Alpha grenadier IMPLEMENTED

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Midonik
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Alpha grenadier IMPLEMENTED

Post by Midonik » Thu Nov 17, 2016 6:19 pm

A version of green who throw a granedes.
Last edited by Midonik on Thu Nov 01, 2018 6:26 pm, edited 7 times in total.
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Alpha
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Re: Green granader

Post by Alpha » Thu Nov 17, 2016 6:31 pm

I was thinking where he had a Rifle but he has a ability to throw a grenades.
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Midonik
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Re: Green granader

Post by Midonik » Thu Nov 17, 2016 6:34 pm

Ok,he can got ralfie and albitly to throw a granede,but only still there should be two types of them-only granader throw them.
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Midonik
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Re: Green granader

Post by Midonik » Sun Nov 20, 2016 10:20 am

Same stats like green (now Alpha),but throw granade: Range:3 Attack:8 Arena damage Bonus aganist tanks and buldings.
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MightyGuy
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Re: Alpha granader

Post by MightyGuy » Sun Nov 20, 2016 11:25 am

this unit throw only bombs?
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Midonik
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Re: Alpha granader

Post by Midonik » Sun Nov 20, 2016 11:30 am

No,also shoot,same as Alpha.
We should raise this cost to 4
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MightyGuy
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Re: Alpha granader

Post by MightyGuy » Sun Nov 20, 2016 12:36 pm

good! :)
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Midonik
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Re: Alpha granadier

Post by Midonik » Tue Nov 21, 2017 8:42 pm

Complete preconception,he will be 2 cost unit that can only throw two kinds of grenades (range 1): EMP grenades that have small attack but bonus against vehicles and stun them (see topic EMP cannon) and demilition grenades with bonus aganist bulidings and little higer attack.
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LordOfAles
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Re: Alpha granadier

Post by LordOfAles » Tue Nov 21, 2017 8:45 pm

Or have a simple attack mechanism like AT gun in aoww? We should avoid many effect jsons at the very beggining of the game development
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Re: Alpha granadier

Post by Midonik » Tue Nov 21, 2017 8:58 pm

AT gun attack mechanic? It simply have bonus aganist tanks thought.
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Re: Alpha granadier

Post by Midonik » Wed Nov 22, 2017 3:31 pm

HALO! LOA!
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LordOfAles
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Re: Alpha granadier

Post by LordOfAles » Wed Nov 22, 2017 3:39 pm

Wat, oh yea yea i like AT mechanic
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Re: Alpha granadier

Post by Midonik » Wed Nov 22, 2017 3:51 pm

So you suggest just give hin bonus against vehicles?
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LordOfAles
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Re: Alpha granadier

Post by LordOfAles » Wed Nov 22, 2017 3:53 pm

Well yea, he is supposed to be a basic anti vehicle unit isnt he? He doesnt need any special effects, that can be used for another unit or unit upgrade.
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Re: Alpha granadier

Post by Midonik » Wed Nov 22, 2017 3:59 pm

Why didn't you write "just give him bonus similar to AT ralfie from AoWw"? :lol: Anyway,I think some sort of anty building grenades will be great,but if you prefer it as tech...
Ok,but we can keep stun on hit,its EMP and it make electronic machinery not working- electronic systems are important in today's vehicles thought,so in future they will be necessary. It's passible,just use a curse effect (I think that with one turn duration)
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Re: Alpha granadier

Post by Midonik » Thu Nov 23, 2017 7:26 am

Cost:2
Hp: 17
Attack: 4 (what kind of attack is EMP? Phisical? Or energy?)
Range:1
Actions turn:1
P armor:0
Bio armor:0
Speed:3
Sight:4
250% bonus aganist vechicules
Effect on hit like curse but 1 turn duration and works only on vehicles and electronic
Less bonus than HLG,1 range but way more mobile and curse effect.
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