Infantry with ability to cross mountains (speed 1) and forests (no penalty)
Cost: 3
Hp: 38
Att: 13
Range: 2
Speed: 4 (3 forests), (1 mountains)
Armor: 1/1
Can occupy TCs
Spec Ops Battalion
- StormSaint373
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Spec Ops Battalion
Last edited by StormSaint373 on Fri Jan 25, 2019 5:26 pm, edited 3 times in total.
Beware the calm before the Tempest. . .
Re: Hazard Ops Battalion
Aren't those preety much the same? http://www.androidutils.com/forum/viewt ... 092d87226b
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- StormSaint373
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Re: Hazard Ops Battalion
Not exactly... Close though.
The hazmat squad uses bioweapons, these units use normal weapons, but are fast like scouts. Occupy TCs, and like hazmat, they cannot be affected by toxins.
Or if you prefer, this could just be a spec ops battalion. Lose toxic immunity.
The hazmat squad uses bioweapons, these units use normal weapons, but are fast like scouts. Occupy TCs, and like hazmat, they cannot be affected by toxins.
Or if you prefer, this could just be a spec ops battalion. Lose toxic immunity.
Beware the calm before the Tempest. . .
Re: Hazard Ops Battalion
Would go with second option, hazamts are enough of anti-chemical, and humans will have medics and medical center able to disenchant that that.
And well, that would be a good choice on rough maps perhaps. In other cases would be inferior to stormtroopers. About armors, I think they are too high.
And well, that would be a good choice on rough maps perhaps. In other cases would be inferior to stormtroopers. About armors, I think they are too high.
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- StormSaint373
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Re: Spec Ops Battalion
? If you want stealth for them come up with a sensful reason I guess.
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- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Spec Ops Battalion
Not needed, though weren't some spec ops covert?
Or should that be a different battalion altogether?
Or should that be a different battalion altogether?
Beware the calm before the Tempest. . .