Religious Ferver

Post Reply
User avatar
The Pendulum
Posts: 182
Joined: Fri Jul 17, 2015 9:45 am

Religious Ferver Tech

Post by The Pendulum » Wed Dec 23, 2015 2:33 pm

Does this tech upgrade work? After researching this tech and then placing healers and missionaries around my army, none of them gain an attack bonus or a spell resistance bonus. There is also no graphical icon on any of the units like the Roman centurion

User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Religious Ferver Tech

Post by DoomCarrot » Wed Dec 23, 2015 3:42 pm

What is this religious fervor? Is it new? I have not heard about it.
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
COOLguy
Posts: 4006
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Religious Ferver Tech

Post by COOLguy » Thu Dec 24, 2015 2:06 am

I don't think that it is in yet. Where are you finding it?
Thanks!
Josh

User avatar
The Pendulum
Posts: 182
Joined: Fri Jul 17, 2015 9:45 am

Re: Religious Ferver Tech

Post by The Pendulum » Thu Dec 24, 2015 2:50 am

It's in the church upgrade list.

Stratego (dev)
Site Admin
Posts: 8559
Joined: Fri Apr 25, 2014 9:28 pm

Re: Religious Ferver Tech

Post by Stratego (dev) » Thu Dec 24, 2015 9:52 am

should not be in the published version , in dev version it is up in 20 minutes.

User avatar
The Pendulum
Posts: 182
Joined: Fri Jul 17, 2015 9:45 am

Religious Ferver

Post by The Pendulum » Fri Feb 17, 2017 10:50 am

Doesn't seem to be affecting attack power or spell resistance, as the description says it should. No numbers change on any unit that is near a priest, no status effect symbol appears when near priest, nothing.

User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Religious Ferver

Post by DoomCarrot » Fri Feb 17, 2017 11:02 am

That is strange.... I haven't really used the tech much sense it was added, but I would try basic units just to test it out (try to boost a swordsman or something)
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
The Pendulum
Posts: 182
Joined: Fri Jul 17, 2015 9:45 am

Re: Religious Ferver

Post by The Pendulum » Fri Feb 17, 2017 12:02 pm

DoomCarrot wrote:That is strange.... I haven't really used the tech much sense it was added, but I would try basic units just to test it out (try to boost a swordsman or something)
I did. And Templars and archers: same issue.

tamtam12345
Posts: 569
Joined: Wed Mar 30, 2016 8:41 am

Re: Religious Ferver

Post by tamtam12345 » Wed Aug 16, 2017 2:38 am

I tried this tech in the battle with COOLguy.I found it don't have any effect with my units...

Is it a bug?Can anyone tell me what units can be affected by this tech?

User avatar
The Pendulum
Posts: 182
Joined: Fri Jul 17, 2015 9:45 am

Re: Religious Ferver

Post by The Pendulum » Wed Aug 16, 2017 2:54 am

tamtam12345 wrote:I tried this tech in the battle with COOLguy.I found it don't have any effect with my units...

Is it a bug?Can anyone tell me what units can be affected by this tech?
Its been bugged since its implementation and has never been fixed. Everyone, including Daniel, knows about it. Just waiting at this point. It doesnt do anything.

Stratego (dev)
Site Admin
Posts: 8559
Joined: Fri Apr 25, 2014 9:28 pm

Re: Religious Ferver

Post by Stratego (dev) » Wed Aug 16, 2017 5:27 am

yes, sorry for that i have never had that few hours to fix it :(
but i want to fix it as soon as i can!

User avatar
godOfKings
Posts: 2058
Joined: Fri Sep 22, 2017 4:50 pm

Re: Religious Ferver

Post by godOfKings » Sat Dec 09, 2017 3:34 pm

Pls fix it soon, I don't like my elephants being reduced to 1 HP after researching loyalty, more spell resist is needed
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

Post Reply

Return to “Units/techs/effects”