Goliath AMP coligunner IMPLEMENTED

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Midonik
Posts: 3425
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Goliath AMP coligunner IMPLEMENTED

Post by Midonik » Wed Feb 27, 2019 5:34 pm

Goliath coilgunner (M.I. Anti-Vehicle) by D.D.D

Cost: 4
Hp: 43
physical/energy/chemical Attack: 15/0/0 (150% bonus against vehicles) - Overall 15 dmg
physical/energy/chemical Armor: 3/3/3
Range: 2
Actions: 1
Speed: 3 (same modifiers as basic infantry, but 1 speed on mountains)
Sight: 4
Can't capture tc, buildable in barracks.
Abilities: None
Attachments
Goliath coilgunner.png
Goliath coilgunner.png (1.33 KiB) Viewed 136 times
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DoomsdayDragonfire
Posts: 589
Joined: Tue Sep 06, 2016 6:20 am
Location: Brasil / Brazil

Re: Goliath AMP coligunner IMPLEMENTED

Post by DoomsdayDragonfire » Tue Mar 05, 2019 1:12 pm

Unit description:

The Goliath AMP on its basic version, versatile, agile, pressurised against outside weather, this suit is the backbone of the infantry for heavy assault. This AMP suit comes armed with a coilgun, a relative and miniaturized version of railgun, ideal for open holes in armored targets, as vehicles.
Breaking the barrier of "work for the job" to "put the job to work for you" is a thing that i want to reach someday aswell... Probably i should make some notes about it...
(ノಠ益ಠ)ノ彡┻━┻

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