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Metal moss

Posted: Tue Oct 31, 2017 1:45 am
by Sunrise Samurai
Cost 2
Hp 15
Power 5 (chemical, EMP on hit)
Range 1
Armor 0/0/0
Speed 3
Psychic resistance 0%

Anti machinery. Practically useless against flesh and blood troops, but effective against anything made of metal.

Re: Metal moss

Posted: Tue Oct 31, 2017 2:44 pm
by Midonik
It have bonus against machinery?

Re: Metal moss

Posted: Tue Oct 31, 2017 3:21 pm
by Dan301002
Midonik wrote:It have bonus against machinery?
Well i guess so, as long it's metal i think.

Re: Metal moss

Posted: Tue Oct 31, 2017 4:14 pm
by Sunrise Samurai
Pretty much.

Re: Metal moss

Posted: Sat Mar 16, 2019 7:48 am
by Midonik
Hmm, anyone has an idea how this is supposed to work? Eventualy we can replaced that with acid splitters of sort.

Re: Metal moss

Posted: Mon Mar 16, 2020 8:01 am
by Midonik
I guess if we make it so this doesn't actually use EMP but instead some moss like fungus to stop mechanics part from moving (which is the orginl concept I guess) that would be EMP substitute then it totally makes sense.
Cost 2 (if we decide to rise cost of other EMP units then 3)
Hp: 24
Power 1 (chemical, EMP on hit)
Range 1
Armor 0/0/1
Speed 3
Psychic resistance 0%