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Re: version v0.010

Posted: Mon Apr 15, 2019 3:53 pm
by Stratego (dev)
try uninstall and reinstall

Re: version v0.010

Posted: Mon Apr 15, 2019 10:28 pm
by Dagravian
Done, but still won't open...

Re: version v0.010

Posted: Tue Apr 16, 2019 4:55 am
by Stratego (dev)
can u send me logcat?

Re: version v0.010

Posted: Tue Apr 16, 2019 5:20 am
by Stratego (dev)
also i have cleared the project and rebuilt - uos 10
so please try again and tell me if it fixed.

Re: version v0.010

Posted: Wed Apr 17, 2019 1:03 pm
by Dagravian
Downloaded. Now it is working, thx.

Re: version v0.010

Posted: Mon Jun 24, 2019 2:47 am
by Puss_in_Boots
When is anything new coming? Shyrik, DDD's images few of my own.

Re: version v0.010

Posted: Mon Jun 24, 2019 3:49 am
by Shyrik3244
I have a study. Personal time is short

Re: version v0.010

Posted: Mon Jun 24, 2019 6:40 am
by Midonik
I want to put a few more polishes, but soon.

Re: version v0.010

Posted: Tue Jun 25, 2019 8:53 pm
by Midonik
Updats is UOS for a while. We've got quite a few new things in!
- Railgun tank, thanks to @Shyrik3244 and @StormSaint373
- HAP troopers, thanks to @Shyrik3244 and @samuelch (only ability images missing)
- Stormtroopers, thanks to @DoomsdayDragonfire and @Ankho (only ability images missing)
- Heavy and super heavy tank, thanks to @DoomsdayDragonfire
- Missle troopers, thanks to @DoomsdayDragonfire
- Snipers, thanks to @DoomsdayDragonfire
- Beam gun has image, thanks to @Ankho
- Mortar, thanks to @DoomsdayDragonfire
- White phosporous tech and an white phosphorus projectile ability for siege AMP Golith suit (and also mortar), it needs and image definitely
- Artillery trail tech, thanks to @Shyrik3244 and @samuelch
- Early plasma weapons have an image, thanks to @Puss_in_Boots, we need an image for second tier of that tech tho
- Webbed feet tech, thanks to @Puss_in_Boots, it does nothing yet tho
- Thicker scales and turtle shell techs along with turtlemen, thanks to @Shyrik3244
- The faster skin shedding tech has an image (or it's new?), thanks to @Shyrik3244 (I forgot about colour changing tho)
- Venom glands tech along with posioning effect, thanks to @Puss_in_Boots
- Corpses, thanks to @Shyrik3244 and @godOfKings
- "Support weapons" rebalancing, see the topic for details
- Increased the heal bonus on inf
- Fixed all of medic's and medic center's abilities
- Fixed aiming device
- Defensive buildings (excluding the force field and force shelter, and I think factories too...) are harder to build, and also they have 5 heal rate any carry capacity
- Increased the bonus of PADS inf
- Hovercraft had a bit of image change, thanks to @StormSaint373


I think that's all, quite a big update, I hope we can all enjoy playing in and work hard to make it better :D

Re: version v0.010

Posted: Tue Jun 25, 2019 9:06 pm
by Stratego (dev)
i played some random map and was good :)
imho some images will need some polishing tough :)
also laser effect is a little skew not directed to targeting enemy.
also many has missing namings! please fill these and i will compile again:

