Militia

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samuelch
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Militia

Post by samuelch » Wed Feb 07, 2018 1:33 pm

Local militia. Armed with older weapons. Have a very good sight (know the area better) and high movement speed.
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samuelch
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Re: Militia

Post by samuelch » Wed Feb 07, 2018 1:34 pm

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My pfp is made by Chiefchirpa.
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LordOfAles
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Re: Militia

Post by LordOfAles » Thu Jun 21, 2018 2:38 pm

They can be good scouts.

Stats:
Cost: 2
Attack: 5 [Physical]
Actions/Turn: 1
Energy Armor: 0
Chemical Armor: 0
Physical Armor: 0
Range: 1
Speed: 4
Sight: 6
Psychical Resistance: 0%
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Midonik
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Re: Militia

Post by Midonik » Thu Jun 21, 2018 3:35 pm

I like weaker scout infantry concept, but I don't think it should be militia. Militia knows area better, but only it's home area. So it will be senseful if they had higher movement and sight, but only on area they were created in-kindda hard to make, besides we will have maps on Mars-like planets, that can't really be home area of militia.

How about rangers instead?
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LordOfAles
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Re: Militia

Post by LordOfAles » Thu Jun 21, 2018 6:25 pm

Or rename to scouts?
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Midonik
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Re: Militia

Post by Midonik » Thu Jun 21, 2018 7:08 pm

Hmm... Yeah, just make it see stelht units. They have specisl devices to see thermal signatures or something.
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LordOfAles
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Re: Militia

Post by LordOfAles » Mon Jun 25, 2018 6:11 pm

We could have different units for detecting stealth. These are to cheap for that and in future aliens might use invisible technology or something.
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Midonik
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Re: Militia

Post by Midonik » Tue Jul 03, 2018 5:56 pm

Ehh... K, but we need specialised unit for seeing stealth.
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Midonik
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Re: Militia

Post by Midonik » Tue Jul 03, 2018 5:57 pm

I will make it unaffected by terrain minuses too.
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Midonik
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Re: Militia

Post by Midonik » Thu Jul 05, 2018 8:57 am

Change name and put IMPLEMENTED too please.
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