Rmome, et cetera.
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Re: Nations

Post by DoomCarrot » Fri Jul 01, 2016 8:22 pm

I think this would be cool as a gamemode, I have always wanted this.

I think as of now, we have: Russia/Poland (hussar), Germany (tuetonic knight), Hungary (hungarian hussar), Egypt (mamluke), Greece (Spartan), Rome/Italy (Centurion, saggitarus, legionairre), Celts (Celtic swordsman), Japan (samurai, ashigaru musket), Mongolia (Mongolian horse archer), Korea (Turtle Ship)... What have I missed? Maybe elephants/elephant archers could be something (persia)?
Last edited by DoomCarrot on Fri Aug 05, 2016 5:43 pm, edited 2 times in total.
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Re: Nations

Post by Darkknight » Mon Jul 04, 2016 1:03 am

It would be very enjoyable to play in this gamemode although the game wouldnbe extreamly unbalanced. Italy has infantry, ranged and calvary while the celts only has cheap swordsmen easily killed by the Roman troops.

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Re: Nations

Post by DoomCarrot » Mon Jul 04, 2016 11:47 am

You don't NEED any of the special units to win though, you can have a very effective strategy with just the basic units (man-at-arms, banner bearers, and master skirmishers couod probably beat a roman army if used correctly, and romans have nothing to fight against a heavy knight charge), but the special units add a little bit of fun and style. :)
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Re: Nations

Post by Darkknight » Wed Jul 06, 2016 1:57 am

Oh....
I thought we could ONLY use the special units. :)
sorry

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Re: Nations

Post by DoomCarrot » Wed Jul 06, 2016 2:04 am

Oh, no, that would be tereible. :lol:
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Re: Nations

Post by HokanPL » Wed Jul 06, 2016 10:49 am

DoomCarrot wrote: Russia/Poland (hussar)
Unoficially - don't make a travel to Poland because you will be killed for these words :P :lol:

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Re: Nations

Post by DoomCarrot » Wed Jul 06, 2016 12:12 pm

Lol! I am not suggestibg they are similar or the same country, I'm saying they both made heavy use of light cavalry (hussars) and thus hussars should belong either to Poland or Russia, but we would need to choose which. :)
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Re: Nations

Post by HokanPL » Wed Jul 06, 2016 1:15 pm

Heh :) Hussars with wings on back were used only in Poland ;)
Feel the power of my nation!!! :twisted:

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Re: Nations

Post by DoomCarrot » Mon Jul 25, 2016 2:11 am

So, is this an implementable idea? I assume this is something that could be very doable, considering we already have races in AoF.
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Re: Cho-ko-nu (Chinese fire crossbowman)

Post by Disco » Tue Aug 02, 2016 8:55 am

My two pennies:

If the national game mode is coming, then were gonna need some nation specific troops. Like every nation gets fire-archer. Chinese can upgrade to Cho-ko-nu.
In other game modes, it doesnt matter ;)

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Re: Cho-ko-nu (Chinese fire crossbowman)

Post by DoomCarrot » Tue Aug 02, 2016 1:26 pm

That's my thinking, Disco. I'm all for more national units for a nation gamemode. Although right now I don't think it has any support really, I think it will become a cooler and cooler idea with more national units. :)
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Re: Cho-ko-nu (Chinese fire crossbowman)

Post by Disco » Wed Aug 03, 2016 6:00 pm

DoomCarrot wrote:That's my thinking, Disco. I'm all for more national units for a nation gamemode. Although right now I don't think it has any support really, I think it will become a cooler and cooler idea with more national units. :)
Im def interested in the idea mate. We just need the units..lots of them.

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Re: Cho-ko-nu (Chinese fire crossbowman)

Post by Stratego (dev) » Wed Aug 03, 2016 7:11 pm

Not necessarily. We could do thal like aoe did : many units are common, only a few unique unigs by nations and maybe general bonuses.

