How to make something actually look good?

Post Reply
User avatar
TrueSlav
Posts: 58
Joined: Sat Apr 18, 2020 6:33 am

How to make something actually look good?

Post by TrueSlav » Sat Oct 10, 2020 3:28 pm

Lately I drawn this thing, and thought how I could further improve it. I'm talking about shading, perspective etc.
second attempt:
Guard_1.png
Guard_1.png (701 Bytes) Viewed 296 times
(Ignore the attachments below)
Attachments
Guard_1.png
Guard_1.png (701 Bytes) Viewed 297 times
Guard_1.png
Guard_1.png (701 Bytes) Viewed 298 times
Last edited by TrueSlav on Sat Oct 10, 2020 6:13 pm, edited 6 times in total.

User avatar
QuadrupoleStrat
Posts: 2740
Joined: Mon Apr 20, 2020 2:22 pm
Location: Earth

Re: How to make something actually look good?

Post by QuadrupoleStrat » Sat Oct 10, 2020 3:57 pm

Clear outlining and shadings I guess?
I suggest u to use pixly as it has loads of stuff to play around with.
E.g. Brightness & contrast.

Example of eh, an img.
Can't say this is a good one since im still bad at this.
Attachments
Quaddy.png
Quaddy.png (1.64 KiB) Viewed 324 times
-Quad

User avatar
Avalyn
Posts: 223
Joined: Fri Feb 26, 2016 12:51 am
Location: Karblain, capital city of Paladia

Re: How to make something actually look good?

Post by Avalyn » Sat Oct 10, 2020 5:09 pm

I use a preexisting unit as my template. Then I just keep the body, add different armour, accessories, hair, clothes, etc. Maybe change the hand posture and leg placement. But I find it really helpful just to have a unit as a base.

Other than that, it's really just making clear lines - but not too many. You want just enough to give the impression of the shapes and outline. If you draw every line it makes the whole unit very dark and hard to distinguish. Shading is very important too. I use my base color, and then make two or three lighter and darker shades of that color, and use those to shade, instead of a burn or dodge tool. I do that for the clothes, skin, hair, etc.

I also try to avoid simply downsizing an image to the required pixel size. I find that it is easier just to take a picture and use it as a reference for the pixel art.

As you can see with the attached images, they bear a strong resemblance to some other units - swordsmen, lancers, archers...
I find that this method works really well for buildings and any kind of unit.
Hope this helps! :D
Attachments
Stormtrooperz.png
Stormtrooperz.png (2.46 KiB) Viewed 313 times
Scottish Highlander3.png
Scottish Highlander3.png (1.34 KiB) Viewed 313 times
RebelTroopr2.png
RebelTroopr2.png (2.55 KiB) Viewed 313 times
Master Assassin4.png
Master Assassin4.png (1.37 KiB) Viewed 313 times
icestatue.png
icestatue.png (964 Bytes) Viewed 313 times
Istan quete ya merin, ar la hanyuvatyen.

User avatar
makazuwr32
Posts: 5275
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: How to make something actually look good?

Post by makazuwr32 » Sat Oct 10, 2020 5:14 pm

@Avalyn can we use ice statue and master assasin images in aof?

Also welcome back!
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Avalyn
Posts: 223
Joined: Fri Feb 26, 2016 12:51 am
Location: Karblain, capital city of Paladia

Re: How to make something actually look good?

Post by Avalyn » Sat Oct 10, 2020 5:18 pm

makazuwr32 wrote:
Sat Oct 10, 2020 5:14 pm
@Avalyn can we use ice statue and master assasin images in aof?

Also welcome back!
Fine by me! :) and thank you :D
Istan quete ya merin, ar la hanyuvatyen.

Stratego (dev)
Site Admin
Posts: 11239
Joined: Fri Apr 25, 2014 9:28 pm

Re: How to make something actually look good?

Post by Stratego (dev) » Sat Oct 10, 2020 5:32 pm

Hello Avalyn!

I am so happy to see you! hope you are doing very well!

your images are awesome - as always :)

daniel

User avatar
Avalyn
Posts: 223
Joined: Fri Feb 26, 2016 12:51 am
Location: Karblain, capital city of Paladia

Re: How to make something actually look good?

Post by Avalyn » Sat Oct 10, 2020 5:39 pm

Stratego (dev) wrote:
Sat Oct 10, 2020 5:32 pm
Hello Avalyn!

I am so happy to see you! hope you are doing very well!

your images are awesome - as always :)

daniel
I am doing very well, thank you! :D
Istan quete ya merin, ar la hanyuvatyen.

User avatar
Gral.Sturnn
Posts: 1804
Joined: Tue Feb 13, 2018 11:29 pm

Re: How to make something actually look good?

Post by Gral.Sturnn » Sat Oct 10, 2020 5:47 pm

Looks whos back!
~Gral.Sturnn

Stratego (dev)
Site Admin
Posts: 11239
Joined: Fri Apr 25, 2014 9:28 pm

Re: How to make something actually look good?

