Alpha grenadier IMPLEMENTED
Alpha grenadier IMPLEMENTED
A version of green who throw a granedes.
Last edited by Midonik on Thu Nov 01, 2018 6:26 pm, edited 7 times in total.
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Re: Green granader
I was thinking where he had a Rifle but he has a ability to throw a grenades.
Epic Gamer Moment!
Re: Green granader
Ok,he can got ralfie and albitly to throw a granede,but only still there should be two types of them-only granader throw them.
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Re: Green granader
Same stats like green (now Alpha),but throw granade: Range:3 Attack:8 Arena damage Bonus aganist tanks and buldings.
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Re: Alpha granader
this unit throw only bombs?
Re: Alpha granader
No,also shoot,same as Alpha.
We should raise this cost to 4
We should raise this cost to 4
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Re: Alpha granader
good!
Re: Alpha granadier
Complete preconception,he will be 2 cost unit that can only throw two kinds of grenades (range 1): EMP grenades that have small attack but bonus against vehicles and stun them (see topic EMP cannon) and demilition grenades with bonus aganist bulidings and little higer attack.
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- LordOfAles
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Re: Alpha granadier
Or have a simple attack mechanism like AT gun in aoww? We should avoid many effect jsons at the very beggining of the game development
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Alpha granadier
AT gun attack mechanic? It simply have bonus aganist tanks thought.
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Re: Alpha granadier
HALO! LOA!
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- LordOfAles
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Re: Alpha granadier
Wat, oh yea yea i like AT mechanic
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Alpha granadier
So you suggest just give hin bonus against vehicles?
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- LordOfAles
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Re: Alpha granadier
Well yea, he is supposed to be a basic anti vehicle unit isnt he? He doesnt need any special effects, that can be used for another unit or unit upgrade.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Alpha granadier
Why didn't you write "just give him bonus similar to AT ralfie from AoWw"? Anyway,I think some sort of anty building grenades will be great,but if you prefer it as tech...
Ok,but we can keep stun on hit,its EMP and it make electronic machinery not working- electronic systems are important in today's vehicles thought,so in future they will be necessary. It's passible,just use a curse effect (I think that with one turn duration)
Ok,but we can keep stun on hit,its EMP and it make electronic machinery not working- electronic systems are important in today's vehicles thought,so in future they will be necessary. It's passible,just use a curse effect (I think that with one turn duration)
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Re: Alpha granadier
Cost:2
Hp: 17
Attack: 4 (what kind of attack is EMP? Phisical? Or energy?)
Range:1
Actions turn:1
P armor:0
Bio armor:0
Speed:3
Sight:4
250% bonus aganist vechicules
Effect on hit like curse but 1 turn duration and works only on vehicles and electronic
Less bonus than HLG,1 range but way more mobile and curse effect.
Hp: 17
Attack: 4 (what kind of attack is EMP? Phisical? Or energy?)
Range:1
Actions turn:1
P armor:0
Bio armor:0
Speed:3
Sight:4
250% bonus aganist vechicules
Effect on hit like curse but 1 turn duration and works only on vehicles and electronic
Less bonus than HLG,1 range but way more mobile and curse effect.
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All help will be welcome.
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