New graphics for AOG

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Belfry777
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New graphics for AOG

Post by Belfry777 » Wed Feb 21, 2018 5:20 pm

Hello AoG people, I have asked about voxel art for aoww but no, we are not taking that rout, but "stratego" said maybe for AOG so I will give you the link to download it and a video on how to use it.

link to download: https://ephtracy.github.io/index.html?page=mv_main

link to the video: https://www.youtube.com/watch?v=JXdAZGb8RXo&t=573s
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Midonik
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Re: New graphics for AOG

Post by Midonik » Wed Feb 21, 2018 5:34 pm

Doesnt putting 3D grafics require coding? Pretty sure it does. Also,images are coming in slowly anyway. I think grafics are fine as they are.
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Stratego (dev)
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Re: New graphics for AOG

Post by Stratego (dev) » Wed Feb 21, 2018 7:02 pm

Doesnt putting 3D grafics require coding: if u make a sprite of the image than no, if u want to rotate around and see in any angle (in 3d) than yes - fyi: i will not implement 3d view :)

so it can be any graphics if we make a fixed image of that (it can be animated tough)

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Belfry777
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Re: New graphics for AOG

Post by Belfry777 » Wed Feb 21, 2018 10:07 pm

Okay the image would be fixed not moving so basically think of a unit, just not in pixel form.
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Re: New graphics for AOG

Post by Stratego (dev) » Thu Feb 22, 2018 5:25 am

Belfry777 wrote:Okay the image would be fixed not moving so basically think of a unit, just not in pixel form.
whatr do u mean not in pixel form? all png images are from pixels, and we need png images here.

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General Brave
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Re: New graphics for AOG

Post by General Brave » Thu Feb 22, 2018 2:35 pm

I think he means 3D model.
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LordOfAles
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Re: New graphics for AOG

Post by LordOfAles » Thu Feb 22, 2018 3:47 pm

I think we don't need this NOW. But we can add it when we see the first version of AoG
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Re: New graphics for AOG

Post by Stratego (dev) » Thu Feb 22, 2018 4:11 pm

General Brave wrote:I think he means 3D model.
engine handles png only

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samuelch
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Re: New graphics for AOG

Post by samuelch » Thu Feb 22, 2018 4:12 pm

There was someone in this forum that make arts from blender. viewtopic.php?f=193&t=2800
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Belfry777
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Re: New graphics for AOG

Post by Belfry777 » Thu Feb 22, 2018 9:33 pm

Blender is nice, but it's a hard to learn program, I am using it for the aos trailer and other art, but we need to find a program that is easier to learn. As for "stratego" The images could be animated but not in the flat form that it is right now It would stand out like the blender art.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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Belfry777
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Re: New graphics for AOG

Post by Belfry777 » Thu Feb 22, 2018 9:43 pm

If you want to go the way of blender I will point you in the direction of a easier program called 3d Crafter it is second best to blender and mush easier to learn by far!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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