Redesign bridges IMPLEMENTED
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Redesign bridges
!!!
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Redesign bridges
short version:
It seems to me weird the same dark imagearea seems to be used as both "bridge end declining to land" and "bridgewalk shaded by railing".
long version:
The dark grey half shaded area still seems to me weird. I see the dark part on the right in the original image:
as representing the part of bridge which slowly declines from bridge height to land.
The depicted bridge looks to me like a stone archway like (5 tiles long bridge as example here)
Then it doesn't make to me much sense why there should be such shading in the middle parts of tallside pieces. Especially in this image
wouldn't make bit more sense at least to look like (if we say it it a also shadow from the railing)
or rather even like (if we say it means only arched part of brdige)
to which we can add _different shade_ for shade of railings so it becomes something like
To sum it
- 1 Avelyn's version where in the middle is bridge arching down to its east segment
- 2 without arching to the east in the middle
- 3 without any arching except bridge ends
- 4 without any arching except bridge ends with new rail shade
Because with the shaded half (image 1) it seems to me it depicts a bridge that is arched also _in the way perpendicular to its direction_.
instead of more reasonable
P.S. shown edited images were edited crudely, don't use them as final version for game
It seems to me weird the same dark imagearea seems to be used as both "bridge end declining to land" and "bridgewalk shaded by railing".
long version:
The dark grey half shaded area still seems to me weird. I see the dark part on the right in the original image:
as representing the part of bridge which slowly declines from bridge height to land.
The depicted bridge looks to me like a stone archway like (5 tiles long bridge as example here)
Code: Select all
side view: /TTT\
Code: Select all
top view: =====
wouldn't make bit more sense at least to look like (if we say it it a also shadow from the railing)
or rather even like (if we say it means only arched part of brdige)
to which we can add _different shade_ for shade of railings so it becomes something like
To sum it
- 1 Avelyn's version where in the middle is bridge arching down to its east segment
- 2 without arching to the east in the middle
- 3 without any arching except bridge ends
- 4 without any arching except bridge ends with new rail shade
Because with the shaded half (image 1) it seems to me it depicts a bridge that is arched also _in the way perpendicular to its direction_.
Code: Select all
side view: /TTT\
Code: Select all
top view:
,,
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)(
)(
''
Code: Select all
top view:
,,
||
||
||
''
Last edited by Detros on Sun Jan 22, 2017 9:42 pm, edited 1 time in total.
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Redesign bridges
Nice touch-ups, Detros. I think thaf shading definitely looks more realistic.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Redesign bridges
The size of railing may be more clearly visible if the light source is not directly east but rather in, say, southeast. Then those railing shades would get diagonal.
Re: Redesign bridges
I fixed it. (I hope )
- Attachments
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- Bridgetallside tc 2.png (7.08 KiB) Viewed 11103 times
Istan quete ya merin, ar la hanyuvatyen.
Re: Redesign bridges
And the xroad.
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- Bridgexside tc 2.png (8.21 KiB) Viewed 11102 times
Istan quete ya merin, ar la hanyuvatyen.
Re: Redesign bridges
The shades make more sense now, thanks.Avalyn wrote:And the xroad.
What about filling the squares at the top of railing corners with the player colour? Would it be more visible?
Like so:
Re: Redesign bridges
New Team-colored bridges.
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- Bridge3.png (6.82 KiB) Viewed 11087 times
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- Bridge2.png (6.34 KiB) Viewed 11087 times
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- Bridge1.png (4.81 KiB) Viewed 11087 times
Istan quete ya merin, ar la hanyuvatyen.
Re: Redesign bridges
more.
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- Bridge6.png (5.94 KiB) Viewed 11086 times
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- Bridge5.png (7.97 KiB) Viewed 11086 times
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- Bridge4.png (5.88 KiB) Viewed 11086 times
Istan quete ya merin, ar la hanyuvatyen.
Re: Redesign bridges
Still more....
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- Bridge9.png (5 KiB) Viewed 11085 times
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- Bridge8.png (5.55 KiB) Viewed 11085 times
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- Bridge7.png (5.27 KiB) Viewed 11085 times
Istan quete ya merin, ar la hanyuvatyen.
Re: Redesign bridges
And finally.
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- Bridge12.png (10.54 KiB) Viewed 11084 times
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- Bridge11.png (5.49 KiB) Viewed 11084 times
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- Bridge10.png (5.82 KiB) Viewed 11084 times
Istan quete ya merin, ar la hanyuvatyen.
Re: Redesign bridges
+1WORKER1212 wrote:They are excellent!
(hey, a new avatar)
Re: Redesign bridges
Detros wrote:+1WORKER1212 wrote:They are excellent!
(hey, a new avatar)
Lol thanks, I am furry ;3
Epic Gamer Moment!
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
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- Site Admin
- Posts: 15734
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Redesign bridges
me too! are we ready to implement it? or will you change anything else?
Re: Redesign bridges
I can't think of anything else to be changed. So yes, I guess it's ready to be implemented.
Istan quete ya merin, ar la hanyuvatyen.
Re: Redesign bridges
These will also be terrain tiles, I hope?
There never was much hope... just a fool's hope
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- Posts: 767
- Joined: Wed Mar 30, 2016 8:41 am
Re: Redesign bridges
I have some questions.
1.Will the new bridge be implemented in AOS?If yes, which type bridge will be replaced(bridge/stone bridge)?
2.What is the shape of bridge if the shape is this?
3.Can ships and unit larger than 1×1 can pass through/stand in bridges?
1.Will the new bridge be implemented in AOS?If yes, which type bridge will be replaced(bridge/stone bridge)?
2.What is the shape of bridge if the shape is this?
1 | 2 |
3 | 4 |
Re: Redesign bridges
I am working on the bridges.
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- Bridgefattall.png (8.04 KiB) Viewed 10655 times
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- Bridgefat2.png (5.86 KiB) Viewed 10660 times
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- Bridgefat.png (7.57 KiB) Viewed 10660 times
Istan quete ya merin, ar la hanyuvatyen.
- Puss_in_Boots
- Posts: 3206
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Redesign bridges
We need some images for all three wooden bridges too. This is just stone.
And maybe we can have some broken bridge images, so that in maps in which bridges are split apart like in the map, "Walls of Aceodiaen," from Kirk's carnage campaign. It would look like the bridge is broken, instead of wooden floors that settled in the water trying to reach out for each other..
Maybe if it has the ability to detect that it has ended at a water tile?
And maybe we can have some broken bridge images, so that in maps in which bridges are split apart like in the map, "Walls of Aceodiaen," from Kirk's carnage campaign. It would look like the bridge is broken, instead of wooden floors that settled in the water trying to reach out for each other..
Maybe if it has the ability to detect that it has ended at a water tile?
OLÉ
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- Site Admin
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Re: Redesign bridges
i think it is ready, but i never had time to make the json for autotiling