Structure: Gate - IMPLEMENTED
Structure: Gate - IMPLEMENTED
we can build walls and keep the enemy out but this also keeps the good guys in.
how about gates.
these would allow friendlies to pass thru but keep enemies out.
three types
1: wooden gateway with wooden gates.
2: stone gateway with iron bound gates
3: stone gateway with portcullis.
if gates are closed they act as walls.
gates would take one turn to open, stay open one turn, and one turn to close. if an enemy is adjacent to the gate during these turns, the gate stays open. if a friendly is there, then a melee happens. if friendly loses, or no friendly is there, enemy advances into gate and captures the gateway. this way there is a chance that they could be captured, not destroyed.
how about gates.
these would allow friendlies to pass thru but keep enemies out.
three types
1: wooden gateway with wooden gates.
2: stone gateway with iron bound gates
3: stone gateway with portcullis.
if gates are closed they act as walls.
gates would take one turn to open, stay open one turn, and one turn to close. if an enemy is adjacent to the gate during these turns, the gate stays open. if a friendly is there, then a melee happens. if friendly loses, or no friendly is there, enemy advances into gate and captures the gateway. this way there is a chance that they could be captured, not destroyed.
Re: new structure_ gates
Yes, yes, I like!
Why not only good guys go through all times?
P.S. You can do practically the same thing with towers, fortresses, etc.
Why not only good guys go through all times?
P.S. You can do practically the same thing with towers, fortresses, etc.
Thanks!
Josh
Josh
Re: new structure_ gates
Towers can do this without open/close. However this does sound very cool.
I think this should be one type, the last one.
Strong as walls/slightly weaker, and cost 4 turns instead of 3 (so people wont use it instead of walls)
Towers would have to cost over 4 turns to make, so they aren't used instead.
I personally think you should be able to open/close them once a turn.
So turn 1, you open it and send archers through.
Turn 2, you close it before enemies can get to it.
Turns 3-5, enemies experience raining death!!!
I think this should be one type, the last one.
Strong as walls/slightly weaker, and cost 4 turns instead of 3 (so people wont use it instead of walls)
Towers would have to cost over 4 turns to make, so they aren't used instead.
I personally think you should be able to open/close them once a turn.
So turn 1, you open it and send archers through.
Turn 2, you close it before enemies can get to it.
Turns 3-5, enemies experience raining death!!!
Re: new structure_ gates
Gates should be weaker. They are the keys to the city. Also make them the same cost - walls are tougher but you can go through gates.
Thanks!
Josh
Josh
Re: new structure_ gates
good ideas, guys!
I was thinking how to make these different from towers.
the purpose of towers is healing and firing and your movement is used up to enter. maybe it should cost all movement to leave a tower as well?
tower upgrades could be more healing per turn, and fewer movement points lost when leaving
a gate, when open, only deducts road movement rate but gives no defense if in the gate when open during combat.
gate upgrades could be quicker opening and an added attack bonus when defending in an open gate.
I was thinking how to make these different from towers.
the purpose of towers is healing and firing and your movement is used up to enter. maybe it should cost all movement to leave a tower as well?
tower upgrades could be more healing per turn, and fewer movement points lost when leaving
a gate, when open, only deducts road movement rate but gives no defense if in the gate when open during combat.
gate upgrades could be quicker opening and an added attack bonus when defending in an open gate.
Re: new structure_ gates
I don't have the tools to make icons unless someone knows of an app for my smartphone.
would someone like to do a gate icon?
thanks
would someone like to do a gate icon?
thanks
Structure: gate
hi! i think the game will be easier if "gates" are added to possible upgrades (structures):
same statistics as wall but it can have :
more hp (i think 100 hp its good)
4 turns to build it
i want "gates" because allyed units can go through it. enemyes are bloched (for enemies it's like a normal wall)
i think it's a good idea
same statistics as wall but it can have :
more hp (i think 100 hp its good)
4 turns to build it
i want "gates" because allyed units can go through it. enemyes are bloched (for enemies it's like a normal wall)
i think it's a good idea
Re: new structure_ gates
i also want to say that gates can open and close automatically...so alies can go through them and enemies need to destroy them
and assasins could go through them without being seen
and assasins could go through them without being seen
Re: new structure_ gates
Hi
I like the idea.
Patroid
I like the idea.
Patroid
New Structure: Gate
The gate would be a wall with a door-shaped hole in it. It would allow the player who built it to pass through, but to opposeing players it would act like a wall. It would possess the same properties as a wall, except battering rams would have a higher bonus.
Nerdfighters Unite! DFTBA!
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Re: New Structure: Gate
This has actually been suggested in another thread...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
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portcullis/gate
Builders should be able to make portcullis. It can carry 1 unit but doesnt heal the unit inside. It can attack enemy units in front of it. It will have weaker armour and health than the walls to not make the walls useless.
Cost 5
Hp 60
Attack power 6
Range 1
Armour 4
Pierce armour 4
Speed 0
Sight 7
Action/turn 1/1
Spell resistance 100%
Size 1×1
Cost 5
Hp 60
Attack power 6
Range 1
Armour 4
Pierce armour 4
Speed 0
Sight 7
Action/turn 1/1
Spell resistance 100%
Size 1×1
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Re: portcullis/gate
good idea, i was thinking something like that too, a great up
Age of Fantasy design leader
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Re: portcullis/gate
neat idea. any image suggestion?
- Alexander82
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Re: portcullis/gate
What about these?
- Attachments
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- portcullis 2x1.png (24.64 KiB) Viewed 7412 times
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- portcullis 1x1.png (17.69 KiB) Viewed 7412 times
Age of Fantasy design leader
- Alexander82
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Re: portcullis/gate
The 2x1 version could provide more space for passage and double the hp
Age of Fantasy design leader
- Alexander82
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Re: portcullis/gate
or these?
- Attachments
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- portcullis 2x1 - metal.png (18.36 KiB) Viewed 7402 times
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- portcullis 1x1 - metal.png (16.65 KiB) Viewed 7402 times
Age of Fantasy design leader
Re: portcullis/gate
Both looks cool (we should use the 1x1 version)
What programm/app do u use to design??
Patroid
What programm/app do u use to design??
Patroid
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Re: portcullis/gate
The stone version looks better
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Gate House
Why not add a gate house that will function like a wall but also let ur troops through it while keeping enemy units out?
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Re: Gate House
please read the forum before posting, the "gate" was already mentioned - please find it so i can merge the topics - thanks.
- Alexander82
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Re: portcullis/gate
Daniel, there are some posts about that kind of structure. Can you merge them together?
Btw, why don't you place it in the next update? There are many people who really want that, even thought they vote for units usually
Btw, why don't you place it in the next update? There are many people who really want that, even thought they vote for units usually
Age of Fantasy design leader
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Re: portcullis/gate
This is what voting for. Put it onto vote list and vote!!
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Re: portcullis/gate
currently my vote is on wood, but the metal also looks good, so could be better than wood... i would change it to have 1 px bigger holes in metal "grid".
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Re: portcullis/gate
sure, pelase help me with links to topics to merge - thanks.there are some posts about that kind of structure. Can you merge them together?
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Re: portcullis/gate
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Re: portcullis/gate
thanks all topics are merged here.