Code: Select all

<string name="TECH_HUM_ARTILLERY_TRACKERS">...</string>
<string name="EFFECT_AFFECT_TOXINS">...</string>
<string name="EFFECT_AFFECT_SAM_DAMAGE">...</string>
<string name="EFFECT_AFFECT_KILL">...</string>
<string name="EFFECT_AFFECT_SELF_EXPLOSION">...</string>
<string name="EFFECT_AFFECT_TELEPORT">...</string>
<string name="EFFECT_AFFECT_JUMP_BOOTS">...</string>
<string name="EFFECT_REGENERATE_15PERCENT">...</string>
<string name="EFFECT_AFFECT_STUN">...</string>
<string name="EFFECT_AFFECT_HE_DAMAGE">...</string>
<string name="EFFECT_AFFECT_HEAL10">...</string>
<string name="EFFECT_AFFECT_WHITE_PHOSPHORE">...</string>
<string name="EFFECT_AFFECT_HIDE_IN_SHELL">...</string>
<string name="EFFECT_AFFECT_POSION">...</string>
<string name="UNIT_HUM_BLD_MEDIC_CENTER">...</string>
<string name="UNIT_HUM_BLD_CONCRETE_RAILGUN">...</string>
<string name="UNIT_HUM_INF_TECHNICANS">...</string>
<string name="UNIT_HUM_MECHANIC_DRONE">...</string>
<string name="UNIT_EXPLOSIVE_MATERIALS">...</string>
<string name="UNIT_HUM_BIG_AMP">...</string>
<string name="UNIT_HUM_BIG_AMP_COLIGUNNER">...</string>
<string name="UNIT_HUM_BIG_AMP_SIEGE">...</string>
<string name="UNIT_HUM_BIG_AMP_SCOUT">...</string>
<string name="UNIT_HUM_BIG_PAWN_DOG">...</string>
<string name="UNIT_HUM_BIG_AMP_SHIELDER">...</string>
<string name="TECH_TELEPORT">...</string>
<string name="TECH_JUMP_BOOTS">...</string>
<string name="UNIT_DEAD_AIRCRAFT">...</string>
<string name="UNIT_DEAD_AIRCRAFT_CORPSES">...</string>
<string name="UNIT_DEAD_CHEMICAL">...</string>
<string name="UNIT_DEAD_ENERGY">...</string>
<string name="UNIT_DEAD_MACHINE_CORPSES">...</string>
<string name="UNIT_DEAD_MACHINE">...</string>
<string name="UNIT_DEAD_PHYSICAL">...</string>
<string name="UNIT_DEAD_SHIP_CORPSES">...</string>
<string name="UNIT_DEAD_SHIP">...</string>
<string name="UNIT_DEAD">...</string>
<string name="UNIT_HUM_TANK_RAILGUN">...</string>
<string name="UNIT_HUM_INF_STORMTROOPERS">...</string>
<string name="UNIT_HUM_INF_HAP_TROOPERS">...</string>
<string name="UNIT_HUM_INF_HAP_TROOPERS_AT">...</string>
<string name="UNIT_HUM_TANK_HEAVY">...</string>
<string name="UNIT_HUM_TANK_SUPER_HEAVY">...</string>
<string name="UNIT_HUM_INF_MISSILE_TROOPERS">...</string>
<string name="UNIT_HUM_INF_MORTAR">...</string>
<string name="UNIT_HUM_INF_SNIPERS">...</string>
<string name="UNIT_HUM_INF_SNIPERS_NESTED">...</string>
<string name="TECH_WHITE_PHOSPHORE">...</string>
<string name="UNIT_REP_SPG_GIGA_LASER_WALKER">...</string>
<string name="UNIT_REP_VEHICLE_HOVER_PLATFORM">...</string>
<string name="UNIT_REP_SPG_GIGA_LASER_TRACKED">...</string>
<string name="UNIT_REP_INF_GREYS_JETPACK">...</string>
<string name="UNIT_REP_VEHICLE_COMBAT_SPEEDER">...</string>
<string name="TECH_REP_FASTER_SKIN_SHEEDING">...</string>
<string name="TECH_REP_THICKER_SCALES">...</string>
<string name="TECH_REP_TURTLE_MODIFICATION">...</string>
