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Hovercraft - IMPLEMMENTED
Posted: Thu Nov 17, 2016 3:32 pm
by samuelch
Human's vehicle that capable to move on land and water. Armed with machinegun and transport units.
Re: Hovercraft
Posted: Thu Nov 17, 2016 3:33 pm
by Midonik
Sounds good.
Re: Hovercraft
Posted: Thu Nov 17, 2016 3:37 pm
by Alpha
I guess it s a basic unit.
Re: Hovercraft
Posted: Thu Nov 17, 2016 4:10 pm
by samuelch
It's a basic unit.
Re: Hovercraft
Posted: Sat Nov 19, 2016 8:12 am
by MightyGuy
sounds good! a mix of Wagon, Transport Ship, And Attack System
Re: Hovercraft
Posted: Sun Nov 20, 2016 3:50 am
by Alpha
Gud.
Re: Hovercraft
Posted: Mon Oct 16, 2017 5:06 pm
by Midonik
This unit should be in,but I will resing from makeing it able to attack,imstand I will make unit in able to attack.
Cost: 4
Hp:16
P armor: 0
Bio armor: 0
Speed:5
Cap.:2
Units can attack from it.
Re: Hovercraft
Posted: Tue Oct 17, 2017 12:55 am
by Sunrise Samurai
Added ability after research:
Short range teleport. Teleports 3 spaces. Cooldown 3.
For a little more sci-fi flavor, and a chance at hit and retreat style attacks. (Charge in, shoot, teleport out. Or teleport in, shoot, and race out.)
Re: Hovercraft
Posted: Tue Oct 17, 2017 4:56 am
by Midonik
After rescherch,sounds really good. What about tech cost?
Also,I think that it will be good if we have such transports for most of races.
Re: Hovercraft
Posted: Tue Oct 17, 2017 10:42 am
by LordOfAles
Cost 4?
Re: Hovercraft
Posted: Tue Oct 17, 2017 3:25 pm
by Midonik
You mean cost of tech,or unit?
Re: Hovercraft
Posted: Tue Oct 17, 2017 7:01 pm
by LordOfAles
4 tech, 3 unit?
Re: Hovercraft
Posted: Tue Oct 17, 2017 7:18 pm
by Midonik
4 cost it good,wagon have just one more carry cap and unit cant attack from it and it have same cost.
Re: Hovercraft
Posted: Wed Oct 18, 2017 5:18 am
by Midonik
So tech cost... LordofAles said 4,I think that its ok. Should it be researched in tc or in special bulding,reserch center or somethink.
Re: Hovercraft
Posted: Wed Oct 18, 2017 10:20 am
by LordOfAles
I would liketo see it in a building that will be producing this hovercraft,makes more sense
Re: Hovercraft
Posted: Wed Oct 18, 2017 11:59 am
by Midonik
Its will work too.
Re: Hovercraft
Posted: Tue Jan 02, 2018 5:20 am
by Ravancloak
Midonik wrote:This unit should be in,but I will resing from makeing it able to attack,imstand I will make unit in able to attack.
Cost: 4
Hp:16
P armor: 0
Bio armor: 0
Speed:5
Cap.:2
Units can attack from it.
I personally think that a hovercraft should be primarily an attack unit, and only carry 1 unit.
Re: Hovercraft
Posted: Tue Jan 02, 2018 6:13 am
by Midonik
And I personaly think that it shouldnt.
Its like moving platform with mayby some covers,so it's great place to shot from. (Actualy,it's best place for hlg and other packed/unpacked units)
Re: Hovercraft
Posted: Sat Jan 06, 2018 8:21 am
by Ravancloak
From the original post, this unit appears to be inspired by the game "Rusted Warfare", where it is a light tank, pretty much like the light calvary. Maybe make a separate unit called Hovertrans for what your saying, or do whatever works best.
Re: Hovercraft
Posted: Wed Feb 07, 2018 12:36 pm
by samuelch
Is this image useable.
Re: Hovercraft
Posted: Wed Feb 07, 2018 12:54 pm
by Midonik
OK,but it had closed cockpit right? It won't make much sense if units in it will shoot then,can you do something about that?
Re: Hovercraft
Posted: Wed Feb 07, 2018 1:00 pm
by samuelch
Like this.
Re: Hovercraft
Posted: Wed Feb 07, 2018 1:08 pm
by Midonik
Yeah,great.
Re: Hovercraft
Posted: Thu Feb 08, 2018 4:09 am
by General Brave
Why is it blurry, or at least looks blurry. Can it be high res. Maybe I'm asking too much.
Re: Hovercraft
Posted: Fri Mar 02, 2018 3:39 pm
by patroid
Hi,
first of all nearly all small pixel images in browsers get blurred automatically.
you need to do some css to change the render mode.
And yes that image is... sorry but awful!
not the desing but i opened it and its just a complete pixel mess.
the colorong is like a 3 years old coloring book.
No attention payed on borders half of image is transparent(yes the blue and green stuff is halfly transparent, means inagem we wont even see it properly and the
different color shadings dont match, its like u used a different color for each shade. usually modern graphic programms have rbg AND hsv color modifier. so ofr the future, to create
the different light and dark version use the v and s slider!
Well no problem i cleaned it up a bit without changing color or form. still not pixel perfect nor completly Great coloring.
patroid
(i did nothing on the shadow and barely anything on the image itself. whoever created it pls pm me for some small tutorial/introduction in making a clean and pixelperfect good colored sprite.)
Re: Hovercraft
Posted: Fri Mar 02, 2018 7:01 pm
by samuelch
I intentionally leave it bad. I know it looks bad. I suddenly lose my mood while making it. So I just leave it here at the forum and hope someone fix it.
Re: Hovercraft
Posted: Sat Mar 03, 2018 6:08 am
by General Brave
What with the blue wings? shouldn't it be player color?
Re: Hovercraft
Posted: Sat Mar 03, 2018 6:15 am
by samuelch
I based it from this post.
Re: Hovercraft
Posted: Sat Mar 03, 2018 10:07 am
by Stratego (dev)
and u made a nice image!
just need temcolored parts, and maybe check patroid's comments
Re: Hovercraft
Posted: Mon Apr 30, 2018 10:56 am
by Ayush Tiwari
I was trying something else many days ago,but I thought this can become the tech icon......
Also,I will have to later edit it,as it is 64×64(I think tech icons are not supposed to be 64×64)