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Re: Redesign for some human units IMPLEMENTED

Posted: Mon Aug 22, 2016 11:23 pm
by Alexander82
I tried to improve the legs cause their position didn't seem right to me

Re: Redesign for some human units IMPLEMENTED

Posted: Tue Aug 23, 2016 5:58 am
by Stratego (dev)
cool! can you thin the helmet a bit ?
(now seems a little like a helmet that a motor rider wear)

Re: Redesign for some human units IMPLEMENTED

Posted: Tue Aug 23, 2016 6:31 am
by Alexander82
Sure

Re: Redesign for some human units IMPLEMENTED

Posted: Tue Aug 23, 2016 6:35 am
by Alexander82
Here it is

Re: Redesign for some human units IMPLEMENTED

Posted: Tue Aug 23, 2016 7:47 pm
by Stratego (dev)
ok! thanks! on next will be in!

Re: Redesign for some human units IMPLEMENTED

Posted: Sat Sep 03, 2016 11:59 pm
by Alexander82
Hey Daniel, what about the man at arms? The sprite you used for the first upgrade should have been the second one xD
I think you might put in the man at arms and use the image fir the broad swordman. Also you may put the metal armor swordman as the broadswordman. We might change the upgrade names to be different from aos

Names might be

Soldier
Fighter
Warrior

Re: Redesign for some human units IMPLEMENTED

Posted: Sun Sep 04, 2016 5:03 am
by Stratego (dev)
sorry i could not follow you :)

Re: Redesign for some human units IMPLEMENTED

Posted: Sun Sep 04, 2016 8:35 am
by Alexander82
Right now we have only the warrior and the brod swordman

The image you put in as the broad swordman was meant for the 2nd upgrade (the broad swordman was the first upgrade)

In a previous post you said that you wanted the units to have a different name from the AoS version.

My suggestion was this one:

Basic unit:
Human Swordman.png
Human Swordman.png (20.17 KiB) Viewed 2438 times
Upgrade 1:
Human Swordman Bigger Sword.png
Human Swordman Bigger Sword.png (20.4 KiB) Viewed 2438 times
Upgrade 2:
Human BroadSwordman 2.png
Human BroadSwordman 2.png (20.59 KiB) Viewed 2438 times
As for the names i suggested: Soldier>Fighter>Warrior

Re: Redesign for some human units IMPLEMENTED

Posted: Sun Sep 04, 2016 8:53 am
by Stratego (dev)
i love them!

Re: Redesign for some human units IMPLEMENTED

Posted: Sun Sep 04, 2016 9:13 am
by Alexander82
Why don't you put it in and adjust the stats as in that topic?

viewtopic.php?f=85&t=2053&start=30

Re: Redesign for some human units IMPLEMENTED

Posted: Sun Sep 04, 2016 2:55 pm
by Stratego (dev)
on vote it can come.
stats: i will chekc them but i feel overbuffing orcs a bit.

Re: Redesign for some human units IMPLEMENTED

Posted: Sun Sep 04, 2016 3:13 pm
by Alexander82
The growth pattern is the same for human but they have higher basic stats but no blacksmith upgrades