Artificial Intelligence

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LordOfAles
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Artificial Intelligence

Post by LordOfAles » Wed Oct 18, 2017 6:47 pm

Cost:15

Reduces cost of every unit on your by 1 till the end of the game(units of cost 1 not affected)
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Sunrise Samurai
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Re: Artificial Intelligence

Post by Sunrise Samurai » Wed Oct 18, 2017 9:39 pm

Cost reduction techs may be difficult, simply because you would have to update the cost of already producing units. This includes units that may only have 1 turn left to produce, which may produce bugs.
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LordOfAles
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Re: Artificial Intelligence

Post by LordOfAles » Thu Oct 19, 2017 7:01 pm

I thought without updsting current producing units, only units you select after tech is researched
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Stratego (dev)
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Re: Artificial Intelligence

Post by Stratego (dev) » Thu Oct 19, 2017 7:06 pm

it can be implemented but can case very op situations.

i suggest making some kind of aura of a building that case this on factories within range or something - and if destroyed the effect vanishes or something.

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Sunrise Samurai
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Re: Artificial Intelligence

Post by Sunrise Samurai » Fri Oct 20, 2017 2:10 am

Yeah, balance is another issue. Suppose you use it with 2 cost units. At that point you've doubled your production value.
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LordOfAles
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Re: Artificial Intelligence

Post by LordOfAles » Fri Oct 20, 2017 3:25 pm

Thats kinda the point...lol

Maybe simply 30 turns?
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Sunrise Samurai
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Re: Artificial Intelligence

Post by Sunrise Samurai » Fri Oct 20, 2017 5:21 pm

Try this:
Research cost 12
Central computer system (maybe a better name needed)
Cost 20, built by workers since it's a building
Hp 20
No armor
Aura range 2
Decreases the cost to produce units in buildings within aura range by 1. Does not stack.

You would have to center your factories in an arrangement quite vulnerable to area damage to maximize the benefit, and it costs more than a mega building, but you can easily see where it is worth doing so.
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LordOfAles
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Re: Artificial Intelligence

Post by LordOfAles » Fri Oct 20, 2017 8:08 pm

Good
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