Great buildings - IMPLEMENTED

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draakjee
Posts: 108
Joined: Mon Jul 07, 2014 11:27 am

Great buildings - IMPLEMENTED

Post by draakjee » Wed Dec 03, 2014 8:19 pm

i'm not sure though if there's an official name for the Castle, Mansion, Volcano and Great tree. but i will call them great buildings :)

On some maps it's possible to built a lot of them, so there should be some kind of restriction. I can remember that there was already an idea to limit the number of castles to the TC's you possess. Here's another idea:

The turns you need to built the great building will increase with 2 turns after each building. So for example, the mansion will first cost 13 turns, second mansion will cost 15 turns. Third mansion cost 17 turns. Than 19, 21, 23 etc

Maybe 2 turns is too much, than it should be +1 turn after each building.

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balint
Posts: 1274
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: Great buildings

Post by balint » Thu Dec 04, 2014 2:27 pm

I don't think that the engine can do it...

What about, if the game counts them as production buildings. for example stables.
This is Hungary and winter is coming.

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patroid
Posts: 1113
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: Great buildings

Post by patroid » Thu Dec 04, 2014 5:11 pm

Hi
I like the idea.
I always be a bit slow with building them,
And if i start i have no more chance...

Patroid

Stratego (dev)
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Joined: Fri Apr 25, 2014 9:28 pm

Re: Great buildings

Post by Stratego (dev) » Thu Dec 04, 2014 6:54 pm

or having a different counter

eg:
you have 3 TCs
than you can build
- 3 stables
- and 3 castles

no more.

what do u think?

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balint
Posts: 1274
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: Great buildings

Post by balint » Thu Dec 04, 2014 9:10 pm

good.
This is Hungary and winter is coming.

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