Roman Garrison IMPLEMENTED
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Roman Garrison IMPLEMENTED
Building that produces only the Roman troops. And can heal the Roman troops like the Church can.
- RiverRaider 1097
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Re: Roman Garrison
Good idea!..we need a new troop producing building? and this would be an awesome addition to the Roman Theme..As is, the Roman units are being more tempting to go total Roman their tuff )
and remember,wherever your at,there you are
- DoomCarrot
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Re: Roman Garrison
^^ I am going heavy roman everything in one or two games right now to see how effective their synergies are, and what the best strategies are when working with them.
More Roman stuff would be cool
More Roman stuff would be cool
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Re: Roman Garrison
Not sure if many people will use this because there are currently only 3 roman units. After more roman units are added I think it would be a great addition to the game.
- DoomCarrot
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Re: Roman Garrison
So far we have:
mounted: centurion
infantry: legionairres
ranged: saggitarus
we have a roman unit for each basic category, what more do we absolutely need?
mounted: centurion
infantry: legionairres
ranged: saggitarus
we have a roman unit for each basic category, what more do we absolutely need?
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Roman Garrison
Yes, this is more than the church had at first. Daniel generally says that 3 is the minimum to put a new factory (why we don't have a gunpowder units factory)
And there are more Roman units being designed.
And there are more Roman units being designed.
Thanks!
Josh
Josh
- First_Speaker
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Re: Roman Garrison
This would also be a good place to produce Doom's suggested Roman Auxiliaries.
- DoomCarrot
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Re: Roman Garrison
That's why I came up with the idea for auxiliaries
The day is coming when a single carrot, freshly observed, will set off a revolution.
- First_Speaker
- Posts: 250
- Joined: Mon Mar 14, 2016 10:26 am
Re: Roman Garrison
Started working on an image for this. Still a lot of work, but thoughts so far on this?
- Attachments
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- Roman Garrison.png (575 Bytes) Viewed 10711 times
Re: Roman Garrison
I like the whole idea of the columns! You could make the image taller than 32 px - maybe around 40 px high (it will overlap the tile above a little bit)
You will need to enable transparency.
You will need to enable transparency.
Thanks!
Josh
Josh
- DoomCarrot
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Re: Roman Garrison
It is good! I like the style. However, somewhat like what COOLGuy said, I think a 2nd story might look cool
The day is coming when a single carrot, freshly observed, will set off a revolution.
- First_Speaker
- Posts: 250
- Joined: Mon Mar 14, 2016 10:26 am
Re: Roman Garrison
Whoops!COOLguy wrote:You will need to enable transparency.
Forgot that.
How's this look? I've still got some fine touches on the shading/texture, especially the large side wall, to finish, but wanted some approval before polishing it up.
- Attachments
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- Roman Garrison.png (615 Bytes) Viewed 10696 times
Re: Roman Garrison
Love it. I think it is ready for the shading stage. (I might look at AoE or the Total War series to see what their Roman buildings were colored like - if the red roof fits)
Thanks!
Josh
Josh
- First_Speaker
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Re: Roman Garrison
I think you nailed it.
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- Aoe_academy.png (23.62 KiB) Viewed 10685 times
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- images.jpg (15.9 KiB) Viewed 10685 times
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- download.jpg (8.01 KiB) Viewed 10685 times
Thanks!
Josh
Josh
- First_Speaker
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- First_Speaker
- Posts: 250
- Joined: Mon Mar 14, 2016 10:26 am
Re: Roman Garrison
OK, this is the best I could do without making it look weird. If anyone wants to fix it up, you have my blessing to do so, otherwise here it is.
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- Roman Garrison.png (650 Bytes) Viewed 10679 times
- DoomCarrot
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Re: Roman Garrison
It is looking very good!
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Roman Garrison
Okay, here is a shaded version. Please let me know your thoughts.
- Attachments
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- 64_unit_roman_garrison.png (3.05 KiB) Viewed 10656 times
Thanks!
Josh
Josh
- DoomCarrot
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Re: Roman Garrison
Nice! It looks more-or-less ready for implementation!
Just to be clear, this building can only currently produce (saggitarus, legionairre, centurion) and it can heal all troops or just roman troops?
Just to be clear, this building can only currently produce (saggitarus, legionairre, centurion) and it can heal all troops or just roman troops?
The day is coming when a single carrot, freshly observed, will set off a revolution.
- First_Speaker
- Posts: 250
- Joined: Mon Mar 14, 2016 10:26 am
Re: Roman Garrison
Thank you! You're welcome - you are very good at drawing from scratch.First_Speaker wrote:Looks great COOLguy! Thanks for fixing it up.
That sounds correct (only Roman stuff).DoomCarrot wrote:Just to be clear, this building can only currently produce (saggitarus, legionairre, centurion) and it can heal all troops or just roman troops?
Thanks!
Josh
Josh
- First_Speaker
- Posts: 250
- Joined: Mon Mar 14, 2016 10:26 am
Re: Roman Garrison
Hi,
Pls implememt this for the ongoing
Contest.
Patroid
Pls implememt this for the ongoing
Contest.
Patroid
- LordOfAles
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Re: Roman Garrison
IMPLEMENTED
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.