Terrain and terrain definition file

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Stratego (dev)
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Terrain and terrain definition file

Post by Stratego (dev) » Sat Nov 07, 2015 10:00 am

If u plan to design a terrain tile, or tileset you should take these in consideration
(this is a list that will be expanded with ideas we face during development)

Terrain tileset file
- image tileset size should be always a power of two in both horizontal and vertical dimensions independently (examples: 128x128, 128x256, 256x256, 128x512, 512x512, 1024x1024, 1024x128)
- transparent png


Terrain definition json

- the all_terrain.json tiles "tilesetposition" value starts from 0, so first tile is on position 0
- if a tile got an ID than it must not be changed ever, it would cause major problems on maps made by these tiles.
- a tile (tileID) that is on the terrain_decor layer, than later we must not change it to be in terrain layer (and vica versa) because any map was designed by users using that tile might have major problems.

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Hardeep
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Re: Terrain and terrain definition file

Post by Hardeep » Sat Jan 02, 2016 4:33 am

Request:
Can you make it so the cliff tiles have a transparent ground before them rather than grass?
And also hill tiles transition into grass as well, not sure if anything can be done bout that though
Sorry if this isnt the correct thread :)
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COOLguy
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Re: Terrain and terrain definition file

Post by COOLguy » Sat Jan 02, 2016 2:34 pm

We can't change the current cliffs to transparent backgrounds because then we would have to change the layer that it fills from TERRAIN to TERRAIN_DECOR. That would mess up every other map that already uses those cliffs.

The only way that that would work would be to make 'another' cliff that would have a transparent background. And actually we have 1-2 more cliffs like it (that look a little different) that we could put in.
Thanks!
Josh

Stratego (dev)
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Re: Terrain and terrain definition file

Post by Stratego (dev) » Sat Jan 02, 2016 4:35 pm

also we can disable the non-decoraition version, so in the editor it will not show but old maps will still work.

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Hardeep
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Re: Terrain and terrain definition file

Post by Hardeep » Sat Jan 02, 2016 5:11 pm

That would be nice if you could disable the old one, its important cause you can't really make a jagged ridge in a barren plain or anything to do with harsh climbing.
THE WHITE HAND WILL NOT BE STOPPED!
ISENGARD WILL PREVAIL!
Durbgu nazgshu, Durbgu dashshu!
Durbgu nazgshu, Durbgu dashshu!

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