Field medic

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Midonik
Posts: 2692
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Field medic

Post by Midonik » Sat Jul 07, 2018 3:39 pm

A medic helping soliders with wounds and biological dangers, as well as prevention of second.
That unit will be able to heal (8 hp?) and negate all negative effects (or part of them, I will see what's possible) on allied troops with "medicines" skill. Once we add it, he cloud increase bio armor of allied troops (+2?) with "toxic durability boosters" ( do you know better name for that skill?). All albitlies have 1 range and works on flesh and blood units only.
Cost 2, 13 hp, 0 physical and energy, but 2 bio armor. Trainable at TC and maybe at barracks (?).
Support new AoS variant, Age of Galaxy,its si-fi themed: viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
viewtopic.php?f=66&t=4729

Midonik
Posts: 2692
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Field medic

Post by Midonik » Thu Aug 23, 2018 2:06 pm

What do you think? Any ideas how to make him more sci-fi?
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unit_hum_inf_medic.png
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Support new AoS variant, Age of Galaxy,its si-fi themed: viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
viewtopic.php?f=66&t=4729

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