Sp giga-laser IMPLEMENTED

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Midonik
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Sp giga-laser IMPLEMENTED

Post by Midonik » Fri Nov 09, 2018 7:30 pm

Self-propelled giga-laser is a grey's vehicle (please make the images for "grey" vehicles, like this one and walking machines, in different style - for some diversity, also those vehicles will be different in functions), that consist of huge laser cannon and a solid vehicle it's installed on. It's quite hard to destroy and well armored, but slow. It has a good damage against buildings, and a little bonus against heavy tanks. It has medium base damage, but 80% accuarcy penalty. 3 range. 6 or 5 cost, I will think of that. It's classified as a heavy tank, so bombers have high bonus against it.
Well some fancy weaponary to make reptilians stand out. It compensates them lack of rocket/normal artillery.
Last edited by Midonik on Mon Feb 11, 2019 5:40 pm, edited 2 times in total.
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Midonik
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Re: Sp giga-laser WAITING IMAGE

Post by Midonik » Mon Dec 31, 2018 1:57 pm

Should it be on tracks or an walking machine too?
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Gral.Sturnn
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Re: Sp giga-laser WAITING IMAGE

Post by Gral.Sturnn » Mon Dec 31, 2018 3:15 pm

Tracks fit beter for its characteristics unless you want to go the war of the worlds style
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Moh556
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Re: Sp giga-laser WAITING IMAGE

Post by Moh556 » Mon Dec 31, 2018 4:46 pm

Make a json for immortal :|

Midonik
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Re: Sp giga-laser WAITING IMAGE

Post by Midonik » Mon Dec 31, 2018 5:00 pm

Dang it Moh, however are you desperate about it that's just spamming, at least do it in topic about that unit or I will report you.
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Moh556
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Re: Sp giga-laser WAITING IMAGE

Post by Moh556 » Fri Jan 04, 2019 12:08 pm

Sorry.i really like that .sorry

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DoomsdayDragonfire
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Re: Sp giga-laser WAITING IMAGE

Post by DoomsdayDragonfire » Thu Jan 17, 2019 10:52 pm

Big gun on heavy base, tracked, does that fills the requirements?
Giga LAZOR.png
Giga LAZOR.png (764 Bytes) Viewed 442 times
I actually made it as walker, but it looked like a huge centipede, still cool but a tank base sounds more grey than many legs
Breaking the barrier of "work for the job" to "put the job to work for you" is a thing that i want to reach someday aswell... Probably i should make some notes about it...
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DoomsdayDragonfire
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Re: Sp giga-laser WAITING IMAGE

Post by DoomsdayDragonfire » Thu Jan 17, 2019 11:01 pm

Now i figured out one thing, would be REALLY cool if it had a pack/unpack feature on this guy, so i changed my mind about the legs...
WKR Giga LAZOR.png
WKR Giga LAZOR.png (1 KiB) Viewed 441 times
Breaking the barrier of "work for the job" to "put the job to work for you" is a thing that i want to reach someday aswell... Probably i should make some notes about it...
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Midonik
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Re: Sp giga-laser WAITING IMAGE

Post by Midonik » Fri Jan 18, 2019 6:30 am

Pack/unpack feature you say? So it can't move if in attacking stance? Well it is basically cool but AI can't use it atm so rather no.
Good images btw.
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Moh556
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Re: Sp giga-laser WAITING IMAGE

Post by Moh556 » Fri Jan 18, 2019 2:06 pm

Age of war and age of galaxy can be dawnloaded???
I want.. :P

Midonik
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Re: Sp giga-laser WAITING IMAGE

Post by Midonik » Fri Jan 18, 2019 2:24 pm

For AoG pm me your email, for AoWw you need to ask Daniel.
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DoomsdayDragonfire
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Re: Sp giga-laser WAITING IMAGE

Post by DoomsdayDragonfire » Fri Jan 18, 2019 4:07 pm

Midonik wrote:
Fri Jan 18, 2019 6:30 am
Pack/unpack feature you say? So it can't move if in attacking stance? Well it is basically cool but AI can't use it atm so rather no.
Good images btw.
No it was tracks, so it would still be able to move... I thought of something like "siege mode" for the packed one, like on the description you made, lower speed, like 1 speed, more range than the walking mode and better accuracy, and ofc, harder to beat while packed, while the walking mode, as it says, it will be faster movement (i think speed up to 3 or 4), so lower accuracy and less efficient range (probably reduce range to 1), but while walking, it would have better view range (+2 sight) and be capable to cross obstacles much faster, unlike the siege mode, that is limited to clear and open areas... What will be the factory version for AI? It's up to you.
Breaking the barrier of "work for the job" to "put the job to work for you" is a thing that i want to reach someday aswell... Probably i should make some notes about it...
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godOfKings
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Re: Sp giga-laser WAITING IMAGE

Post by godOfKings » Fri Jan 18, 2019 4:23 pm

Not bad idea, transformation has higher speed on mountains and forests?

I think tracked should have same speed as human tanks, but walker can have higher or same speed but high speed on mountains and forests

Also walker having higher sight but lower accuracy is logical, but technically image looks like walker will have higher range as it is upwards (+1 range from tracked version)

So tracked version would b better at atking infantry and small vehicles while walker can atk from higher range (has very high inaccuracy so only good at attacking units it has bonus against)

Also if midonik is planning on implementing large heavy planes with armor (for example heli-carrier) and intend to give a new category for slow high HP planes then walker version can have bonus against these type of planes
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Midonik
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Re: Sp giga-laser WAITING IMAGE

Post by Midonik » Fri Jan 18, 2019 4:40 pm

Basically all reptilian planes (preferred name is airship here) are slow high hp, so maybe that would be cool.
And you guys convinced me that two versions would be good. I will give both as buildable so AI can have both and only can't transform them. Little unfair for AI, but eventually Dev will find a way to make AI use transform I guess.
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Midonik
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Re: Sp giga-laser IMPLEMENTED

Post by Midonik » Mon Feb 11, 2019 5:42 pm

Hey, maybe walking vehicles should have 1 speed in water? They are quite big, and they can suck to surfance so that could work.
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godOfKings
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Re: Sp giga-laser IMPLEMENTED

Post by godOfKings » Tue Feb 12, 2019 9:52 am

yes, mountains, water, u name it
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For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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