Technicians IMPLENTED

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samuelch
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Technician

Post by samuelch »

Can mend units and buildings. Have ability to put mines and EMP.
Midonik
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Re: Technician

Post by Midonik »

EMP is anty-robot bomb? Im not sure.
Idea seems good.
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Alpha
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Re: Technician

Post by Alpha »

This just gave me a idea.
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MightyGuy
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Re: Technician

Post by MightyGuy »

Stats:
Cost:4
Hp:20
Attack:2
Range:1
Armor:0
P.Armor:0
Speed:3
Sight:4
Spell Resistance:0%
Buildable: TCs
Ability:
•Mend •Heal •Mine •EMP
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MightyGuy
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Re: Technician

Post by MightyGuy »

First Image
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Alpha
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Re: Technician

Post by Alpha »

I was thinking that the Technician be holding a M9 Berreta and a Torch on his other hand
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MightyGuy
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Re: Technician

Post by MightyGuy »

i will make new image without m9 barreta, sorry.
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Alpha
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Re: Technician

Post by Alpha »

With* :lol:
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MightyGuy
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Re: Technician

Post by MightyGuy »

Edited.
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Alpha
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Re: Technician

Post by Alpha »

That looks beast.
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MightyGuy
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Re: Technician

Post by MightyGuy »

what do you mean? he holding the radio remote and circular mine explosive
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Alpha
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Re: Technician

Post by Alpha »

What I mean is that it looks cool. It actually looks more like a Spec Ops or Saboteur.
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MightyGuy
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Re: Technician

Post by MightyGuy »

that's i thought too! :) :) :lol:
Midonik
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Technicians IMPLENTED

Post by Midonik »

Technican
Cost: 3
Hp: 16
Power: 5 (pistol)
Mend rate: 5
(Speed 3, range 1 etc., standard)
Bonus: 500% to mines (he is a minesweeper too)
Albitlies: EMP grenade - like a fire ball but EMP, one range and 1 aoe, 8 damage to mechanical only (if it's acctualy posible for environmental effect)
Summon scanning drone, cooldown 3
Scanning drone: Hp:4, speed:3, low flying, attack: 0, sight: 5, can see stealth, vanishing: 3
Set up explosive - summons explosive materials, cooldown 6
Explosive materials: Hp: 5, speed: 0, sight: 1, vanishing 6, has albitly blow up, 1 range fireball-like, deals 5 damage with 100% bonus against infantry and buildings
I even have... Well, a base image, it needs resizing and squad:
For drone you can edit the second one, maybe make it smaller, reptilians will have bigger one as permanent, bulid in tc unit.
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Last edited by Midonik on Fri May 29, 2020 10:45 am, edited 2 times in total.
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Lawrence
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Re: Technicians WAITING IMAGE

Post by Lawrence »

I like the image for the engineer, maybe add some shadow and some more depth
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Midonik
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Re: Technicians WAITING IMAGE

Post by Midonik »

*technician
And it should have a squad image (at least two people, max three) and must be resized into 64×64. And credits to MightyGuy.
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samuelch
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Re: Technicians WAITING IMAGE

Post by samuelch »

grouped
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Midonik
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Re: Technicians WAITING IMAGE

Post by Midonik »

New one needs some improvements, mainly body and the left leg.
Also please make the albitlies and explosive materials images too.
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samuelch
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Re: Technicians WAITING IMAGE

Post by samuelch »

Explosive material unit.
Explode ability
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samuelch
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Re: Technicians WAITING IMAGE

Post by samuelch »

A bit change
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Dagravian
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Re: Technicians WAITING IMAGE

Post by Dagravian »

That's looking nice
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Midonik
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Re: Technicians WAITING IMAGE

Post by Midonik »

samuelch wrote: Mon Jan 21, 2019 3:31 pm Explosive material unit.
Explode ability
There is no need to make an special image for summoning it, I will use unit's image for that, just so you know.
Also both EMP grenade and explosion are going to need animated sprites like fireball.
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samuelch
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Re: Technicians WAITING IMAGE

Post by samuelch »

Drone
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samuelch
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Re: Technicians WAITING IMAGE

Post by samuelch »

I am not sure I can make a good animated sprite
Midonik
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Re: Technicians WAITING IMAGE

Post by Midonik »

Well I even more. I believe it would need to be 3×3 tiles (both are going to have aoe 1, so one tile and ones around it, right? Or only 5 tiles would be effected?). For animation I have no idea how to do it.
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Midonik
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Re: Technicians WAITING ABILITIES IMAGES

Post by Midonik »

Guess it could set up mines too?
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StormSaint373
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Re: Technicians WAITING ABILITIES IMAGES

Post by StormSaint373 »

What about bridges?
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