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Re: Dwarven blacksmith tech tree

Posted: Sat Aug 24, 2019 3:08 pm
by makazuwr32
Ranged, barrel and heavy cannons techs can be improved.

Re: Dwarven blacksmith tech tree

Posted: Sat Aug 24, 2019 4:52 pm
by Savra
Which images? If all those then I can see what I can do.

Re: Dwarven blacksmith tech tree

Posted: Sat Aug 24, 2019 6:55 pm
by makazuwr32
Both tiers for all 3 mentioned techs.

Re: Dwarven blacksmith tech tree

Posted: Sun Aug 25, 2019 9:56 am
by Alexander82
Savra wrote:
Sat Aug 24, 2019 2:52 pm
And the final six.
at the moment they share the first two levels with humans so we might either:

1) change the images for all 4 techs

2) see if we can make different images show in case of different races researching the same tech

Re: Dwarven blacksmith tech tree

Posted: Sun Aug 25, 2019 3:44 pm
by Savra
I vote for number 2 idea. The elves have blacksmith techs that look diff too so might as well dwarves as well.

Since according to this dwarves will have most blacksmith techs in game (humans have 2 levels, elves have 3, and dwarves have 4.) We should give them their own style. Armour upgrades could kinda work like elves one though? (Elves gives +1 armour on 1, +1 p.armour on 2, +1 armour and p.armour on 3)

Re: Dwarven blacksmith tech tree

Posted: Sun Aug 25, 2019 5:08 pm
by Midonik
Weren't there that whole overlapping thing added for that? So two different techs (with different names and images) share same cost and effect and when one is stolen it gives the same effects as if the other was reserched? Or did I have some hallucinations?

Re: Dwarven blacksmith tech tree

Posted: Sun Aug 25, 2019 5:56 pm
by Savra
You are correct, but only certain units can make use of those techs.

Just check the units stats to see what techs they benefit from and they'll tell you what stolen techs work and what doesn't.

The original idea I believe was to have humans, elves, and dwarves to have techs that all 3 races can benefit from and steal from eachother.

Humans blacksmiths can make up to tier 2 techs.
Elves blacksmiths can make up to tier 3 techs.
Dwarves blacksmiths can make up to tier 4 techs.

They had a description of how it works, I just need to find it but it was mentioned that it was due to the material they can work with. (E.g. Iron- tier 1, Steel- tier 2, Mithril- tier 3, and something else higher then that for tier 4.)

Re: Dwarven blacksmith tech tree

Posted: Sun Aug 25, 2019 6:23 pm
by Alexander82
In truth dwarves have 4 tiers but only 2 for ranged

Re: Dwarven blacksmith tech tree

Posted: Sun Sep 08, 2019 6:51 pm
by Savra
Alright, here's 2 ranged upgrades.
2 rifle upgrades.

Re: Dwarven blacksmith tech tree

Posted: Sun Sep 08, 2019 7:34 pm
by Savra
This look good for cannons so far? @Alexander82, @makazuwr32?

I might need to make it bigger.

Re: Dwarven blacksmith tech tree

Posted: Sun Sep 08, 2019 10:06 pm
by makazuwr32
Looks good but i agree it should be bigger.

Re: Dwarven blacksmith tech tree

Posted: Sun Sep 08, 2019 10:18 pm
by Savra
New.

Re: Dwarven blacksmith tech tree

Posted: Sun Sep 08, 2019 10:28 pm
by makazuwr32
That is better.

Re: Dwarven blacksmith tech tree

Posted: Mon Sep 09, 2019 2:29 pm
by Savra
Complete set.
Savra wrote:
Sat Aug 24, 2019 2:12 pm
makazuwr32 wrote:
Fri Nov 09, 2018 8:44 am
Approved by Alexander82

Sword upgrades: increases attack of most melee dwarven units by +1 per level. Cost - 4/5/6/7 turns.
Tier 1Image
Tier 2Image
Tier 3Image
Tier 4Image
Researchable at craftsmans guild.

Armor upgrades: increases armor of most living dwarven units by +1/+1 per level. Cost - 4/5/6/7 turns.
Tier 1Image
Tier 2Image
Tier 3Image
Tier 4Image
Researchable at craftsmans guild.

Shield upgrades: increases armor of shielded units by +1/+1 at levels 1-2 and gives +5% to dodge melee and ranged at levels 3-4. Cost 4/5/6/7 turns
Tier 1Image
Tier 2Image
Tier 3Image
Tier 4Image
Researchable at craftsmans guild.

Ranged upgrades: increases damage and range by +1 for most ranged and light gunpowder-based units. Cost - 4/5 turns.
Tier 1Image
Tier 2Image
Researchable at craftsmans guild.

Barrel upgrades: increases accuracy of all gunpowder-based units by +10% and attack by +1 per level. Requires Ranged upgrade of same level. Cost - 3/5 turns
Tier 1Image
Tier 2Image
Researchable at shooting stand.

Heavy cannons (WiP name): increases attack of big guns of dwarves by +2 per level. Requires Barrel upgrade of same level. Cost - 5/7 turns.
Tier 1Image
Tier 2Image
Researchable at tavern.

Thrower upgrades(WiP name): increases attack of dwarven throwers by +1 per level. Requires Ranged upgrade of the same level. Cost - 3/5 turns.
Tier 1Image
Tier 2Image
Researchable at shooting stand.

Required images:
Sword upgrades, shield upgrades, armor upgrades - tier 3 and 4;
Barrel upgrades, heavy cannons, thrower upgrades - tier 1 and 2.
And something to replace their reach tech
Image

That's how much we already have so far.

