Structure: Gate - IMPLEMENTED

Stratego (dev)
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Re: Structure: Gate - IMPLEMENTED

Post by Stratego (dev) »

up on server in 10 minutes.
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Alexander82
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Re: Structure: Gate - IMPLEMENTED

Post by Alexander82 »

Here there are 2x2 pixel holes
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Richterman
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Re: Structure: Gate - IMPLEMENTED

Post by Richterman »

This might be a little late but, Can you make the gate to have a closed and open setting, enemies can go through in the open setting and you can only change the setting once per turn and assassins can change the setting?
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Alexander82
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Re: Structure: Gate - IMPLEMENTED

Post by Alexander82 »

sure
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Alexander82
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Re: Structure: Gate - IMPLEMENTED

Post by Alexander82 »

here
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Ness

Re: Structure: Gate - IMPLEMENTED

Post by Ness »

I maked gate with wooden door and metal grid.
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max-damage
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Re: Structure: Gate - IMPLEMENTED

Post by max-damage »

just FYI...the "metal grid" is called a "portcullis"... :)
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Alexander82
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Re: Structure: Gate - IMPLEMENTED

Post by Alexander82 »

Can we make 1 unit stay inside the gate? That way also units with speed 1 might pass over the gates.
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COOLguy
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Re: Structure: Gate - IMPLEMENTED

Post by COOLguy »

Alexander82 wrote:Can we make 1 unit stay inside the gate? That way also units with speed 1 might pass over the gates.
I don't think it is necessary - you can use wagons.

But maybe if there is a 1 garrison and not able to attack out of... that might be okay...
Thanks!
Josh
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Alexander82
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Re: Structure: Gate - IMPLEMENTED

Post by Alexander82 »

Well... soldiers at gate fights back xD
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HokanPL
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Re: Structure: Gate - IMPLEMENTED

Post by HokanPL »

So maybe it would be more powerful version of basic gate? Stronger, can garrison 1 unit
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