Walking AT\AA vehicle IMPLEMENTED

Post Reply
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Walking AT\AA vehicle IMPLEMENTED

Post by Midonik »

An variant of MB-V,that can turn from anty vehicle EMP canon to AA gun. Im not sure if we should rise cost,what do you think?
Cost:5
Attack: 4
Range: 2
Hp:45
P armor:6
Bio armor:6
Speed:2
Sight:4
Bonus against vehicles (in AV variant,as AA- against high flying,its rather for bigger targets so idk if it needs bonus against flying)
Albitly to turn from EMP cannon to AA canon and vice versa.
Yeah,tanky,slow,and usefull against two types of units,but I think it will be good.
Last edited by Midonik on Wed Jan 23, 2019 3:56 pm, edited 4 times in total.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: AV/AAV (Anty-vechicle/Anty-air vehicle)

Post by LordOfAles »

Serpat VI
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: AV/AAV (Anty-vechicle/Anty-air vehicle)

Post by Midonik »

Sounds ok,others?
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
Puss_in_Boots
Posts: 3209
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: AV/AAV (Anty-vechicle/Anty-air vehicle)

Post by Puss_in_Boots »

Serpat VI is fine.
OLÉ
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: AV/AAV (Anty-vechicle/Anty-air vehicle)

Post by Midonik »

Ok
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Serpant IV

Post by Midonik »

So, any thoughts about unit?
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
Dagravian
Posts: 938
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: Walking AT\AA vehicle WAITING IMAGE

Post by Dagravian »

Just a question... This one is to replace that kv2 img right?
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Walking AT\AA vehicle WAITING IMAGE

Post by Midonik »

And the us sp artillery one, for second form. Edit this thing:
Attachments
unit_rep_tank_walking.png
unit_rep_tank_walking.png (1.41 KiB) Viewed 2804 times
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
Dagravian
Posts: 938
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: Walking AT\AA vehicle WAITING IMAGE

Post by Dagravian »

ok, done both.
WKR AT.png
WKR AT.png (986 Bytes) Viewed 2794 times
WKR AA.png
WKR AA.png (1009 Bytes) Viewed 2794 times
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Walking AT\AA vehicle WAITING IMAGE

Post by Midonik »

Looks nice. Where did the cabin go tho?
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
Dagravian
Posts: 938
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: Walking AT\AA vehicle WAITING IMAGE

Post by Dagravian »

Well armored on the back, i was thinking on soviet battering ram when i made (thanks to kv2 img), the project of obj 263.
obj 263.jpg
obj 263.jpg (275.91 KiB) Viewed 2779 times
It is basically a far way improved version of it with legs, barelly no gun recoil since it is a energy weapon (so there is plenty free space inside it) and a already nice and improved sloped armor.
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Walking AT\AA vehicle WAITING IMAGE

Post by godOfKings »

i think instead of transformation, just keep one image and give bonus against both tanks and planes, because it is not that heavy that to just move turret up or down would require one action
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Walking AT\AA vehicle WAITING IMAGE

Post by Midonik »

That would be quite powerful.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Walking AT\AA vehicle WAITING IMAGE

Post by godOfKings »

ok, well it is still weak to infantry right? (esp AT infantry)
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Walking AT\AA vehicle WAITING IMAGE

Post by samuelch »

I agree with the no transformation. It will help the bot much.
User avatar
Dagravian
Posts: 938
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: Walking AT\AA vehicle WAITING IMAGE

Post by Dagravian »

Probably would be better to keep the transformation and both imgs while we can't make AI make transformations, why?
Well transformation bcz it's not only the gun that can move, the back legs squating probably would be a major factor for more gun elevation in order to hit aircrafts in 90°, so it requires diferent stances when dealing with ground and air targets. Also for visual effects, isn't cool an unit with the img aiming on the horizon be able to hit with the main gun a target right above it... And bcz both are already in game just needing balance and img swaping :lol:
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
Post Reply

Return to “Archive”