So if there were two or more units stored in that carrier they are blasted to smithereens in the process.
Possible ways to deal with it:
1) place all carried units in the carrier tile: But can current engine work with more units at the same tile without any carriers involved?
2) place all carried units around the carrier tile: What if they are full? How far would you check? Could one use this to get a unit over river or some other blockade?
3) leave it so:
- Is it in Help file? I think not, I will add it to the next iteration.
- How is the game currently dealing with this state? Is score updated as if you used "Kill" button on those destroyed carried units?
Are these mechanics known and intended?
I think this at least needs more documentation but because the behaviour itself seems to be problematic I put this under Game section of reports.