Re: Dwarven blacksmith tech tree

Posted: Mon Sep 09, 2019 2:49 pm
by makazuwr32
Great work!
@Alexander82 look onto post above this.

Re: Dwarven blacksmith tech tree

Posted: Tue Sep 10, 2019 11:59 pm
by Alexander82
Nice images but I'd like to appoint a few things:

As you can see from current equipments I suggest the following colors for icons based on tiers

1) Iron+leather. Gray, not so shiny, leather details.

2) steel. Light gray, shiny details

3) mithril. More shiny

4) adamantium. Black with shiny parts (like tier 3 dwarves) and golden details

Re: Dwarven blacksmith tech tree

Posted: Wed Sep 11, 2019 3:24 am
by Savra
Alexander82 wrote:
Tue Sep 10, 2019 11:59 pm
Nice images but I'd like to appoint a few things:

As you can see from current equipments I suggest the following colors for icons based on tiers

1) Iron+leather. Gray, not so shiny, leather details.

2) steel. Light gray, shiny details

3) mithril. More shiny

4) adamantium. Black with shiny parts (like tier 3 dwarves) and golden details
Like these?

Re: Dwarven blacksmith tech tree

Posted: Wed Sep 11, 2019 3:24 am
by Savra
And more.

Re: Dwarven blacksmith tech tree

Posted: Wed Sep 11, 2019 6:38 am
by Alexander82
I love these. Just last 2 shields should be slightly improved

Adamantium should be a deeper blsck and mithril outer part should match thebother shield's shape. At the moment mithril seems plain compared to others (being bright doesn't mean you don't need any shading)

Also adamantium axe should be blacker too

Armors look great

Re: Dwarven blacksmith tech tree

Posted: Wed Sep 11, 2019 2:30 pm
by Savra
I figured the mithril shield needed modifications, I shall work on these later.

Re: Dwarven blacksmith tech tree

Posted: Thu Sep 12, 2019 3:51 am
by Savra
How's these?

Re: Dwarven blacksmith tech tree

Posted: Thu Sep 12, 2019 5:18 pm
by Alexander82
Great the adamantium items.

Mithril still requires the outer ring to be more visible

Re: Dwarven blacksmith tech tree

Posted: Thu Sep 12, 2019 8:56 pm
by Savra
?

Re: Dwarven blacksmith tech tree

Posted: Thu Sep 12, 2019 9:26 pm
by makazuwr32
What about changing design of mithril into white-silver with golden ornaments?

Re: Dwarven blacksmith tech tree

Posted: Thu Sep 12, 2019 10:40 pm
by Alexander82
That might work. However if you start from tier 2 and only make center lighter could still work. Maybe try both

Re: Dwarven blacksmith tech tree

Posted: Fri Sep 13, 2019 1:33 am
by Savra
Sorry @Alexander82, I tried that already and that shield was what I got. But @makazuwr32 idea seems to work.

Re: Dwarven blacksmith tech tree

Posted: Fri Sep 13, 2019 4:47 am
by Alexander82
It seems good!

Re: Dwarven blacksmith tech tree

Posted: Fri Sep 13, 2019 5:17 am
by Savra
Savra wrote:
Mon Sep 09, 2019 2:29 pm
Complete set.
makazuwr32 wrote:
Fri Nov 09, 2018 8:44 am
Approved by Alexander82

Sword upgrades: increases attack of most melee dwarven units by +1 per level. Cost - 4/5/6/7 turns.
Tier 1Image
Tier 2Image
Tier 3Image
Tier 4Image
Researchable at craftsmans guild.

Armor upgrades: increases armor of most living dwarven units by +1/+1 per level. Cost - 4/5/6/7 turns.
Tier 1Image
Tier 2Image
Tier 3Image
Tier 4Image
Researchable at craftsmans guild.

Shield upgrades: increases armor of shielded units by +1/+1 at levels 1-2 and gives +5% to dodge melee and ranged at levels 3-4. Cost 4/5/6/7 turns
Tier 1Image
Tier 2Image
Tier 3Image
Tier 4Image
Researchable at craftsmans guild.

Ranged upgrades: increases damage and range by +1 for most ranged and light gunpowder-based units. Cost - 4/5 turns.
Tier 1Image
Tier 2Image
Researchable at craftsmans guild.

Barrel upgrades: increases accuracy of all gunpowder-based units by +10% and attack by +1 per level. Requires Ranged upgrade of same level. Cost - 3/5 turns
Tier 1Image
Tier 2Image
Researchable at shooting stand.

Heavy cannons (WiP name): increases attack of big guns of dwarves by +2 per level. Requires Barrel upgrade of same level. Cost - 5/7 turns.
Tier 1Image
Tier 2Image
Researchable at tavern.

Thrower upgrades(WiP name): increases attack of dwarven throwers by +1 per level. Requires Ranged upgrade of the same level. Cost - 3/5 turns.
Tier 1Image
Tier 2Image
Researchable at shooting stand.

Required images:
Sword upgrades, shield upgrades, armor upgrades - tier 3 and 4;
Barrel upgrades, heavy cannons, thrower upgrades - tier 1 and 2.
And something to replace their reach tech
Image

That's how much we already have so far.
[/quote]

Re: Dwarven blacksmith tech tree

Posted: Fri Sep 13, 2019 4:16 pm
by Alexander82
I think that reach can stay shared

Other are great.

I'll start working on those json tomorrow (once I put latest @General Brave pack into the latest assets