Viking ship - IMPLEMENTED
- DoomCarrot
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Re: Viking ship
Now THAT looks like a proper viking ship
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Re: Viking ship
Stats
Cost 6
Power 5
Speed 5
Range 1
Conversion chance 20%. Conversion range 1. Only works on water units.
Hp 30
Carry 1 unit
Cant be seen before it is 2 tiles away from enemy. (Watch towers can see viking ship with normal sight)
Sight 4
Armor 0
Pierce armor 4
Spell resistance 40%
Cost 6
Power 5
Speed 5
Range 1
Conversion chance 20%. Conversion range 1. Only works on water units.
Hp 30
Carry 1 unit
Cant be seen before it is 2 tiles away from enemy. (Watch towers can see viking ship with normal sight)
Sight 4
Armor 0
Pierce armor 4
Spell resistance 40%
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Re: Viking ship
Can the unit in boat attack.
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- Posts: 393
- Joined: Tue Jan 13, 2015 5:01 pm
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Re: Viking ship
I think it should attack.lordtalamar wrote:Can the unit in boat attack.
Re: Viking ship
I really like this idea. I'm adding it to the ready to vote units list!
Thanks!
Josh
Josh
Re: Viking ship - ACCEPTED
Will be implemented! Awesome job to the forumers who helped get this unit ready. The stats in game will be pretty much the same as here. It is conquerable like a tc - don't leave it lying around!
Thanks!
Josh
Josh
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Viking ship - ACCEPTED
But it will b invisible till enemy reaches sight 2
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Viking ship - ACCEPTED
Only if you don't want it to be implemented for a few years The extra coding makes it take a long timegodOfKings wrote:But it will b invisible till enemy reaches sight 2
Thanks!
Josh
Josh
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Viking ship - ACCEPTED
Right now it is more like a 'warrior' transport ship
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Viking ship - ACCEPTED
Just a basic spy like stealth would be easier to implement and give it the same strategic use.
However, that extra one move is really what makes it useful, more than the fighting capability. If it was given a "stealth" ability, it would need to cost at least 6-7 for sure, or the tech must be very turn-costly to invent.
However, that extra one move is really what makes it useful, more than the fighting capability. If it was given a "stealth" ability, it would need to cost at least 6-7 for sure, or the tech must be very turn-costly to invent.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Viking ship - ACCEPTED
Viking ship is ready for testing! Please test it thoroughly. Here is the way it should work:
- enemy is in the ship
- you attak the ship, enemy is killed first
- you can attack the ship again to destroy it
- or occupy it and it is yours
One known bug that we might publish it with:
- if i start to burn down an enemy viking ship
- and after occupying it
- i can not remove the burning effect by a worker... - because the logic sees that it was put by "you" so it must be good for your warship (so thinking it is a friendly effect on that ship)
Please test!!
(If we did spy, that would be bad because then you could kill the whole ship just by sitting on it) Idk that Viking ships were any more stealthy than other people's ships...
- enemy is in the ship
- you attak the ship, enemy is killed first
- you can attack the ship again to destroy it
- or occupy it and it is yours
One known bug that we might publish it with:
- if i start to burn down an enemy viking ship
- and after occupying it
- i can not remove the burning effect by a worker... - because the logic sees that it was put by "you" so it must be good for your warship (so thinking it is a friendly effect on that ship)
Please test!!
(If we did spy, that would be bad because then you could kill the whole ship just by sitting on it) Idk that Viking ships were any more stealthy than other people's ships...
Thanks!
Josh
Josh
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Viking ship - ACCEPTED
Viking ships were not stealthy, but viking tactics were.
And yes, I don't think that stealth is the way to go, I was simply adding my 2 cents to that part of the discussion
And yes, I don't think that stealth is the way to go, I was simply adding my 2 cents to that part of the discussion
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Re: Viking ship - ACCEPTED
Enemy got my Viking ship.I kill that enemy inside ship. When I put units that not supposed to get in the ship(eg heavy knight), sometimes the picture of heavy knight just stuck on that tile(heavy knight still in original position) . Only can control that knight after no enemy units stand that tile or enemy attack heavy knight .
Re: Viking ship - ACCEPTED
Can you email a screenshot of this bug to Daniel?tamtam12345 wrote:Enemy got my Viking ship.I kill that enemy inside ship. When I put units that not supposed to get in the ship(eg heavy knight), sometimes the picture of heavy knight just stuck on that tile(heavy knight still in original position) . Only can control that knight after no enemy units stand that tile or enemy attack heavy knight .
Thanks!
Josh
Josh
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Re: Viking ship - ACCEPTED
SentCOOLguy wrote: Can you email a screenshot of this bug to Daniel?
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- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Viking ship - ACCEPTED
ok this bug is also fixed
uos 10
please check how it works now.
uos 10
please check how it works now.
- Ravancloak
- Posts: 63
- Joined: Tue Sep 12, 2017 1:54 pm
- Location: Star's End
Re: Viking ship - IMPLEMENTED
I have public version. I unlocked the Viking Ship, yet in random games, (haven't checked multiplayer) I can't build it in a dock. (Or tcs, I checked there too) Is this on purpose? I even tried a spell yes (10) game but it didn't work
A new age will dawn. Ravens will be the herald angels, the stars will shine cold, for from the Star's End, I, THE ADORABLE RAVANCLOAK, HAVE AWOKEN. -- That's why I and my Vespa wanted to say こんにちは!
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Viking ship - IMPLEMENTED
They are polished for now. they'll be in the next version.
viewtopic.php?f=153&t=5039#p51968
viewtopic.php?f=153&t=5039#p51968
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Viking ship - IMPLEMENTED
I can not wait to use it
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Re: Viking ship - IMPLEMENTED
Well....
Funny you should say - because it is in the game!
Funny you should say - because it is in the game!
Thanks!
Josh
Josh