Myconid defiler: worker IMPLEMENTED

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Savra
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Myconid defiler: worker IMPLEMENTED

Post by Savra »

Myconid defiler:
Cost:2
Hp:5
Atk:3
Sight:3
Spd:3
Mend:4
Arm:0
E.arm:0
C.arm:2
Res:20%
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Savra
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Re: Myconid defiler: worker

Post by Savra »

Updated
Midonik
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Re: Myconid defiler: worker

Post by Midonik »

I don't like the name, I think it's kinda too dark for a worker xD
Maybe... Gardener? I switched the mood around to funny/sweet. But fungi gardener is not a bad idea imo.

As for stats:
Cost:2
Hp: 15
Atk: 0
Sight:3
Spd:3
Mend: 6
Arm:0
E.arm:0
C.arm: 1
Res:0%
Well 2 cost so lower mend rate. It's balanced around the human engineers (if every turn of production is 10 (human engineers mend rate) ÷ 3 (human engineers cost) = 3.(3) and 3.(3) (mend rate per turn of production) × 2 (this unit's cost) = 6.(6) well I made it a bit smaller but that shouldn't matter much)
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Puss_in_Boots
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Re: Myconid defiler: worker

Post by Puss_in_Boots »

I think cultivator is hard name to contend with. No edge (I think) and no sunshine.
OLÉ
Midonik
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Re: Myconid defiler: worker

Post by Midonik »

Yea seems legit
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Midonik
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Re: Myconid defiler: worker

Post by Midonik »

Image Noah made
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Sombrar +1
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Re: Myconid defiler: worker WAITING IMAGE

Post by Sombrar +1 »

Nice sprite, I was just intrigued what would be these "green cables" coming out of them?
Midonik
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Re: Myconid defiler: worker WAITING IMAGE

Post by Midonik »

This whole image will be completely redesigned
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Re: Myconid defiler: worker WAITING IMAGE

Post by Midonik »

worker - top priority
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Anchar
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Re: Myconid defiler: worker WAITING IMAGE

Post by Anchar »

?2 for meaty red instead of blue.
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Midonik
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Re: Myconid defiler: worker WAITING IMAGE

Post by Midonik »

I think 1 looks best
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Anchar
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Re: Myconid defiler: worker WAITING IMAGE

Post by Anchar »

?
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Midonik
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Re: Myconid defiler: worker WAITING IMAGE

Post by Midonik »

Looks good
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