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Re: Heavy Laser Gun (HLG)

Posted: Wed Aug 30, 2017 1:43 pm
by Puss_in_Boots
First time it sent me to a Tinypic home page, what the heck is going on? :lol:

I see it now, looks very good.

Re: Heavy Laser Gun (HLG)

Posted: Wed Aug 30, 2017 1:44 pm
by Midonik
Great.

Re: Heavy Laser Gun (HLG)

Posted: Wed Aug 30, 2017 3:26 pm
by LordOfAles
Maybe Tinypic simply dont like Midonik :lol:

Re: Heavy Laser Gun (HLG)

Posted: Tue Oct 17, 2017 5:19 am
by Midonik
Stats:
Cost:2
Hp: 15
Attack:0 (when packed,u unpacked have 4)
P armor:0
Bio armor:0
Speed:2 (when packed,unpacked version have 0)
Sight:4 (as much as infantry)
Albitly:Unpack:change it into unpacked version
300% bonus aganist vechicules and biger creatures (brutes,mech solider,etc)
Stats are basicaly at gun from AoWw. What do you think?
Daniel,can you please bring this topic int humans?
I'll make unpacked image someday.

Re: Heavy Laser Gun (HLG)

Posted: Wed Oct 18, 2017 10:44 am
by Sunrise Samurai
For a packed/unpacked unit, it needs some range.

Re: Heavy Laser Gun (HLG)

Posted: Wed Oct 18, 2017 12:03 pm
by Midonik
Yeah,mayby but its just 2 turn unit,how about makeing it abiltiy? Range 3,but with lower damege or short cooldown.

Re: Heavy Laser Gun (HLG)

Posted: Wed Oct 18, 2017 9:47 pm
by Sunrise Samurai
4 damage is pretty low. Giving 3 range, and forcing packed/unpacked sounds like a good way to make a cheap long range unit without being overpowered.

Re: Heavy Laser Gun (HLG)

Posted: Thu Oct 19, 2017 1:29 pm
by Midonik
Yes,its supposed to destroy vechicules and big units,I think it dont even need albitly for this range.

Re: Heavy Laser Gun (HLG)

Posted: Fri Oct 20, 2017 3:21 pm
by Midonik
Resized (64×64) unpacked:
Image
And packed version,but it still need work:
Image

Re: Heavy Laser Gun (HLG)

Posted: Sat Nov 04, 2017 1:57 pm
by LordOfAles
Polished images

Re: Heavy Laser Gun (HLG)

Posted: Sat Nov 04, 2017 1:58 pm
by LordOfAles
I need its final stats so i can put it on the list

Re: Heavy Laser Gun (HLG)

Posted: Sat Nov 04, 2017 2:18 pm
by Midonik
Nice images,stats in first post.

Re: Heavy Laser Gun (HLG)

Posted: Sat Nov 04, 2017 2:20 pm
by LordOfAles
Action/turn? Spell resistance? Sorry again lol :lol:

Re: Heavy Laser Gun (HLG)

Posted: Sat Nov 04, 2017 2:24 pm
by Midonik
Edited,but should it be produced in barracks?

Re: Heavy Laser Gun (HLG)

Posted: Sat Nov 04, 2017 2:24 pm
by LordOfAles
Yes for now

Re: Heavy Laser Gun (HLG)

Posted: Sat Nov 04, 2017 2:26 pm
by LordOfAles
Putting in

Re: Heavy Laser Gun (HLG)

Posted: Sat Nov 04, 2017 2:27 pm
by LordOfAles
tag as ready

Re: Heavy Laser Gun (HLG) READY

Posted: Thu Nov 09, 2017 6:13 pm
by LordOfAles
Polished images

Re: Heavy Laser Gun (HLG) READY

Posted: Fri Nov 10, 2017 5:31 am
by MightyGuy
Its dark... try making it lighter or little bit colorful. The weapons are dark too. sorry

Re: Heavy Laser Gun (HLG) IMPLEMENTED

Posted: Sun Feb 10, 2019 8:48 am
by Midonik
Should we change this into railgun?

Re: Heavy Laser Gun (HLG) IMPLEMENTED

Posted: Tue Feb 12, 2019 9:48 am
by godOfKings
railgun is too heavy to b carried by infantry i think, makes more sense to have rocket troopers as anti-tank than a railgun carrying infantry, railgun should b carried by bigger units like tank or an infantry in a robot suit/ exo-skeleton suit, but that should obviously b much more expensive than common infantry

Re: Heavy Laser Gun (HLG) IMPLEMENTED

Posted: Tue Feb 12, 2019 9:50 am
by godOfKings
i think hlg is okay, and if there is physical damage dealing at infantry he should b using rocket launchers/bazooka etc.

Re: Heavy Laser Gun (HLG) IMPLEMENTED

Posted: Tue Feb 12, 2019 10:35 am
by Midonik