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Insectoids structures

Posted: Thu May 31, 2018 6:23 am
by Dan301002
As i told earlier at this topic below.
http://www.ageofstrategy.net/viewtopic.php?f=169&t=5590

I believe that some sort of nest would be perfect for insectoids. I think it should be appropriate that we make several different type of nest, it is scaled up to tier three. What i thinks of the tier :

- Tier One, the lowest tier nest. It is the fastest one and the weakest one to build (not too fast & weak), and able to build normal infantry size insectoids.

- Tier Two, the second tier. It is a bit longer to build and a bit more buffed up than the first one, it's able to build well around tanks size hmm? (so basically might be a tank factory + airport hybrid)

- Tier Three is a special one. There is several tier three building, with each able to build their own unique units. (so basically a special one like dojo on AoS, tho it might be added later since there is no idea yet)

Re: Hive Nest

Posted: Thu May 31, 2018 6:30 am
by Midonik
So those are factories? Not defenses?

Re: Hive Nest

Posted: Thu May 31, 2018 6:45 am
by Dan301002
Midonik wrote:So those are factories? Not defenses?
Yes they are some kind of factories.
Defenses? Well i don't know yet how to get some idea that might work with the general insect idea.

Re: Hive Nest

Posted: Thu May 31, 2018 7:15 am
by Typhoon
I like that idea
How about upgrade for every tier like church to cathedral in aos
this will be sacrifice to produce better units

Some Structure Ideas.

Posted: Sat Aug 04, 2018 6:02 am
by Dagravian
Acid Splitters - Defensive Structure - Throws a liquid solution that liquefies most of the known materials.
Web Throwers - Defensive Structure - Throws a plasma web that slow down any unit and burn them to ashes.
Plasma shooters - Defensive Structure - Shoot molten plasma pellets like a lasergun.

Comb - producer structure - Can create units from flyes, bees and moths.
Arachno den - producer stucture - Can create any 8 legged unit, from ticks, spiders and scorpions.
Hive mind - Megabuilding/Castle - Producers of Mind Control/controled units and high tech mecha-insect units.

Hive

Posted: Thu Aug 30, 2018 7:54 pm
by Savra
Insectoids hive: trains basic insectoids
Turn/build:3
Hp:20
Sight:3
Heal:5
Cap:2
Arm:0
E.arm:3
C.arm:0

Conclaive

Posted: Thu Aug 30, 2018 7:55 pm
by Savra
Insectoids mega building, conclaive.
Conclaive: trains special Insectoid units.
Turn/build:
Hp:550
Atk:6 poison weapon
Rng:7
Sight:7
Act:3
Heal:8
Cap:4
Arm:3
E.arm:9
C.arm:5

Nest

Posted: Thu Aug 30, 2018 7:56 pm
by Savra
Nest: Trains insectoids air creatures
Turn/build: 3
Hp:20
Sight:3
Heal:5
Cap:2
Arm:0
E.arm:3
C.arm:1

Brood burrow

Posted: Thu Aug 30, 2018 7:57 pm
by Savra
Brood burrow: trains brood units and their monstrosity's.
Turn/build:2
Hp:15
Sight:4
Heal:6
Cap:2
Arm:0
E.arm:1
C.arm:0

Scarabin colony

Posted: Thu Aug 30, 2018 8:00 pm
by Savra
Scarabin colony: trains scarabin which would be like mechs.
Turn/build:4
Hp:25
Sight:2
Heal:4
Cap:2
Arm:1
E.arm:2
C.arm:0

Arachnian lair

Posted: Thu Aug 30, 2018 8:01 pm
by Savra
Arachnian lair: trains arachnian and their unique inventions.
Turn/build:4
Hp:30
Sight:2
Heal:4
Cap:2
Arm:2
E.arm:2
C.arm:1
Buildable on mountain tiles.

Hatchery

Posted: Thu Aug 30, 2018 10:04 pm
by Savra
Hatchery: docks
Turn/build:3
Hp:20
Sight:3
Heal:3
Cap:2
Arm:0
E.arm:3
C.arm:2
Buildable only in water.
Trains naval and certain other water related units.

Re: Hatchery

Posted: Fri Aug 31, 2018 9:32 am
by godOfKings
Hatchery should b basic barracks making all basic units, find a different name for docks, also the zerg race of StarCraft can give nice ideas on building names for insects, also transfer all insect ideas from aof to this forum

Re: Hatchery

Posted: Fri Aug 31, 2018 9:34 am
by Midonik
(don't use anything that could be copyrighted)

Re: Hatchery

Posted: Fri Aug 31, 2018 9:39 am
by godOfKings
As long as the building names r common English words and not specific to zerg race, they cannot b copy righted, u r worrying unnecessarily :)

Re: Hatchery

Posted: Fri Aug 31, 2018 10:37 am
by LordOfAles
Damn zerg are a great inspiration but if we use them like how we used warcraft for aof it ain't gonna be gud.

Re: Hatchery

Posted: Fri Aug 31, 2018 2:12 pm
by Savra
Actually I suggested this name because some units that are flying will be built here, some flying bugs start out born in water.

Re: Hatchery

Posted: Fri Aug 31, 2018 2:53 pm
by godOfKings
these might b alien bugs whose eggs r not laid in water but in a building called 'spawning pool' or 'breeding pool' (this name also I got from zerg buildings names)

Re: Hatchery

Posted: Fri Aug 31, 2018 5:07 pm
by Savra
Let's do breeding pool.

Insectoid Barracks

Posted: Sat May 18, 2019 10:08 am
by Typhoon
Insectoid barracks.png
Insectoid barracks.png (1.01 KiB) Viewed 3479 times
Place to train soldiers of hive

Re: Insectoid Barracks

Posted: Sat May 18, 2019 10:13 am
by Midonik
When I think about it, the frontal view is not the best. It would be better if it was angled, like, em, no other building in AoG... Oh wait, the reptilian vehicle factory has a right angle.

Insectoid-structures IMPLEMENTED

Posted: Fri Jun 19, 2020 2:08 pm
by noaharts
Barracks-breeding grounds

Re: Insectoid-structures

Posted: Fri Jun 19, 2020 2:09 pm
by noaharts
Airport-Comb Spire

Re: Insectoid-structures

Posted: Fri Jun 19, 2020 2:29 pm
by Badnorth
Woah

Re: Insectoid-structures

Posted: Fri Jun 19, 2020 2:33 pm
by Badnorth
This made me wanna participate in the development of aog :)

Anything I can do?

Re: Insectoid-structures

Posted: Fri Jun 19, 2020 3:11 pm
by noaharts
Any help its okay
Images
Ideas
Coding
We are always happy too have someone abroad the galactic fleet
you can also join us on discord were our dicussion are there we could always use some helping hands.
:D

Re: Insectoid-structures

Posted: Fri Jun 19, 2020 3:27 pm
by Badnorth
Unfortunately discord isn't compatible with my device

Re: Insectoid-structures

Posted: Sat Jun 20, 2020 10:43 am
by Badnorth
Deleted.

Re: Insectoid-structures

Posted: Sat Jun 20, 2020 12:19 pm
by Midonik
...
Mind telling us what is this supposed to be? I can't really comment on something if I have no idea what it is.

Re: Insectoid-structures

Posted: Sat Jun 20, 2020 12:42 pm
by Badnorth
A crash landed orb can be summoned on the battleground by Superior insectisoids
Can only produce basic units as an ability.