Shield Knight Dev 1.059 - IMPLEMENTED

Post Reply
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Shield Knight Dev 1.059 - IMPLEMENTED

Post by makazuwr32 »

Shield Knight:
1. Has 100% bonus damage to all foot units (meanwhile normal knights have 50%; with his 8 damage he deals 16 damage in total meanwhile normal knights do 15.).
2. Has bonus against heavy chariots

I suggest to lower their bonus damage to 50% - similar of normal knights.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Shield Knight Dev 1.059

Post by COOLguy »

makazuwr32 wrote:Shield Knight:
1. Has 100% bonus damage to all foot units (meanwhile normal knights have 50%; with his 8 damage he deals 16 damage in total meanwhile normal knights do 15.).
2. Has bonus against heavy chariots

I suggest to lower their bonus damage to 50% - similar of normal knights.
I think I agree.

What is the turn cost of the shielder knight?
Thanks!
Josh
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Shield Knight Dev 1.059

Post by makazuwr32 »

4 turns, same as normal knight.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Shield Knight Dev 1.059

Post by COOLguy »

Okay, bonus must go down :)
Thanks!
Josh
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Shield Knight Dev 1.059

Post by godOfKings »

Another problem, pikeman don't have bonus against shield knights, while fixing this problem pls check if pikeman has bonus against heavy chariots or not
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Shield Knight Dev 1.059 - IMPLEMENTED

Post by makazuwr32 »

Also please check Spahi.
Do they receive bonus damage from pikemen or not?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Shield Knight Dev 1.059 - IMPLEMENTED

Post by COOLguy »

We will check
Thanks!
Josh
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Shield Knight Dev 1.059 - IMPLEMENTED

Post by COOLguy »

he problem is they have no jsons to hold the bonuses to edit.

http://www.ageofstrategy.net/viewtopic.php?f=18&t=5419
Thanks!
Josh
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Shield Knight Dev 1.059 - IMPLEMENTED

Post by makazuwr32 »

godOfKings wrote:Another problem, pikeman don't have bonus against shield knights, while fixing this problem pls check if pikeman has bonus against heavy chariots or not
makazuwr32 wrote:Also please check Spahi.
Do they receive bonus damage from pikemen or not?
Still there in update. For all 3 cav units.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Shield Knight Dev 1.059 - IMPLEMENTED

Post by COOLguy »

COOLguy wrote:he problem is they have no jsons to hold the bonuses to edit.

http://www.ageofstrategy.net/viewtopic.php?f=18&t=5419
Thanks!
Josh
Post Reply

Return to “Implemented/Answered”