Supply pad

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Savra
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Supply pad

Post by Savra »

The new tc that humans can build in order to start producing new buildings. You need 2 for megas.
Turn/build:5 (because last I checked they needed to be a high cost)
Hp:20
Sight:4
Arm:2
P.arm:4
Shields:2
Midonik
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Re: Supply pad

Post by Midonik »

Err... Don't like that idea. Both mechanic and name.


Also the check are shields?
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Savra
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Re: Supply pad

Post by Savra »

I saw some units stats have 3 armour types and I thought the last one was in reference to energy based weapons. It would have made sense. At least to me that is.
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Savra
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Re: Supply pad

Post by Savra »

The 2 for megas is already in game apparently.
The buildable tc would actually make this game style a little bit more unique and helps fill in some roles. The name could be changed to something like drop pad or something.
Midonik
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Re: Supply pad

Post by Midonik »

There are three armor types, but none of them is called shields. There are: physical armor (defense from bullets, rockets, explosives, melee not - laser weapons and such), energy armor (defense from laser beams, EMP, plasma and other types of high energy weapons), and chemical armor (defense from all kinds of chemical weapons).
(Don't we have a topic about that buried somewhere? I'm sure we have.)
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Re: Supply pad

Post by Midonik »

I don't think I can make it at all, without Daniel's coding.
Given that fact and also that it gives possiblity of unlimited workforce I don't like that idea.
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Savra
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Re: Supply pad

Post by Savra »

Well we could increase cost and set a limit of tc like structures to 5 per HQ. Which means to have to build another he in order to build more tcs and due to maps not going to have enough space for you to build a lot of HQs you'll probably have at least oh, 15 tcs to the least. Plus 3 hqs take into consideration how long it takes to build the HQ. Plus you can set a limit on the amount of HQs like as follows:
Low- 3
Med- 5
High- 7
Midonik
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Re: Supply pad

Post by Midonik »

All ideas you wrote there needs Daniel's coding, and that's out of questions unless it will make game waaayyy better, and I'm not sure about that.
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Savra
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Re: Supply pad

Post by Savra »

It would make it more unique in style plus you could also make it so they can't build a tc outside of the range of the hq if you want.
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Re: Supply pad

Post by Midonik »

(each idea you propose is harder to make, try to stick to variants of existing mechanics more)
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