<string name="UNIT_REP_BIG_TURTLEMAN">...</string>
<string name="TECH_REP_VENOM_GLANDS">...</string>
<string name="TECH_REP_WEBBEDFEET">...</string>
<string name="EFFECT_CHARGED_BEAM">...</string>
<string name="EFFECT_CURVABLE_HANDGUNS">...</string>
<string name="EFFECT_ASM">...</string>
<string name="EFFECT_EMP">...</string>
<string name="EFFECT_CURE">...</string>
<string name="EFFECT_ANTIBIOTIC">...</string>
<string name="EFFECT_TOXINS">...</string>
<string name="EFFECT_PLASMA_GRENADE">...</string>
<string name="EFFECT_RAGE">...</string>
<string name="EFFECT_AURA_OFFICER">...</string>
<string name="EFFECT_AURA_OFFICER_EFFECT">...</string>
<string name="EFFECT_SUMMON_SLIME">...</string>
<string name="EFFECT_SAM">...</string>
<string name="EFFECT_TRANSFORM_GIGA_LASER">...</string>
<string name="EFFECT_VANISHING">...</string>
<string name="EFFECT_SUMMON_DRONE">...</string>
<string name="EFFECT_INSTANT_EMP_GRENADE">...</string>
<string name="EFFECT_INSTANT_SELF_EXPLOSION">...</string>
<string name="EFFECT_ENCHANT_SELF_EXPLOSION">...</string>
<string name="EFFECT_SUMMON_EXPLOSIVE">...</string>
<string name="EFFECT_SUMMON_DPG">...</string>
<string name="EFFECT_INSTANT_TELEPORT">...</string>
<string name="EFFECT_INSTANT_TELEPORT_NO_TECH">...</string>
<string name="EFFECT_INSTANT_JUMP_BOOTS">...</string>
<string name="EFFECT_REPTILIAN_REGENERATION">...</string>
<string name="EFFECT_INSTANT_STUN_GRENADE">...</string>
<string name="EFFECT_INSTANT_HE_GRENADE">...</string>
<string name="EFFECT_HEAL10">...</string>
<string name="EFFECT_TRANSFORM_SNIPERS">...</string>
<string name="EFFECT_WHITE_PHOSPHORE">...</string>
<string name="EFFECT_WHITE_PHOSPHORE_PROJECTILE">...</string>
<string name="EFFECT_TOXIN_PROJECTILE">...</string>
<string name="EFFECT_HIDE_IN_SHELL">...</string>
<string name="EFFECT_POSION">...</string>
<string name="U_FLYING_UNITS">...</string>
<string name="U_FLYING_INFANTRY">...</string>
<string name="U_FLYING_BIG_CREATURES">...</string>
<string name="U_FLYING_MECHANIC">...</string>
<string name="U_FLYING_VEHICLE">...</string>
<string name="U_FLYING_TANKS">...</string>
<string name="U_BIG_CREATURES">...</string>
<string name="U_GROUND_BIG_CREATURES">...</string>
<string name="U_SUPPORT_WEAPONS">...</string>
<string name="U_MECHANIC">...</string>
<string name="U_FLYING_MECHANIC">...</string>
<string name="U_FLYING_VEHICLE">...</string>
<string name="U_ARTILLERY_SP_FIELD_GUN">...</string>
<string name="U_ARTILLERY_SP">...</string>
<string name="U_TRANSPORTABLE2">...</string>
<string name="U_SLIME">...</string>
<string name="U_HUM">...</string>
<string name="U_ANTI_BIG_CREATURES">...</string>
<string name="M_ALL">...</string>
<string name="M_HUM_UNIT_BUFFS">...</string>
<string name="M_MECHANIC_UNIT_EFFECTS">...</string>
<string name="M_FLESH_AND_BLOOD_UNITS">...</string>
<string name="M_AIR_UNITS">...</string>
<string name="M_ARTILLERY">...</string>
<string name="M_NON_STRUCTURE_UNIT_BUFFS">...</string>


