Mortar Infantry IMPLENTED

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Dagravian
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Mortar Infantry IMPLENTED

Post by Dagravian »

Made the mortars. Here they are.
Aog-Hum-Mortars 1.png
Aog-Hum-Mortars 1.png (3.06 KiB) Viewed 1898 times
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Midonik
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Re: Mortar Infantry IMPLENTED

Post by Midonik »

Grate
You probably want them to have the toxins and that white phospore effects as activable (like posioned weapons in AoF) if I understand you correctly?
Both those effects are powerful so cost 3 at least.
Last edited by Midonik on Tue Jun 25, 2019 7:21 am, edited 1 time in total.
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Dagravian
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Re: Mortar Infantry

Post by Dagravian »

Yeah, i was thinking on just toxic at first but since you said you would like to have burning on them, i figured out that would be better to have both on it. 3 cost and 3 range sounds ok, if it seens too strong (it will anyway) we can make these hability payloads as tech research, so we can keep these mortard on a relative low cost.
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StormSaint373
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Re: Mortar Infantry

Post by StormSaint373 »

@Midonik , can this b implemented?

Do you need stats?
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Midonik
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Re: Mortar Infantry

Post by Midonik »

What I need is a willpower to sit in those JSONs.
You can propose some stats if you wanna.
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Dagravian
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Re: Mortar Infantry

Post by Dagravian »

Looks like everyone is kinda "meeeeh" these days... :|
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Midonik
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Re: Mortar Infantry

Post by Midonik »

Here it's just kinda hoooot and I want to enjoy the freedom of doing anything and nothing during my summer break for a while.
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StormSaint373
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Re: Mortar Infantry

Post by StormSaint373 »

Meeeeh?...

Anyway, this is my fun... :lol:
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Dagravian
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Re: Mortar Infantry

Post by Dagravian »

StormSaint373 wrote: Fri Jun 14, 2019 8:32 pm Meeeeh?...

Anyway, this is my fun... :lol:
whatever noises
My aspect of a bored "oof".
Reverse reeeeeeeeeeeeee...

Just naming some examples :lol:
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