Basidiobyte

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Puss_in_Boots
Posts: 2856
Joined: Fri Apr 21, 2017 1:23 am

Basidiobyte

Post by Puss_in_Boots » Fri Jun 14, 2019 10:05 pm

Intimidating, fast and feral species of basidiomycetes with enhanced nueral systems to help them move around and catch prey for their nutrients.

Cost: 3
Hp: 42
Armor:1
NRG armor: 0
Chemical armor: 5
Power: 11
Actions: 2
Range: 1
Speed: 4
Sight: 5

Bonus:
Infantry 200%
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DoomsdayDragonfire
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Location: Terra - Brasil

Re: Basidiobyte

Post by DoomsdayDragonfire » Sat Jul 20, 2019 4:10 am

That looks nice!
Stay Awesome!
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Midonik
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Location: Poland

Re: Basidiobyte

Post by Midonik » Sun Sep 08, 2019 11:31 am

I like the concept. Guess that would count as big creatures? Or you prefer infantry? Maybe I would change the name?
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Midonik
Posts: 3698
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Basidiobyte

Post by Midonik » Fri Jan 17, 2020 9:18 am

Hmm... I was thinking, we could change the stats a bit and make this a unit with function like a scout vehicle? I don't want to totally abandon this anti-infantry concept tho, so maybe a diffrent version of this?
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Midonik
Posts: 3698
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Basidiobyte

Post by Midonik » Sun Mar 15, 2020 6:01 pm

I think we should increase the cost to 4 and make the bonus 100%, maybe attack down to 10 and hp down to 38 and it will be quite on pair with other units.
Support new AoS variant, Age of Galaxy: http://www.androidutils.com/forum/viewforum.php?f=135
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