Re: version v0.010

Posted: Wed Jun 26, 2019 12:26 pm
by Midonik
Thanks :D
Yeah there are few images that were just me drawing something quickly thinking it will be easy enough for me (it wasn't) :lol:
Laser effect? Which one?
Ok, I will try to complete them today.

Re: version v0.010

Posted: Fri Jul 05, 2019 5:55 pm
by Ankho
Lel thank you for your kindness to accept my dummy bad pixel and also i want to appologize for pixel that not look like your expectation..

Re: version v0.010

Posted: Wed Sep 04, 2019 9:41 pm
by jalewolt711
I am waiting to play this game. When the AOG will be published on the google playstore?

Re: version v0.010

Posted: Thu Sep 05, 2019 1:19 am
by Puss_in_Boots
Years. You can enjoy the recent ww2 installment as it develops.

Re: version v0.010

Posted: Thu Sep 05, 2019 2:13 am
by Dagravian
jalewolt711 wrote: Wed Sep 04, 2019 9:41 pm I am waiting to play this game. When the AOG will be published on the google playstore?
As puss said, it will take some time for it be published, but you can ask the devs to be a tester.

Also @Stratego (dev), is there any prevision about a new version for it? I want to send you some random maps but i'm waiting some of the new terrain/neutral assets made for them so i don't need to send now and fix them later...

Re: version v0.010

Posted: Thu Sep 05, 2019 3:37 am
by Stratego (dev)
I am waiting for Midonik for a fixed assetpack as the asset pack was not yet a working one.

Re: version v0.010

Posted: Mon Sep 09, 2019 7:30 pm
by Stratego (dev)
ok update is uos 20

Re: version v0.010

Posted: Tue Sep 10, 2019 1:50 am
by Dagravian
Instaled, but it isn't opening... Like on the update prior the last, nothing happens when you press the game icon...

This time i have many maps that i would send with these new add-ons but i fear to delete the app and waste all the work on them...

Is there a way to extract them from the files without being in-game?

Re: version v0.010

Posted: Tue Sep 10, 2019 6:09 am
by Stratego (dev)
please wait Midonik if he can open it or not.
if not than i will try a new upload.

Re: version v0.010

Posted: Tue Sep 10, 2019 6:47 am
by jalewolt711
i want to test this app can you send me AOG to my email please?

Re: version v0.010

Posted: Tue Sep 10, 2019 11:05 am
by LordOfAles
I don't recommend posting personal mail on the forum. A lot of trolls and spam bots. Edit it out and ask in private.

Re: version v0.010

Posted: Tue Sep 10, 2019 1:57 pm
by Midonik
It's crashing for me too. Even tho the modded version worked perfectly.

Re: version v0.010

Posted: Tue Sep 10, 2019 2:36 pm
by Stratego (dev)
ok i build a new one with a cleanup and upload again.

Re: version v0.010

Posted: Tue Sep 10, 2019 2:54 pm
by Midonik
Uos?

Re: version v0.010

Posted: Tue Sep 10, 2019 4:01 pm
by Stratego (dev)
ok, try again now

Re: version v0.010

Posted: Tue Sep 10, 2019 4:08 pm
by Midonik
Worked, but after an reinstall.

Re: version v0.010

Posted: Tue Sep 10, 2019 8:20 pm
by Dagravian
Worked now, sending the maps right away.

Re: version v0.010

Posted: Thu Nov 07, 2019 12:19 pm
by Puss_in_Boots
Floating platform cost issue is resolved.

Re: version v0.010

Posted: Tue Nov 19, 2019 6:14 pm
by Stratego (dev)
@Midonik and @Puss_in_Boots please tell me if you plan to continue this alternative or i can consider it a stopped version.

Re: version v0.010

Posted: Tue Nov 19, 2019 6:26 pm
by Midonik
I'm planning to continue this, but I don't think I can handle JSONing this and school work. I want to do some updates when I have a longer break - the Christmas one.