Aquatic healing

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ethanking5
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Aquatic healing

Post by ethanking5 » Sun Jul 28, 2019 5:34 pm

Skaledfolk regenerate 3 hp every time they end turn in water but lose 1 armor
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makazuwr32
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Re: Aquatic healing

Post by makazuwr32 » Sun Jul 28, 2019 5:35 pm

Maybe some % of their hp but i like this idea.
As for armor penalty i think it is not needed for now.

But firstly we need units. Current scaledfolks should be wiped and remade from scrap.

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ethanking5
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Re: Aquatic healing

Post by ethanking5 » Sun Jul 28, 2019 7:22 pm

Get rid of armor penelty then and change 3 hp to2 hp at 60 percent chance
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Puss_in_Boots
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Re: Aquatic healing

Post by Puss_in_Boots » Mon Jul 29, 2019 2:36 am

Lizards get most of their energy that is not food from the sun, so better idea would be a sun bathing ability that rejuvenates them with hp and +1 movement for a turn of not moving.
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ethanking5
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Re: Aquatic healing

Post by ethanking5 » Mon Jul 29, 2019 8:38 pm

Good idea
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Alexander82
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Re: Aquatic healing

Post by Alexander82 » Tue Jul 30, 2019 11:38 pm

I think that both can't currently be made at the moment as they are
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