Myconid sporulates

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Savra
Posts: 4532
Joined: Wed Aug 01, 2018 6:21 pm

Myconid sporulates

Post by Savra » Sun Sep 02, 2018 6:39 am

Myconid sporulates:
Cost:3
Hp:10
Atk:4 chemical weapon
Rng:1
Sight:3
Spd:3
Arm:0
E.arm:0
C.arm:2
Res:20%
Abilities:
Sorulate- rng:3-raises shroomies from nearby corpses.

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Savra
Posts: 4532
Joined: Wed Aug 01, 2018 6:21 pm

Re: Myconid sporulates

Post by Savra » Sun Sep 02, 2018 3:42 pm

Updated.

Midonik
Posts: 3719
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Myconid sporulates

Post by Midonik » Sat Mar 16, 2019 7:45 am

Myconid sporulates:
Cost:2
Hp:12
Atk:4 chemical weapon (posion effect too)
Rng:1
Sight:3
Spd:2
Arm:0
E.arm:0
C.arm:1
Res:0%
Abilities:
Sorulate- rng:3-raises puffshrooms (25% change for shroomies) from nearby corpses, but loses 12 hp
Decresed the cost, but it dies if rises units. Also, it normaly rises the 1 cost puffshrooms, only 25% for shroomies (that can be increased with techs)
For image: https://www.google.com/url?sa=i&rct=j&q ... 8447220583 make a shroomies, but with those (preferably diffrent colour) all over the body. It still has the "posion launcher arm" like shroomies, but can baerly move so less attack and speed.
Heck, coding that is going to be pain.
Support new AoS variant, Age of Galaxy: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Midonik
Posts: 3719
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Myconid sporulates

Post by Midonik » Sun Mar 15, 2020 3:56 pm

https://en.m.wikipedia.org/wiki/Puffball
Those are the mashrooms I meant, I mistook the name but I still insist on the name concept: "puffballed" or "puffballs".
Support new AoS variant, Age of Galaxy: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Midonik
Posts: 3719
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Myconid sporulates

Post by Midonik » Sun Mar 15, 2020 7:11 pm

That rising dead spell will work slightly different (different chances and I came to conclusion that puffshroomies shouldn't leave corpses) and the hp of this unit should be like 21 or smt, and actually maybe not die on rise dead, just take some damage and the ability would get cooldown (the puffballs attached to it need to regrow...).
Support new AoS variant, Age of Galaxy: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

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