Post by Stratego (dev) » Sat Oct 10, 2020 6:03 pm

Avalyn wrote:
Sat Oct 10, 2020 5:39 pm
Stratego (dev) wrote:
Sat Oct 10, 2020 5:32 pm
Hello Avalyn!

I am so happy to see you! hope you are doing very well!

your images are awesome - as always :)

daniel
I am doing very well, thank you! :D
those starwars units are so nice i want to re-stsart that project! :)

User avatar
QuadrupoleStrat
Posts: 2740
Joined: Mon Apr 20, 2020 2:22 pm
Location: Earth

Re: How to make something actually look good?

Post by QuadrupoleStrat » Sun Oct 11, 2020 1:05 am

He, its avalyn. Make me good at pixel art via pm.
See u there.
-Quad

User avatar
Avalyn
Posts: 223
Joined: Fri Feb 26, 2016 12:51 am
Location: Karblain, capital city of Paladia

Re: How to make something actually look good?

Post by Avalyn » Sun Oct 11, 2020 3:26 am

@QuadrupoleStrat here are the images I referenced in my message. I couldn't attach them.
Attachments
unnamed (3).png
unnamed (3).png (1.15 KiB) Viewed 275 times
Bear-ly started2.png
Bear-ly started2.png (1.25 KiB) Viewed 275 times
Istan quete ya merin, ar la hanyuvatyen.

User avatar
QuadrupoleStrat
Posts: 2740
Joined: Mon Apr 20, 2020 2:22 pm
Location: Earth

Re: How to make something actually look good?

Post by QuadrupoleStrat » Sun Oct 11, 2020 3:29 am

Thanks. Pm restricts attachments.
Is this bear 1? I don't see bear 2..

Edit- tis okay now. Thx.
-Quad

User avatar
QuadrupoleStrat
Posts: 2740
Joined: Mon Apr 20, 2020 2:22 pm
Location: Earth

Re: How to make something actually look good?

Post by QuadrupoleStrat » Sun Oct 11, 2020 3:36 am

Ok, this is one of my works I made yesterday.
Could u examine it?

From this:
Template archer.png
Template archer.png (780 Bytes) Viewed 268 times
To this:
unit_sparabara.png
unit_sparabara.png (1.96 KiB) Viewed 269 times
-Quad

User avatar
Avalyn
Posts: 223
Joined: Fri Feb 26, 2016 12:51 am
Location: Karblain, capital city of Paladia

Re: How to make something actually look good?

Post by Avalyn » Sun Oct 11, 2020 3:53 am

This is a really rough draft of what I'm talking about with the template.
Attachments
Very rough.png
Very rough.png (4.51 KiB) Viewed 263 times
Istan quete ya merin, ar la hanyuvatyen.

User avatar
QuadrupoleStrat
Posts: 2740
Joined: Mon Apr 20, 2020 2:22 pm
Location: Earth

Re: How to make something actually look good?

Post by QuadrupoleStrat » Sun Oct 11, 2020 4:07 am

Oh, thats the wrong template.
I used p.archer to make sparabara.
It has the same names so I accidentally pressed it.

I used that template to make the slinger redesigns yesterday.
So, that template was made from archer template.
**********************************************************
Larger muscles and shorter torso? I see.
-Quad

Anchar
Posts: 543
Joined: Sat Jun 27, 2020 2:39 am

Re: How to make something actually look good?

Post by Anchar » Wed Oct 21, 2020 2:51 am

QuadrupoleStrat wrote:
Sat Oct 10, 2020 3:57 pm
Clear outlining and shadings I guess?
I suggest u to use pixly as it has loads of stuff to play around with.
E.g. Brightness & contrast.

Example of eh, an img.
Can't say this is a good one since im still bad at this.
I downloaded a program with the same name from Google Play, but I can find the contrast setting in it, can you tell me?

User avatar
Gral.Sturnn
Posts: 1804
Joined: Tue Feb 13, 2018 11:29 pm

Re: How to make something actually look good?

Post by Gral.Sturnn » Wed Oct 21, 2020 3:14 am

I personally recommend another app called pixel studio it has more features available i think
~Gral.Sturnn

User avatar
Hyuhjhih
Posts: 378
Joined: Sat Sep 19, 2020 4:22 am

Re: How to make something actually look good?

Post by Hyuhjhih » Wed Oct 21, 2020 4:05 am

I am using pixel art 2D

Got enough perfection, but require much more time for more realistic features
LIE = Love Is Eternal. Life Is Empty!
Taking a short break from forums. Will return.

Anchar
Posts: 543
Joined: Sat Jun 27, 2020 2:39 am

Re: How to make something actually look good?

Post by Anchar » Wed Oct 21, 2020 8:18 am

Yes, I also draw through Pixel art studio, but the function of which you can change the contrast is paid there.

User avatar
QuadrupoleStrat
Posts: 2740
Joined: Mon Apr 20, 2020 2:22 pm
Location: Earth

Re: How to make something actually look good?

Post by QuadrupoleStrat » Wed Oct 21, 2020 11:23 am

Go to - Colors at menu button anchar.
-Quad

Post Reply

Return to “Pixel Art”