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Re: Cho-ko-nu (Chinese fire crossbowman)

Post by DoomCarrot » Wed Aug 03, 2016 7:49 pm

Daniel (the dev) wrote:Not necessarily. We could do thal like aoe did : many units are common, only a few unique unigs by nations and maybe general bonuses.
Exactly. There is nothing wrong with a nation only having 1-2 special units right now.
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Re: Nations

Post by Disco » Thu Aug 04, 2016 8:34 am

Disco wrote:
DoomCarrot wrote:That's my thinking, Disco. I'm all for more national units for a nation gamemode. Although right now I don't think it has any support really, I think it will become a cooler and cooler idea with more national units. :)
Im def interested in the idea mate. We just need the units..lots of them.
Daniel (the dev) wrote:Not necessarily. We could do thal like aoe did : many units are common, only a few unique unigs by nations and maybe general bonuses.
DoomCarrot wrote:
Daniel (the dev) wrote:Not necessarily. We could do thal like aoe did : many units are common, only a few unique unigs by nations and maybe general bonuses.
Exactly. There is nothing wrong with a nation only having 1-2 special units right now.
General bonuses is a very good idea ;)

How many countries are we looking at a minimum?
How many country specific troops we have implemented in game atm?

Just so we can maybe start moving forward, like a "think-tank" ;)

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Re: Cho-ko-nu (Chinese fire crossbowman)

Post by Disco » Thu Aug 04, 2016 8:35 am

General bonuses is a very good idea ;)

How many countries are we looking at a minimum?
How many country specific troops we have implemented in game atm?

Just so we can maybe start moving forward, like a "think-tank" ;)

I'll also post this in the relevant thread, as dont really want to hijack this one.

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Re: Nations

Post by COOLguy » Thu Aug 04, 2016 1:24 pm

Nice!

-I was thinking: 6 Nations (same as in Multiplayer)
-and 3 specific units (same as build-able Rome units in the game now)

How does that sound?

(Moved all relevant posts to this thread - I'd like to keep the other one free) :)
Thanks!
Josh

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Re: Nations

Post by DoomCarrot » Thu Aug 04, 2016 1:54 pm

DoomCarrot wrote:I think this would be cool as a gamemode, I have always wanted this.

I think as of now, we have: Russia/Poland (hussar), Germany (tuetonic knight), Hungary (hungarian hussar), Egypt (mamluke), Greece (Spartan), Rome/Italy (Centurion, saggitarus, legionairre), Celts (Celtic swordsman), Japan (samurai, ashigaru musket, turtle ship), Mongolia (Mongolian horse archer)... What have I missed? Maybe elephants/elephant archers could be something (persia)?

These were all the nations I could think of as of a week or two ago. :)
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Re: Nations

Post by COOLguy » Thu Aug 04, 2016 3:24 pm

DoomCarrot wrote:Japan
DoomCarrot wrote: turtle ship
??? Really??? :evil:
DoomCarrot wrote:These were all the nations I could think of as of a week or two ago.
I was just think as starting out with six to implement the game mode (as a minimum number)
Thanks!
Josh

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Re: Nations

Post by DoomCarrot » Thu Aug 04, 2016 8:43 pm

Turyle ships were Japanese?

Also, I figured if we are gonna do nations, we might as well do all of them lol. :)
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Re: Nations

Post by Disco » Fri Aug 05, 2016 2:59 am

I think 6 would be a good starting place. But for sure, it would be well good if we had lots more to choose from!

Which 6 countries should be first?

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Re: Nations

Post by COOLguy » Fri Aug 05, 2016 3:16 am

DoomCarrot wrote:Turyle ships were Japanese?
Uh no! They were Josean (Korean)
Thanks!
Josh

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Re: Nations

Post by Darkknight » Fri Aug 05, 2016 10:23 am

...How could you DoomCarrot!!! :evil:
They were Korean :)

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Re: Nations

Post by DoomCarrot » Fri Aug 05, 2016 1:45 pm

Ah, sorry. Korea gets turtles then. :lol:

I still think if we are gonna do nations, we might as well do all of them. I don't see why we must stick to 6 nations.

For instance, lets say we have as the 6 nations: Rome, Japan, Hungary, Celts, Korea, and Germany.

What happens to Mongolian Horse Archers? Would they just not be buildable at all in nations gamemode? Thus, I think it is better that we have as many nations as we already have units for, and players can choose what units they want as their national units. :)
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Re: Nations

Post by Disco » Fri Aug 05, 2016 5:54 pm

DoomCarrot wrote:Ah, sorry. Korea gets turtles then. :lol:

I still think if we are gonna do nations, we might as well do all of them. I don't see why we must stick to 6 nations.

For instance, lets say we have as the 6 nations: Rome, Japan, Hungary, Celts, Korea, and Germany.

What happens to Mongolian Horse Archers? Would they just not be buildable at all in nations gamemode? Thus, I think it is better that we have as many nations as we already have units for, and players can choose what units they want as their national units. :)
Yeah good point DC.
Id really like to hear more about the general bonuses too.

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Re: Nations

Post by COOLguy » Sat Aug 06, 2016 3:09 am

DoomCarrot wrote:Ah, sorry. Korea gets turtles then. :lol:

I still think if we are gonna do nations, we might as well do all of them. I don't see why we must stick to 6 nations.

For instance, lets say we have as the 6 nations: Rome, Japan, Hungary, Celts, Korea, and Germany.

What happens to Mongolian Horse Archers? Would they just not be buildable at all in nations gamemode? Thus, I think it is better that we have as many nations as we already have units for, and players can choose what units they want as their national units. :)
Yes, I agree. But please let's start with only 6 nations or you will kill yourself on it :)

Let's just say for arguments sake that
DoomCarrot wrote:they just not be buildable at all in nations gamemode
for now :)
Thanks!
Josh

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Re: Nations

Post by DoomCarrot » Sat Aug 06, 2016 5:00 am

Well, I think we only have 10-11 nations of special units so far. Can anyone else think of any others than: :?:

1. Rome - Centurion, Legionairre, Saggitarus
2. Celts - Celtic Swordsman
3. Japan - Samurai, Ashigaru
4. Korea - Turtle Ship
5. Germany - Tuetonic Knight
6. Poland or Russia - Hussar
7. Hungary _ Hungarian Hussar
8. Egypt - Mameluke
9. Mongolia - Mongolian Horse Archer
10. Greece - Spartan Hoplite
11. MAYBE Persia - Elephant, Elephant Horse Archer

Also, if we implement 6 to start, which ones should be implemented first?
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Re: Nations

Post by COOLguy » Sat Aug 06, 2016 1:03 pm

If we do 10-11 that is 18 new units/images to find rather than >9 if we stick with 6. Let's start with the most complete nations for now so

Rome - all three
Japan - one needed - maybe the yari?
...
What should the general stat and bonus changes be for these? (i.e. swordsmen, archers, knights, etc.)

We also have crusaders, saracens, and egyptians in the map editor already
Mameluks were actually Ottoman (so Turkey mostly but also Egypt)
Winged Hussars in the game were Polish

Some "national" units in the game that are not exactly "national:
-elephant
-elephant archer
-horse archer
-longbow
These could be 're-skinned' as National?
Thanks!
Josh

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Re: Nations

Post by DoomCarrot » Sat Aug 06, 2016 1:51 pm

Well, I don't think we should have any units in Nations that are not implemented in game yet (saracens, etc).

Also, I don't think we should reskin normal units, and just leave them as common units, as that would be a lot of work.

Also, what do you mean by unit/images that we have to find? Are you thinking of flags, like AoF has shields for the factions? If so, I was imagining we could simply have the name of the nations to begin with.
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